Hero's Epic Fall Damage (5e Variant Rule)
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Contents
Variant: Falling[edit]
Calculate a Fall DC[edit]
- Fall DC = (Fall Height × Weight)1/3
To use kilograms & meters, multiply by 2
Accidental Falls[edit]
Subtract a Strength or Dexterity saving throw from the fall DC
Intentional Jumps[edit]
Make a DC 15 Intelligence or Wisdom check to lower the terrain one level
Roll a Terrain Die[edit]
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Damage[edit]
Multiply the remaining fall DC by the outcome of the Terrain die roll
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Facts about "Hero's Epic Fall Damage (5e Variant Rule)"
Author | Select Hero + |
Identifier | 5e Variant Rule + |
Rated By | Ghostwheel + and Skyrock + |
Rating | Rating Pending + |
Summary | Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. + |
Title | Hero's Epic Fall Damage + |