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Hero's Epic Fall Damage (5e Variant Rule)

No change in size, 03:34, 23 May 2022
Hero's Epic Fall Damage
(if possible, use a calculator that handles cube roots, or for table ideas see discussion)
 
=== Rolling a Fall Save/Check ===
 
*Strength/Athletics or Acrobatics
Reduce the Fall DC by an amount equal to your roll.
 
*Intelligence/Investigation or Survival
Reduce the Terrain die once every 10 points of your roll.
 
Rule 1
Preparation is rewarded with advantage.
 
Rule 2
Encountering interference during a fall triggers a new roll, with disadvantage.
 
Rule 3
One skill may replace another during a multi-round fall but they do not stack. Your chosen skill represents your focus, but not the totality of your effort.
=== Choosing a Terrain Die ===
(d20)Treasury: sapphire, gold, porcelain, coral
 
=== Rolling a Fall Save/Check ===
 
*Strength/Athletics or Acrobatics
Reduce the Fall DC by an amount equal to your roll.
 
*Intelligence/Investigation or Survival
Reduce the Terrain die once every 10 points of your roll.
 
Rule 1
Preparation is rewarded with advantage.
 
Rule 2
Encountering interference during a fall triggers a new roll, with disadvantage.
 
Rule 3
One skill may replace another during a multi-round fall but they do not stack. Your chosen skill represents your focus, but not the totality of your effort.
=== Generating Fall Damage ===
117
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