Open main menu

Dungeons and Dragons Wiki β

Changes

Hero's Epic Fall Damage (5e Variant Rule)

8 bytes removed, 18:55, 2 October 2022
Intentional Jumps
|status=Complete
}}
{{#set:Summary=Fall Damage accurate , a single method , unique choices, fair at all levels, based on weight, height, skill, and everything else to do terrain, quickly done with fallinga calculator or table.}}==Variant: Falling==To determine the potential damage ===== Calculate a creature or object receives from a fall, calculate a Drop Factor Fall DC =====* Fall DC = (DFFall Height × Weight)<sup>1/3</sup><br><sub>To use kilograms & meters, multiply by 2<br><br>
* DF = (Fall Height × Weight)<sup>1/3</sup><br>=== Accidental Falls ====<sub><sub>To use kilograms & meters, multiply Subtract a Strength or Dexterity saving throw from the DF by 2</sub></sub>fall DC
====Accidental FallsIntentional Jumps ====Subtract Make a Strength DC 15 Intelligence or Dexterity save from Wisdom check to lower the DFterrain one level<br>
====Intentional Jumps====Make Roll a DC 20 Intelligence or Wisdom check to lower the terrain type one level<br><br> =Terrain Die ==Damage===For d1 for deep water, the reduced DF is the damage<br> For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type ====Terrain Type====d3 for deep snow or sand<br>
d6 for adobe or wood<br>
d12 for rock or metal<br>
===== Damage =====
Multiply the remaining fall DC by the outcome of the Terrain die roll
----
{{5e Variant Rules Breadcrumb}}
117
edits