Unseen Shackles (3.5e Martial Discipline)
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The force of gravity serve as unseen shackles which bind us to the ground, which bind our planet to it orbit, which bind our sun into a slow fall toward a great attractor. It is invisible and unheard, yet it effect can be felt, seen and heard. The practitioner of this rare discipline seek to, at least temporarily, unbind the shackles and wield gravity itself as a weapon.
The origin of unseen shackles is somewhat cloaked in mystery, the concept the discipline is based around it can be traced to few scholars and other learned individual, however it first practitioner was a young scientist, who discovered the discipline after observing a strange cosmic event of gravitational origin. She would leave the discipline untaught, it secret hidden deep within her notes, however it would later be rediscovered. This discipline is far removed from any temple disciplines, since Unseen Shackles came into being far after the temple's destruction. Unlike most discipline, it require existing magical to learn.
The wielder of Unseen Shackles are capable of altering their own personal gravity, create miniature gravitational events and as they delve deeper into the discipline, unlock more exotic concepts, like temporal dilatation and tidal forces.
Game Mechanics of the Unseen Shackles
Available To: Any, although the would be initiator must be able to cast alter gravity. Then the initiator may trade a single discipline for the Unseen Shackles discipline.
Discipline Skill: Knowledge (Math & Physic) (Int) - The user of unseen shackles must understand the vast knowledge underlying the effects of gravity, and attempt to grasp at the mystery of it origin.
Discipline Weapons: Unarmed Strike, gauntlets, firearms, flexible weapons (whip, flail, etc) and slings.
Saves: DC 10 + Maneuver Level + Intelligence modifier.
Legacy Weapon: Binary Nova
Discipline Feat: Gravity Control
Tactical Feat: Gravitomancer
Special: All maneuvers from the Unseen Shackles discipline are supernatural abilities, on the other hand they may be used even if the target is bound or otherwise immobilized as they require a purely mental effort to use.
Maneuvers of the Unseen Shackles Discipline[edit]
- To see the full, expanded description of every maneuver, click here.
1st-Level Maneuvers
- Gravitic Fundamentals: Stance — You gain the hyperjump ability and gravity-based spell-like abilities.
- Gravity Slam: Strike — You may bull rush a foe as a ranged touch attack, or as part of a melee attack.
- Lunar Pull: Boost — You use gravity to pull a creature closer to you.
- Skyward Dive: Boost — You replicate the effect of updraftSpC.
- Stance of the Dwarf Star: Stance — You make yourself heavier, gaining many bonuses for doing and gain the benefits of the Improved Bull rush feats.
2nd-Level Maneuvers
- Accelerated Impact: Boost — You enhance an attack with heavy gravity, increasing it damage and knocking whoever is struck off their feet.
- Escape Velocity: Counter — You escape a grapple, pin or entanglement and move away from the source.
- Impact Negator: Counter — You gain DR 10/– against a single attack and possibly repulse your opponent away.
- Strikedown Collision: Strike — You raise a target in the air, then smash them against the ground, dealing damage and falling damage.
3rd-Level Maneuvers
- Gravitic Eruption: Boost — You charge your weapon with gravitational energy, increasing it damage and creating a explosion of gravity a round later.
- Gravity Press: Counter — You use a strong gravitic pull to slow down or immobilize your foe, you may then concentrate to crush them.
- Mutual Attraction: Strike — You cause two creature to immediately fall toward each other, causing a damaging impact.
- Personal Orbit: Stance — You have a personal gravity field which allow you to make object drift around you.
4th-Level Maneuvers
- Gravitational Implosion: Boost — You move your foes toward a single point in space.
- Sustained Impact Negator: Counter — You gain DR 10/– for 1 round, make the area around you more difficult to move through.
- Vertigo Smasher: Strike — You pull your target into the air, spin it around and smash it against the ground, dealing damage and possibly nauseating it.
5th-Level Maneuvers
- Friction Burn: Counter — You reposition the target to a new grounded square, dealing slashing and fire damage.
- Unshackled Tethers: Stance — You gain a fly speed and you gain the ability to levitate other creatures.
- Zero Gravity: Strike — You trap a creature in zero gravity, leaving them unable to move in most conditions.
6th-Level Maneuvers
- Meteor Crash: Strike — You crash down at high speed from the sky, cratering the area or an unfortunate foe underneath.
- Vector Inversion: Counter — You gain DR 20/– against a single attack, and send you opponent flying if you negate all damage or the attack miss..
7th-Level Maneuvers
- Asteroid Impact: Strike — You make a ranged attack deal an extra 13d6 damage that can pierce through enemies and obstacles.
- Stellar Wave: Strike — You imbue your weapon with high gravitational energy and then unleash it in a wave of destruction.
8th-Level Maneuvers
- Core Instability: Strike [Fire Force] — You cause tidal force to heat up and tear apart a creature with a touch, dealing force and fire damage.
- Unified Theory: Stance — You assume the ultimate stance of the Unseen Shackles discipline.
9th-Level Maneuvers
- Gravity Cage: Strike — Imprison your foe in a cage of gravity that is very difficult to escape and deals double damage to it.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Class | Any + and although the would be initiator must be able to cast alter gravity. Then the initiator may trade a single discipline for the Unseen Shackles discipline. + |
Identifier | 3.5e Martial Discipline + |
Rating | Undiscussed + |
Skill | Knowledge + |
Summary | A strange esoteric discipline about manipulating the forces of gravity. + |
Title | Unseen Shackles + |
Weapon | Unarmed Strike +, gauntlets +, firearms +, flexible weapons (whip +, flail + and etc) and slings. + |