Difference between revisions of "Talk:Ending Strike (3.5e Feat)"
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== Ratings == | == Ratings == | ||
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|reason=I do like this: best as I can tell, it is balanced, and comes into play at higher levels. | |reason=I do like this: best as I can tell, it is balanced, and comes into play at higher levels. |
Revision as of 15:45, 9 February 2022
Ratings
Blocked Rating |
Foxdownfarms3100 likes this article and rated it 3 of 4. |
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Only concern I have: if a fighter has three attacks, and has to hit with all to score the critical hit, how does that balance against a 10th level fighter, with two attacks, needing one less? Might wish to consider: for each full-attack above two hits, add a x1 multiplier for the damage done on the critical hit. |
Hi there! Yes I've considered the fact that a more experienced fighter has to make more successful attacks to gain the free crit, so it seems that the feat becomes more taxing on the long run. But, one must consider that Poisebreaker allows to reduce the enemy's AC consistently, making it more easy to hit with third and fourth attack, counting all the other bonuses a character has at later levels. Probably crits are also more powerful at higher levels, taking in account other feats, special enhancement. So in the end I think fighter at 10Th level and fighter at 20th have comparable chances of success for this feat's effect, with the higher level fighter scoring two more attacks.
Regarding your suggestion: it could be something, but I pictured this feat around the concept of Sekiro combat, with a tremendous attack at the end of a flurry. --The bluez in the dungeon (talk) 19:51, 29 September 2021 (UTC)
Cause and Effect
So, scenario. You've got a barbarian, let's call him Gorax, gets to base attack bonus +10, nabs Poisebreaker and Ending Strike. Now, he makes two attacks on a full attack. He takes that –5 penalty to damage on his first attack to get effectively +10 to hit on his second. Because Goraz already had a better than 50% chance to hit with his first attack, being a full base attack bonus character with a high Strength modifier, a magic weapon and the average AC he needs to hit against a monster his own CR (10 in this case), is only about 21. Well, Xorag hits that second hit on anything but a natural 1, and it autoconfirms as a critical hit. He does that every round he gets a full-attack. If Gorag ever finds out about the wording on Whirlwind Attack, we're all doomed (for all the investment that is).
Sorry, don't really have suggestions for fixes on this one, it's kinda... designed to make it easy to be abused with optimization by users. --Ganteka Future (talk) 20:27, 29 September 2021 (UTC)
- I'm confused by the name-changing barbarian. Dammit Whirlwind Attack, always ruining the fun for everyone. In all seriousness, obviously one shouldn't be able to use this feat if it doesn't use multiple attacks, and the Whirlwind Attack feat states: "When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities." so I'd not worry about that (moreover, Gorag cannot read), but I can specify if it's an issue.
- I already changed Poisebreaker, so the math is less relevant now.
- My own fix would be to make the last attack inflict +50% damage, if not already a crit. What do you say? --The bluez in the dungeon (talk) 20:38, 29 September 2021 (UTC)
Changes
The feat has been changed to make it more rend-like, encouraging the user to attack one enemy with its full attack. --The bluez in the dungeon (talk) 15:43, 9 February 2022 (UTC)