Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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(Choosing a Terrain Die)
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<!-- After this come whatever headings are appropriate. A couple have been provided for your convenience. -->
 
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=== Finding Fall Difficulty Class (DC) ===
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== Finding Fall Difficulty Class (DC) ==
 
There are several factors to consider related to falling, each of which alter the effect of impact.
 
There are several factors to consider related to falling, each of which alter the effect of impact.
 
*Elevation gives space for acceleration; thereby, increasing the speed at impact.
 
*Elevation gives space for acceleration; thereby, increasing the speed at impact.
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*Health is the final ingredient, which among other things may increase the risk of injury.
 
*Health is the final ingredient, which among other things may increase the risk of injury.
 
*Combined, these equally important factors, and add a healthy dose of excitement into fall damage, replace the linear fall damage formula with:
 
*Combined, these equally important factors, and add a healthy dose of excitement into fall damage, replace the linear fall damage formula with:
* Fall DC = Fall Height^1/3 × Weight^1/3
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===== Fall DC = Fall Height^1/3 × Weight^1/3 =====
  
=== Choosing a Terrain Die ===
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== Choosing a Terrain Die ==
 
Selected for a range of likely hazards specific to each area.
 
Selected for a range of likely hazards specific to each area.
  
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(d20)Treasury: sapphire, gold, porcelain, coral
 
(d20)Treasury: sapphire, gold, porcelain, coral
  
=== Rolling a Fall Save ===
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== Rolling a Fall Save ==
 
Preparation is rewarded with advantage.
 
Preparation is rewarded with advantage.
  
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One skill may replace another during a multi-round fall but they do not stack. Each skill represents your focus, but not the totality of your effort.
 
One skill may replace another during a multi-round fall but they do not stack. Each skill represents your focus, but not the totality of your effort.
  
 
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== Generating Fall Damage ==
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Roll the Terrain Die a number of times equal to the remaining
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Fall DC.
  
 
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Revision as of 11:28, 18 April 2022


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Finding Fall Difficulty Class (DC)

There are several factors to consider related to falling, each of which alter the effect of impact.

  • Elevation gives space for acceleration; thereby, increasing the speed at impact.
  • Mass gives equal acceleration to all falling objects; however, being heavier generates greater impact shock and higher terminal velocity.
  • Body position also affects the speed, location, and angle of an impact; it can also lengthen the deceleration window and shield your vital organs.
  • Location means a slope and surface strength that reduce or increase the forces felt at impact.
  • Health is the final ingredient, which among other things may increase the risk of injury.
  • Combined, these equally important factors, and add a healthy dose of excitement into fall damage, replace the linear fall damage formula with:
Fall DC = Fall Height^1/3 × Weight^1/3

Choosing a Terrain Die

Selected for a range of likely hazards specific to each area.

Terrain Materials:

(d1)Waterfall: wax, snow, rubber, perlite

(d2)Moorland: sand, gravel, gypsum, balsa

(d3)Tundra: clay, dolomite, ice, cedar

(d4)Forest: travertine, cypress, hickory, elm

(d6)Urbana: sandstone, ironwood, soil-cement

(d8)Cavern: rhyolite, shale, limestone

(d12)Labyrinth: granite, slate, marble, basalt

(d20)Treasury: sapphire, gold, porcelain, coral

Rolling a Fall Save

Preparation is rewarded with advantage.

Encountering interference during a fall triggers a new roll, with disadvantage.

  • Acrobatics/Athletics

Reduce the Fall DC by an amount equal to your saving roll.

  • Survival/Investigation

Reduce the Terrain die once for every 10 points of a roll.

Time is needed after investigating to adjust the impact site, while an Athletics check can not be made prior to impact. 

One skill may replace another during a multi-round fall but they do not stack. Each skill represents your focus, but not the totality of your effort.

Generating Fall Damage

Roll the Terrain Die a number of times equal to the remaining Fall DC.


Back to Main Page5eVariant Rules

Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +