Difference between revisions of "Never-Melt Ice (3.5e Maneuver)"

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{{3.5e Maneuver
 
{{3.5e Maneuver
|name=Ice-Thorn Weapon
+
|name=Never-Melt Ice
 
|discipline=Dire Winter
 
|discipline=Dire Winter
 
|type=Boost
 
|type=Boost
 
|desc=Cold
 
|desc=Cold
|lvl=5
+
|lvl=6
|prereq=Two Dire Winter maneuvers
+
|prereq=Three Dire Winter maneuvers
 
|initiation=Swift
 
|initiation=Swift
 
|range=Touch
 
|range=Touch
 
|tsea=t
 
|tsea=t
|subj=One weapon
+
|subj=See Text
|dur=1 round
+
|dur=Permanent (see text)
|save=None
+
|save=Fortitude Negate
|summary=You cover a weapon full of small ice spikes, dealing additional damage and causing intense pain to those it strikes.
+
|summary=This maneuver allows the initiator to create any tools of object she wishes out of blue ice.}}
}}
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This maneuver allows the initiator to create any object as per [[SRD:SRD:Major Creation|''major creation'']], except all of the initiator's creations are made of blue ice<sup>Frostburn</sup>. This allows for the creation of tools, weapons and other useful. If the initiator creates an item which does not normally function if made out of ice it functions normally for 1 round per initiator level before becoming a normal sculpture of ice. Any other items remain useful for 1 hour per initiator level before becoming regular ice.
''A cruel maneuver which encapsulates the philosophy behind Dire Winter well. That a strong will is eventually worn down by small pains in torrents, like snowflakes becoming a blizzard.''
 
  
This maneuver allows the initiator to grow small spikes of ice over her weapon. When a creature is struck by the weapon, the spikes break it in its skin, causing intense pain. After initiating this maneuver, the initiator's attacks with the touched weapon deal an additional 2d6 cold and 1d6 piercing damage.
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The ice items created by this maneuver never melt and thus are immune to fire damage, even after they revert to normal ice. They can otherwise be destroyed as normal blue ice<sup>Frostburn</sup> or ice objects.
 
 
Any struck creature take a cumulative –1 on [[SRD:Attack Roll|attack rolls]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]] for each successful attack against it, to a maximum of -5. The penalty is lowered by 1 at the end of each afflicted creature's turn, until it reaches 0 and disappears. This penalty is a [Pain]-effect.
 
  
  

Revision as of 17:03, 17 March 2021

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Author: Leziad (talk)
Date Created: 11th March 2021
Status: Complete
Editing: Clarity edits only please
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Never-Melt Ice
Dire Winter (Boost) [Cold]
Level: 6
Prerequisite: Three Dire Winter maneuvers
Initiation Action: Swift
Range: Touch
Target: See Text
Duration: Permanent (see text)
Saving Throw: Fortitude Negate

This maneuver allows the initiator to create any object as per major creation, except all of the initiator's creations are made of blue iceFrostburn. This allows for the creation of tools, weapons and other useful. If the initiator creates an item which does not normally function if made out of ice it functions normally for 1 round per initiator level before becoming a normal sculpture of ice. Any other items remain useful for 1 hour per initiator level before becoming regular ice.

The ice items created by this maneuver never melt and thus are immune to fire damage, even after they revert to normal ice. They can otherwise be destroyed as normal blue iceFrostburn or ice objects.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDire Winter

Leziad's Homebrew (4509 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +
DisciplineDire Winter +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryThis maneuver allows the initiator to create any tools of object she wishes out of blue ice. +
TitleNever-Melt Ice +
TypeBoost +