Difference between revisions of "Talk:Specialized Heavy Ray (3.5e Spell)"

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(Added rating.)
 
(Damage Dice: new section)
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I'd just add to both spells a clause that specify that the damage is physical in natura, otherwise it wouldn't interact with DR/any metal
 
I'd just add to both spells a clause that specify that the damage is physical in natura, otherwise it wouldn't interact with DR/any metal
 
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== Damage Dice ==
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This goes for this spell and it predecessor. Are you certain about having disintegrate-tier damage on a AoE-line [[Reflex]] save is a good idea? That and d12s are notably swingy. I am curious about why you went with this damage dice, especially at moderate level. PS: Also you need to list the cost of the ingots, only mithral is calculated by weight I believe. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 16:14, 28 April 2022 (UTC)

Revision as of 16:14, 28 April 2022

Ratings

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I nice follow-up to your heavy ray spell

I'd just add to both spells a clause that specify that the damage is physical in natura, otherwise it wouldn't interact with DR/any metal


Damage Dice

This goes for this spell and it predecessor. Are you certain about having disintegrate-tier damage on a AoE-line Reflex save is a good idea? That and d12s are notably swingy. I am curious about why you went with this damage dice, especially at moderate level. PS: Also you need to list the cost of the ingots, only mithral is calculated by weight I believe. --Leziad (talk) 16:14, 28 April 2022 (UTC)

FavoredThe bluez in the dungeon +