Difference between revisions of "Breath of the Dragon (3.5e Feat)"

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|date_created=6-30-12
 
|date_created=6-30-12
 
|status=Complete
 
|status=Complete
|balance=Very High
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|balance=Wizard
 
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<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
|name=Exalted Dragonblood
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|name=Breath of the Dragon
|types=Exalted
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|types=Draconic
|summary=The blood of metallic dragons flows within you.  You gain various dragon themed powers.
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|summary=The blood of dragons flows within you.  You gain various dragon themed powers.
|prereqs=Any good alignment, Sorcerer level 1st
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|prereqs=Sorcerer level 1st
|fluff=The blood of metallic dragons flow within you, and the blessings of Bahamut are yours.
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|fluff=The blood of dragons flow within you, and the blessings of Bahamut or Tiamat are yours.
|benefit=Choose a metallic dragon (brass, bronze, copper, gold, or silver).  You gain various powers associated with dragons dependent on your sorcerer level, as shown below.
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|benefit=Choose a dragon with one of the four main elements (acid, cold, electricity, or fire).  You gain various powers associated with dragons dependent on your sorcerer level, as shown below.
 
|example=
 
|example=
 
|normal=
 
|normal=
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{| class="zebra d20"
 
{| class="zebra d20"
|+ Exalted Dragonblood
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|+ Breath of the Dragon
 
! Minimum Sorcerer Level || class="left" | Special Abilities
 
! Minimum Sorcerer Level || class="left" | Special Abilities
 
|-  
 
|-  
 
| 1 || class="left" | Your HD rises by one degree (d6) for sorcerer levels, you gain a pair of claws that deal 1d6 damage (for medium creatures).
 
| 1 || class="left" | Your HD rises by one degree (d6) for sorcerer levels, you gain a pair of claws that deal 1d6 damage (for medium creatures).
 
|-  
 
|-  
| 4 || class="left" | You gain energy resistance 5 to the element the dragon is associated with.
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| 4 || class="left" | You gain (or increase) energy resistance 5 to the element the dragon is associated with.
 
|-  
 
|-  
| 8 || class="left" | You gain your chosen dragon's primary breath weapon (for example, a gold dragon's cone of fire) with a range of 5 ft. per level (for a cone) or 10 ft. per level (for a line).  You deal 1 dice of damage per HD you possess and may breath once every 1d4 rounds.  Saving throws are [[Charisma]] based.
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| 8 || class="left" | You gain your chosen dragon's primary breath weapon (for example, a gold dragon's cone of fire) appropriate for your size.  You deal 1d6 damage per HD of the appropriate element and may breathe once every 1d4 rounds.  Saving throws are [[Charisma]] based.
 
|-  
 
|-  
| 12 || class="left" | Your energy resistance rises to 20 and you gain DR 5/magic.  Your claws now count as magic weapons for bypassing damage reduction.
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| 12 || class="left" | You gain (or increase) energy resistance 15 and you gain DR 5/magic.  Your claws now count as magic weapons for bypassing damage reduction.
 
|-  
 
|-  
| 16 || class="left" | You gain your chosen dragon's secondary breath weapon (for example, a gold dragon's cone of weakening gas) with the same rules as the previous breath weaponFor the purposes of this breath weapon your age catagory is equal to 1/2 your sorcerer levels (i.e. at sorcerer 16 you are at the 8th age category, Old, to a maximum of great wyrm at sorcerer 24th).
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| 16 || class="left" | If your breath weapon is a line, you can choose to make it a cone or vice versa.  In addition you gain an additional breath weapon shape, an explosive ball, with a range of Long (400 ft + 40 ft/level) and a 20 ft radius burstOnce per day as a free action, you can treat your breath weapon cooldown as minimum (a roll of 1).  You may do this after you have already rolled your cooldown.
 
|-  
 
|-  
 
| 20 || class="left" | You are now immune to the element the dragon is associated with.  Your DR rises to DR 10/magic.
 
| 20 || class="left" | You are now immune to the element the dragon is associated with.  Your DR rises to DR 10/magic.

Latest revision as of 04:53, 30 July 2021

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Author: Eiji-kun (talk)
Date Created: 6-30-12
Status: Complete
Editing: Clarity edits only please
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Breath of the Dragon [Draconic] The blood of dragons flow within you, and the blessings of Bahamut or Tiamat are yours.Prerequisites: Sorcerer level 1stBenefit: Choose a dragon with one of the four main elements (acid, cold, electricity, or fire). You gain various powers associated with dragons dependent on your sorcerer level, as shown below.

Breath of the Dragon
Minimum Sorcerer Level Special Abilities
1 Your HD rises by one degree (d6) for sorcerer levels, you gain a pair of claws that deal 1d6 damage (for medium creatures).
4 You gain (or increase) energy resistance 5 to the element the dragon is associated with.
8 You gain your chosen dragon's primary breath weapon (for example, a gold dragon's cone of fire) appropriate for your size. You deal 1d6 damage per HD of the appropriate element and may breathe once every 1d4 rounds. Saving throws are Charisma based.
12 You gain (or increase) energy resistance 15 and you gain DR 5/magic. Your claws now count as magic weapons for bypassing damage reduction.
16 If your breath weapon is a line, you can choose to make it a cone or vice versa. In addition you gain an additional breath weapon shape, an explosive ball, with a range of Long (400 ft + 40 ft/level) and a 20 ft radius burst. Once per day as a free action, you can treat your breath weapon cooldown as minimum (a roll of 1). You may do this after you have already rolled your cooldown.
20 You are now immune to the element the dragon is associated with. Your DR rises to DR 10/magic.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceVery High +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteSorcerer level 1st +
RatingUnrated +
SummaryThe blood of dragons flows within you. You gain various dragon themed powers. +
TitleBreath of the Dragon +
TypeDraconic +