Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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(Falling)
m (Falling)
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* DF = (Fall Height × Weight)<sup>1/3</sup><br>
 
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
<sub><sub>To use kilograms & meters, multiply the DF by 2</sub></sub><br>
+
<sub>To use kilograms & meters, multiply the DF by 2<br>
 +
Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup></sub><br>
 
<br>
 
<br>
 
To account for terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup>
 
  
 
==== Select a Terrain Die ====
 
==== Select a Terrain Die ====
====Terrain Type====
 
 
d3 for snow or sand<br>
 
d3 for snow or sand<br>
 
d6 for adobe or wood<br>
 
d6 for adobe or wood<br>
d12 for rock or metal<bJu
+
d12 for rock or metal<br>
 +
<br>
 +
 
 +
===Damage===
 +
Multiply the DF by a die roll based on the Terrain type<br<br>
  
 
====Accidental Falls====
 
====Accidental Falls====
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<br>
 
<br>
  
===Damage===
 
For water, the reduced DF is the damage<br>
 
 
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br>
 
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 23:51, 13 June 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)

  • DF = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the DF by 2
Due to terminal velocity, the maximum DF = 5×Weight1/2


Select a Terrain Die

d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal

Damage

Multiply the DF by a die roll based on the Terrain type<br

Accidental Falls

Subtract a Strength or Dexterity save from the DF

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level


Back to Main Page5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +