Never-Melt Ice (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 11th March 2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Never-Melt Ice
Dire Winter (Boost) [Cold]
Level: 6
Prerequisite: Three Dire Winter maneuvers
Initiation Action: Swift
Range: Touch
Target: See Text
Duration: Permanent (see text)
Saving Throw: Fortitude Negate

This maneuver allows the initiator to create any object as per major creation, except all of the initiator's creations are made of blue iceFrostburn. This allows for the creation of tools, weapons and other useful. If the initiator creates an item which does not normally function if made out of ice it functions normally for 1 round per initiator level before becoming a normal sculpture of ice. Any other items remain useful for 1 hour per initiator level before becoming regular ice.

The ice items created by this maneuver never melt and thus are immune to fire damage, even after they revert to normal ice. They can otherwise be destroyed as normal blue iceFrostburn or ice objects.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDire Winter

Leziad's Homebrew (4519 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +
DisciplineDire Winter +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryThis maneuver allows the initiator to create any tools of object she wishes out of blue ice. +
TitleNever-Melt Ice +
TypeBoost +