Difference between revisions of "Never-Melt Ice (3.5e Maneuver)"
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{{3.5e Maneuver | {{3.5e Maneuver | ||
− | |name=Ice | + | |name=Never-Melt Ice |
|discipline=Dire Winter | |discipline=Dire Winter | ||
|type=Boost | |type=Boost | ||
|desc=Cold | |desc=Cold | ||
− | |lvl= | + | |lvl=6 |
− | |prereq= | + | |prereq=Three Dire Winter maneuvers |
|initiation=Swift | |initiation=Swift | ||
|range=Touch | |range=Touch | ||
|tsea=t | |tsea=t | ||
− | |subj= | + | |subj=See Text |
− | |dur= | + | |dur=Permanent (see text) |
− | |save= | + | |save=Fortitude Negate |
− | |summary= | + | |summary=This maneuver allows the initiator to create any tools of object she wishes out of blue ice.}} |
− | }} | + | This maneuver allows the initiator to create any object as per [[SRD:SRD:Major Creation|''major creation'']], except all of the initiator's creations are made of blue ice<sup>Frostburn</sup>. This allows for the creation of tools, weapons and other useful. If the initiator creates an item which does not normally function if made out of ice it functions normally for 1 round per initiator level before becoming a normal sculpture of ice. Any other items remain useful for 1 hour per initiator level before becoming regular ice. |
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− | + | The ice items created by this maneuver never melt and thus are immune to fire damage, even after they revert to normal ice. They can otherwise be destroyed as normal blue ice<sup>Frostburn</sup> or ice objects. | |
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Revision as of 17:03, 17 March 2021
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Dire Winter (Boost) [Cold] | |
Level: | 6 |
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Prerequisite: | Three Dire Winter maneuvers |
Initiation Action: | Swift |
Range: | Touch |
Target: | See Text |
Duration: | Permanent (see text) |
Saving Throw: | Fortitude Negate |
This maneuver allows the initiator to create any object as per major creation, except all of the initiator's creations are made of blue iceFrostburn. This allows for the creation of tools, weapons and other useful. If the initiator creates an item which does not normally function if made out of ice it functions normally for 1 round per initiator level before becoming a normal sculpture of ice. Any other items remain useful for 1 hour per initiator level before becoming regular ice.
The ice items created by this maneuver never melt and thus are immune to fire damage, even after they revert to normal ice. They can otherwise be destroyed as normal blue iceFrostburn or ice objects.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dire Winter
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Cold + |
Discipline | Dire Winter + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | This maneuver allows the initiator to create any tools of object she wishes out of blue ice. + |
Title | Never-Melt Ice + |
Type | Boost + |