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''This feat was designed to work with the [[Gravity, Revised (3.5e Variant Rule)|Gravity, Revised]] ruleset. It can function using the normal [[SRD:About Planes#Gravity|gravity]] rules, in which case simply ignore any mention of low or extreme gravity.''
 
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|summary=You are able to passively generate a gravitational field around yourself, which grant you some degree of control over gravity.
 
|summary=You are able to passively generate a gravitational field around yourself, which grant you some degree of control over gravity.
 
|prereqs=Must be able to cast [[Alter Gravity (3.5e Spell)|''alter gravity'']] spontaneously.
 
|prereqs=Must be able to cast [[Alter Gravity (3.5e Spell)|''alter gravity'']] spontaneously.
|lvl1=You are able to create a powerful supernatural field of subjective personal gravity. This allow you to be able to make objects to levitate weightlessly around or even orbit. This behave as the [[Floating (3.5e Equipment)|floating]] enhancement, except it can be applied to non-weapon objects weight 10 lbs or less. You may bestow this quality to an unattended object within 10 feet as a swift action, unlike the enhancement it does not not require an attunement period. You may only have a number of objects affected by this ability equal to your character level and you end the effect on one or more object as a free action. Unlike the enhancement this effect immediately end if the object is moved more than 10 feet away from you. Additionally any armor you wear become essentially weightless, no longer slowing you down and never encumbering you.  
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|lvl1=You can manipulate your own gravity, any armor you wears no longer slowing you down and never encumbering you and you do not add their ACP to your [[SRD:Climb Skill|Climb]] or [[SRD:Jump Skill|Jump]] checks. You may use your [[Intelligence]] instead of your [[Strength]] for the purpose of your carrying capacity if higher.
|lvl3=You gain the ability to [[SRD:Levitate|''levitate'']] (self only) at-will and you gain an hover speed equal to your land speed. You may act as if you were under normal gravity while in either light or heavy [[SRD:About Planes#Gravity|gravity]] whenever doing so would be advantageous.
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|lvl6=You have perfect control over your own gravity, granting you a fly speed equal to your land speed with perfect maneuverability. If you already possessed a better fly speed or gain one from a spell, increase their maneuverability by one step and you may always hover with them. Additionally you are never subject to subjective gravity unless you wish to.
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: If you possess maneuvers from [[Unseen Shackles (3.5e Martial Discipline)|Unseen Shackles]], you may use the highest-level maneuver from that discipline you can initiate instead of highest-level spell slot you have to determine the benefits granted by this feat.  
|lvl9=You may alter the [[SRD:About Planes#Gravity|gravity]] around yourself as a free action at the start of your turn. This effectively change the gravity within a 120-ft radius around yourself to normal, light, heavy or even no [[SRD:About Planes#Gravity|gravity]].  
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|lvl3=You gain the ability to [[SRD:Levitate|''levitate'']] (self only) constantly active on you (you may resume or suppress this ability as a free action), an an hover speed equal to your land speed (perfect) and the [[Hyperjump (3.5e Creature Ability)|hyperjump]] ability. Additionally your ability to manipulate your own personal gravity allow you to ignore any penalties from being under light or heavy [[Gravity, Revised (3.5e Variant Rule)|gravity]]. You treat the penalties of low and extreme gravity as light and heavy gravity respectively.
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|lvl6=You have perfect control over your own gravity, granting you a fly speed equal to your land speed with perfect maneuverability. If you already possessed a better fly speed or gain one from a spell, increase their maneuverability by one step and you may always hover with them. You no longer take any penalties while under low or extreme gravity as well.
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|lvl9=You may alter the [[SRD:About Planes#Gravity|gravity]] around yourself as a free action at the start of your turn. This effectively change the gravity within a 120-ft radius around yourself to normal, light, heavy, low, extreme or even no gravity. As a standard action you may alter the direction of gravity within your aura for 1 round.
 
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Latest revision as of 05:47, 11 September 2020

This feat was designed to work with the Gravity, Revised ruleset. It can function using the normal gravity rules, in which case simply ignore any mention of low or extreme gravity.

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Author: Leziad (talk)
Date Created: 24th July 2019
Status: Finished
Editing: Clarity edits only please
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Gravitational Field [Spellcasting]

You are able to passively generate a gravitational field around yourself, which grant you some degree of control over gravity.
Prerequisite: Must be able to cast alter gravity spontaneously.

Benefits: This is a spellcasting feat that scales with the highest-level spell slot you have.

  • 1: You can manipulate your own gravity, any armor you wears no longer slowing you down and never encumbering you and you do not add their ACP to your Climb or Jump checks. You may use your Intelligence instead of your Strength for the purpose of your carrying capacity if higher.
If you possess maneuvers from Unseen Shackles, you may use the highest-level maneuver from that discipline you can initiate instead of highest-level spell slot you have to determine the benefits granted by this feat.
  • 3: You gain the ability to levitate (self only) constantly active on you (you may resume or suppress this ability as a free action), an an hover speed equal to your land speed (perfect) and the hyperjump ability. Additionally your ability to manipulate your own personal gravity allow you to ignore any penalties from being under light or heavy gravity. You treat the penalties of low and extreme gravity as light and heavy gravity respectively.
  • 6: You have perfect control over your own gravity, granting you a fly speed equal to your land speed with perfect maneuverability. If you already possessed a better fly speed or gain one from a spell, increase their maneuverability by one step and you may always hover with them. You no longer take any penalties while under low or extreme gravity as well.
  • 9: You may alter the gravity around yourself as a free action at the start of your turn. This effectively change the gravity within a 120-ft radius around yourself to normal, light, heavy, low, extreme or even no gravity. As a standard action you may alter the direction of gravity within your aura for 1 round.



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