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|benefit=A Glacial Cavalier gain the following class features:
''Order Restriction:'' A glacial rider can only select the Order of the Green, Order of the Land or Order of the Sword as her order. She can also become a Knight-Errant. A glacial rider uses her [[Wisdom]] rather than her [[Charisma]] for the purpose of determining her the effectiveness of her abilities and DCs.
'''Chilling Challenge {{Ex}}:''' The extra damage dealt by glacial rider's challenge is dealt as cold damage.
At 4th level, the glacial steed's hooves leave fresh ice behind. The glacial steed no longer needs to balance on ice and other slippery surfaces and can move upon them as if it was normal terrain. Likewise a glacial steed can move normally on snow-covered ground, as if it was not difficult terrain. Finally the glacial steed freezes liquids under its hooves, allowing it to walk on water and create a walkable ice path which lasts for 1 round. This ability does not function on very hot liquids, like boiling water.
'''Hex {{Su}}:''' A glacial rider gain a hex like a Witch<sup>Pathfinder</sup>, the glacial rider uses her cavalier level as her effective witch level and may uses her [[CharismaWisdom]] modifier instead of her [[Intelligence]] modifier to determine the DCs of her hexes. If one of her hex refers to her familiar it applies to her glacial steed instead. If the glacial rider has levels in another hex-granting class she adds her total levels in both classes together to determine the DC and effect of her hexes.
She starts the game with a single hex at 1st level and gains an additional hex at 5th level and each 4 levels thereafter. She can pick her hexes from the following list: Beast of Ill-Omen, Cackle, Evil Eye, Iceplant, Misfortune, Scar and Water Lung.