Difference between revisions of "Marshal (3.5e Feat)"

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(Seriously, a class in a whole feat. I still had to make stuff up, that how hollow the marshal was.)
 
 
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|types=Archetype
 
|types=Archetype
 
|summary= You are a commander of brave men and women, you lead them to victory or defeat.
 
|summary= You are a commander of brave men and women, you lead them to victory or defeat.
|prereqs= Bab +1, 1st level character.
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|prereqs= Bab +1, Charisma 15
|benefit= See below
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|benefit= Archetype Feat Bonus are based on Character Level:
|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.   
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* '''Character Level 1st''': You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
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* '''Character Level 3rd''': As a standard action, you can grant an ally within close range an additional move action. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your [[Charisma]] modifier. Each of the affected allies takes this extra move action immediately, acting in their current initiative order.
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* '''Character Level 8th''': You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your half [[Charisma]] bonus. 
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* '''Character Level 15th''': You can now grant an extra move action as an immediate action.
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|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.   
 
}}
 
}}
  
'''Archetype Feat Bonus are based on HD.'''
 
 
* '''1 HD''': You gain a marshal's minor aura, it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. You gain minor and major auras as a marshal.
 
* '''3 HD''': As a standard action, you can grant an ally within close range an additional move action. You may only use this ability once per encounter. This ability may only be used once per encounter.
 
* '''8 HD''': You can have up to two minor aura active at any time.
 
* '''15 HD''': You can now grant an extra move action as an immediate action.
 
  
  
 
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Latest revision as of 03:32, 21 November 2021

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Author: Leziad (talk)
Date Created: July 16, 2012
Status: Finished
Editing: Clarity edits only please
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Marshal [Archetype] Prerequisites: Bab +1, Charisma 15Benefit: Archetype Feat Bonus are based on Character Level:

  • Character Level 1st: You gain a marshal's aura (both minor and major), it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. The bonus granted by your minor aura is capped at half your level.
  • Character Level 3rd: As a standard action, you can grant an ally within close range an additional move action. You use this ability as a part of a charge, or as part of a standard action attack or maneuver (but not a full attack). This ability is usable a number of times per day equal to 3 + your Charisma modifier. Each of the affected allies takes this extra move action immediately, acting in their current initiative order.
  • Character Level 8th: You can have up to two minor aura active at any time. When you grant a move action you can affect a number of allies equal to your half Charisma bonus.
  • Character Level 15th: You can now grant an extra move action as an immediate action.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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Facts about "Marshal (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and Charisma 15 +
RatingUnrated +
SummaryYou are a commander of brave men and women, you lead them to victory or defeat. +
TitleMarshal +
TypeArchetype +