Difference between revisions of "Marshal (3.5e Feat)"
From Dungeons and Dragons Wiki
(Seriously, a class in a whole feat. I still had to make stuff up, that how hollow the marshal was.) |
|||
(9 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
|types=Archetype | |types=Archetype | ||
|summary= You are a commander of brave men and women, you lead them to victory or defeat. | |summary= You are a commander of brave men and women, you lead them to victory or defeat. | ||
− | |prereqs= Bab +1, 1st level character. | + | |prereqs= Bab +1, Charisma 15 |
− | + | |benefit= Archetype Feat Bonus are based on Character Level: | |
− | |special= If you ever stop qualifying for this feat, you can trade it for another archetype feat | + | * '''Character Level 1st''': You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level. |
+ | * '''Character Level 3rd''': As a standard action, you can grant an ally within close range an additional move action. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your [[Charisma]] modifier. Each of the affected allies takes this extra move action immediately, acting in their current initiative order. | ||
+ | * '''Character Level 8th''': You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your half [[Charisma]] bonus. | ||
+ | * '''Character Level 15th''': You can now grant an extra move action as an immediate action. | ||
+ | |special= If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
− | {{3.5e Feats Breadcrumb}} | + | {{3.5e Scaling Feats Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
− | [[Category:Feat]] | + | [[Category:Scaling Feat]] |
+ | |||
+ | {{Navboxes}} |
Latest revision as of 03:32, 21 November 2021
| |||||||||
| |||||||||
Rate this article Discuss this article |
Marshal [Archetype]
Prerequisites: Bab +1, Charisma 15Benefit: Archetype Feat Bonus are based on Character Level:
- Character Level 1st: You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
- Character Level 3rd: As a standard action, you can grant an ally within close range an additional move action. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your Charisma modifier. Each of the affected allies takes this extra move action immediately, acting in their current initiative order.
- Character Level 8th: You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your half Charisma bonus.
- Character Level 15th: You can now grant an extra move action as an immediate action.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Leziadv |
---|
Facts about "Marshal (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Bab +1 + and Charisma 15 + |
Rating | Unrated + |
Summary | You are a commander of brave men and women, you lead them to victory or defeat. + |
Title | Marshal + |
Type | Archetype + |