Difference between revisions of "Never-Melt Ice (3.5e Maneuver)"

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(Created page with "{{Author |author_name=Leziad |date_created=11th March 2021 |status=Complete |balance=High}} {{3.5e Maneuver |name=Ice-Thorn Weapon |discipline=Dire Winter |type=Boost |desc=C...")
 
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This maneuver allows the initiator to grow small spikes of ice over her weapon. When a creature is struck by the weapon, the spikes break it in its skin, causing intense pain. After initiating this maneuver, the initiator's attacks with the touched weapon deal an additional 2d6 cold and 1d6 piercing damage.  
 
This maneuver allows the initiator to grow small spikes of ice over her weapon. When a creature is struck by the weapon, the spikes break it in its skin, causing intense pain. After initiating this maneuver, the initiator's attacks with the touched weapon deal an additional 2d6 cold and 1d6 piercing damage.  
  
Any struck creature take a cumulative –1 on [[SRD:Attack Roll|attack rolls]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]] for each successful attack against it, to a maximum of -5. The penalty is lowered by 1 at the end of each afflicted creature's turn, until it reaches 0 and disappears.
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Any struck creature take a cumulative –1 on [[SRD:Attack Roll|attack rolls]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]] for each successful attack against it, to a maximum of -5. The penalty is lowered by 1 at the end of each afflicted creature's turn, until it reaches 0 and disappears. This penalty is a [Pain]-effect.
  
  

Revision as of 23:20, 11 March 2021

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Author: Leziad (talk)
Date Created: 11th March 2021
Status: Complete
Editing: Clarity edits only please
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Ice-Thorn Weapon
Dire Winter (Boost) [Cold]
Level: 5
Prerequisite: Two Dire Winter maneuvers
Initiation Action: Swift
Range: Touch
Target: One weapon
Duration: 1 round
Saving Throw: None

A cruel maneuver which encapsulates the philosophy behind Dire Winter well. That a strong will is eventually worn down by small pains in torrents, like snowflakes becoming a blizzard.

This maneuver allows the initiator to grow small spikes of ice over her weapon. When a creature is struck by the weapon, the spikes break it in its skin, causing intense pain. After initiating this maneuver, the initiator's attacks with the touched weapon deal an additional 2d6 cold and 1d6 piercing damage.

Any struck creature take a cumulative –1 on attack rolls, skill checks, and ability checks for each successful attack against it, to a maximum of -5. The penalty is lowered by 1 at the end of each afflicted creature's turn, until it reaches 0 and disappears. This penalty is a [Pain]-effect.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDire Winter

Leziad's Homebrew (4509 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +
DisciplineDire Winter +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryYou cover a weapon full of small ice spikes, dealing additional damage and causing intense pain to those it strikes. +
TitleNever-Melt Ice +
TypeBoost +