Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(P.S.)
(P.S.)
Line 26: Line 26:
 
----
 
----
 
==== P.S. ====
 
==== P.S. ====
Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense) and adding a box for weight on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is (24 × Weight)<sup>1/2</sup></sub><br>
+
Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense).
 +
 
 +
This information can then be added to your sheets for reference "in game".
 +
 
 +
You will probably want to calculate the maximum initial damage based on the weight, which is 5 × Weight<sup>1/2</sup> and the height where this occurs, which is 125 × Weight<sup>1/2</sup> and also the multiplier, which is just the cube root of the weight.<br>
 +
 
 +
Examples:
 +
Tiny
 +
Weight: 4.5 (x1)
 +
Max Fall DC: 10 (265 feet)
 +
 
 +
Small
 +
Weight: 34 (×3)
 +
Max Fall DC: 29 (730 feet)
 +
 
 +
Medium
 +
Weight: 280(×6)
 +
Max Fall DC: 83 (2,090 feet)
 +
 
 +
Large
 +
Weight: 2,250 (×13)
 +
Max Fall DC: 237 (6,000 feet)
 +
 
 +
Huge
 +
Weight: 18,000 (×26)
 +
Max Fall DC: 670 (17,000 feet)
 +
 
 +
Gargantuan
 +
Weight: 141,000 (x52)
 +
Max Fall DC: 1,877 (47,000 feet)
 
----
 
----
 
{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 22:35, 28 July 2022

Homebrew.png
Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 3 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Variant: Falling

Select a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Calculate Initial Damage
  • initial damage = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level

Accidental Falls

Subtract a Strength or Dexterity save from the initial damage

Damage

Multiply the remaining damage by a die roll based on the Terrain type


P.S.

Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense).

This information can then be added to your sheets for reference "in game".

You will probably want to calculate the maximum initial damage based on the weight, which is 5 × Weight1/2 and the height where this occurs, which is 125 × Weight1/2 and also the multiplier, which is just the cube root of the weight.

Examples: Tiny Weight: 4.5 (x1) Max Fall DC: 10 (265 feet)

Small Weight: 34 (×3) Max Fall DC: 29 (730 feet)

Medium Weight: 280(×6) Max Fall DC: 83 (2,090 feet)

Large Weight: 2,250 (×13) Max Fall DC: 237 (6,000 feet)

Huge Weight: 18,000 (×26) Max Fall DC: 670 (17,000 feet)

Gargantuan Weight: 141,000 (x52) Max Fall DC: 1,877 (47,000 feet)


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +