Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
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{{#set:Summary=Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.}}
 
==Variant: Falling==
 
==Variant: Falling==
 
===== Calculate a Fall DC =====
 
===== Calculate a Fall DC =====
 
* Fall DC = (Fall Height × Weight)<sup>1/3</sup><br>
 
* Fall DC = (Fall Height × Weight)<sup>1/3</sup><br>
<sub>To use kilograms & meters, multiply the initial damage by 2<br><br>
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<sub>To use kilograms & meters, multiply by 2<br><br>
  
 
==== Accidental Falls ====
 
==== Accidental Falls ====
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==== Intentional Jumps ====
 
==== Intentional Jumps ====
Make a DC 20 Intelligence or Wisdom check to lower the terrain one level<br>
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Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br>
  
 
===== Roll a Terrain Die =====
 
===== Roll a Terrain Die =====
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===== Damage =====
 
===== Damage =====
Multiply the remaining damage by the Terrain die roll
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Multiply the remaining fall DC by the outcome of the Terrain die roll
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Latest revision as of 18:55, 2 October 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: Falling[edit]

Calculate a Fall DC[edit]
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply by 2

Accidental Falls[edit]

Subtract a Strength or Dexterity saving throw from the fall DC

Intentional Jumps[edit]

Make a DC 15 Intelligence or Wisdom check to lower the terrain one level

Roll a Terrain Die[edit]

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Damage[edit]

Multiply the remaining fall DC by the outcome of the Terrain die roll


Back to Main Page5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. +
TitleHero's Epic Fall Damage +