Difference between revisions of "White Noise (3.5e Spell)"
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− | ''A static, faint buzzing diffused throughout the room. The guards never heard the halfling passing by'' | + | ''A static, faint buzzing diffused throughout the room. The guards never heard the halfling passing by.'' |
Choose a point within close range or one subject. A static sound originates in an area of 60 feet (18 meters) from that point or subject, imposing a -4 to [[Concentration]] and [[Listen]] checks and giving a +4 bonus against sound-based effects and fear. | Choose a point within close range or one subject. A static sound originates in an area of 60 feet (18 meters) from that point or subject, imposing a -4 to [[Concentration]] and [[Listen]] checks and giving a +4 bonus against sound-based effects and fear. |
Revision as of 12:24, 10 July 2021
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Enchantment [Sonic] | |
Level: | Assassin 1, Bard 1, Beguiler 1, Spellthief 1 |
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Components: | V |
Casting time: | Standard |
Range: | Close (25 ft. + 5 ft./2 levels-7,5 m + 1,5 m/2 levels) |
Target or Area: | Area or subject |
Duration: | 1 minute/level |
Saving Throw: | None |
Spell Resistance: | No |
A static, faint buzzing diffused throughout the room. The guards never heard the halfling passing by.
Choose a point within close range or one subject. A static sound originates in an area of 60 feet (18 meters) from that point or subject, imposing a -4 to Concentration and Listen checks and giving a +4 bonus against sound-based effects and fear.
Anyone in the area doesn't suffer the effects of tinnitus.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Beguiler
Template:3.5e Spellthief Spells Breadcrumb
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