Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
From Dungeons and Dragons Wiki
Select Hero (talk | contribs) m (→Select a Terrain Die) |
Select Hero (talk | contribs) (→Intentional Jumps) |
||
(22 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
|status=Complete | |status=Complete | ||
}} | }} | ||
− | {{#set:Summary=Fall Damage | + | {{#set:Summary=Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.}} |
− | ==Falling== | + | ==Variant: Falling== |
− | + | ===== Calculate a Fall DC ===== | |
+ | * Fall DC = (Fall Height × Weight)<sup>1/3</sup><br> | ||
+ | <sub>To use kilograms & meters, multiply by 2<br><br> | ||
− | + | ==== Accidental Falls ==== | |
− | + | Subtract a Strength or Dexterity saving throw from the fall DC | |
− | |||
− | |||
− | ===== | + | ==== Intentional Jumps ==== |
− | d3 for snow or sand<br> | + | Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br> |
+ | |||
+ | ===== Roll a Terrain Die ===== | ||
+ | d1 for deep water<br> | ||
+ | d3 for deep snow or sand<br> | ||
d6 for adobe or wood<br> | d6 for adobe or wood<br> | ||
d12 for rock or metal<br> | d12 for rock or metal<br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===== Damage ===== | ||
+ | Multiply the remaining fall DC by the outcome of the Terrain die roll | ||
---- | ---- | ||
{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Latest revision as of 18:55, 2 October 2022
| |||||||||
| |||||||||
Rate this article Discuss this article |
Contents
Variant: Falling[edit]
Calculate a Fall DC[edit]
- Fall DC = (Fall Height × Weight)1/3
To use kilograms & meters, multiply by 2
Accidental Falls[edit]
Subtract a Strength or Dexterity saving throw from the fall DC
Intentional Jumps[edit]
Make a DC 15 Intelligence or Wisdom check to lower the terrain one level
Roll a Terrain Die[edit]
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Damage[edit]
Multiply the remaining fall DC by the outcome of the Terrain die roll
Back to Main Page → 5e → Variant Rules
Facts about "Hero's Epic Fall Damage (5e Variant Rule)"
Author | Select Hero + |
Identifier | 5e Variant Rule + |
Rated By | Ghostwheel + and Skyrock + |
Rating | Rating Pending + |
Summary | Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. + |
Title | Hero's Epic Fall Damage + |