Difference between revisions of "Cleric (One)"

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{{ambiguous|term=Class}}
 
{{ambiguous|term=Class}}
{{Onepointer|UA 2022 Cleric and Revised Species|varied=true|noncanon=true}}
+
{{Onepointer|UA 2023 Player's Handbook Playtest 6|ua=true||playtest=true|noncanon=true}}<br clear="right" />
<span style="font-size:1.5em;">'''Cleric'''</span> {{onelc|Class}} <ref name="ua22crs" /><br />
+
<span style="font-size:1.5em;">'''Cleric'''</span> {{onelc|Class}} <ref name="ua23phpt6" /><br />
 
'''Class Group:''' {{One|Priest}}<br />
 
'''Class Group:''' {{One|Priest}}<br />
'''Primary Abiliy:''' {{One|Wisdom}}
+
'''Primary Ability:''' {{One|Wisdom}}
  
Clerics draw power from the {{One|Outer Plane}}s, realms of {{One|Deity|deities}}, {{onelc|Celestial}}s, and {{onelc|Fiend}}s, to power their magic and abilities. <ref name="ua22crs">{{Cite Pub|UA 2022 Cleric and Revised Species}} &copy; Wizards of the Coast {{fairuc}}.</ref><br clear="right" />
+
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
 +
{{tocright}}<br clear="right" />
 +
 
 +
<div style="font-size: 0.9em; background: ivory; border:solid 1px goldenrod; border-radius: 0.5em;">
 +
===Design Notes: Cleric Updates===
 +
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span><ref name="ua23phpt6" /> Here are the main updates in this class since its last playtest version:
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
 +
* {{iplink|Divine Order}}, formerly called ''Holy Order'', has moved from 2nd level to 1st level. The Thaumaturge option has been redesigned to include elements from the former Thaumaturge and Scholar options.
 +
* {{iplink|Spellcasting}} has one noteworthy change: spell preparation is no longer tied to the level of your spell slots.
 +
* {{iplink|Channel Divinity}} has returned to 2nd level, and its number of uses now increases with your Cleric level and isn’t based on your Proficiency Bonus. In addition, you regain one use whenever you finish a Short Rest. The healing and damage of Divine Spark has also changed, and Turn Undead now uses the Incapacitated and Frightened conditions. Finally, the multiclassing sidebar has a new rule for Channel Divinity.
 +
* {{iplink|Cleric Subclass}} levels now match the level progression in the 2014 Cleric, except for the subclasses now starting at 3rd level.
 +
* {{iplink|Smite Undead}} now uses your Wisdom modifier rather than your Proficiency Bonus. We have also clarified that this damage doesn’t end the turn effect on an Undead.
 +
* {{iplink|Blessed Strikes}} now lets you choose Divine Strike or Potent Spellcasting. In 2014, a subclass gave you one of those features. In this playtest, you now get a choice.
 +
* {{iplink|Commune}} is a new 9th-level feature.
 +
* {{iplink|Improved Blessed Strikes}} is a new 14th-level feature.
 +
* {{iplink|Divine Intervention}} and Greater Divine Intervention have been redesigned to allow reliable results. This was the most requested change for these features.
 +
* {{iplink|Greater Divine Intervention}} has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression).
 +
</div><!--collapse-->
 +
</div><!--shade-->
 +
</div><!--sidebar-->
 +
'''Unofficial Description:''' Clerics draw their power from the {{onelc|Outer Plane}}s and the beings therein. Clerics are blessed beyond mere priests, exhibiting manifestations of deific power.<br clear="right" />
  
 
{{One Class Table
 
{{One Class Table
 
|classname=Cleric
 
|classname=Cleric
|refs=<ref name="ua22crs" />
+
|refs=<ref name="ua23phpt6" />
|extraa=Cantrips
+
|extraa=Channel<br />Divinity
 +
|extrab=Cantrips
 +
|extrac=Prepared<br />Spells
 
|spells=1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
 
|spells=1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
  
|feature1={{iplink|Channel Divinity}}, {{iplink|Spellcasting}}
+
|feature1={{iplink|Divine Order}}, {{iplink|Spellcasting}}
|extra1a=3
+
|extra1a=&mdash;
 +
|extra1b=3
 +
|extra1c=4
 
{{Spell Row |9|2}}
 
{{Spell Row |9|2}}
  
|feature2={{iplink|Holy Order}}
+
|feature2={{iplink|Channel Divinity}}
|extra2a=3
+
|extra2a=2
 +
|extra2b=3
 +
|extra2c=5
 
{{Spell Row|9|3}}
 
{{Spell Row|9|3}}
  
 
|feature3={{iplink|Cleric Subclass}}
 
|feature3={{iplink|Cleric Subclass}}
|extra3a=3
+
|extra3a=2
 +
|extra3b=3
 +
|extra3c=6
 
{{Spell Row|9|4|2}}
 
{{Spell Row|9|4|2}}
  
|feature4={{iplink|Feat}}
+
|feature4={{iplink|Ability Score Improvement}}
|extra4a=4
+
|extra4a=2
 +
|extra4b=4
 +
|extra4c=7
 
{{Spell Row|9|4|3}}
 
{{Spell Row|9|4|3}}
  
 
|feature5={{iplink|Smite Undead}}
 
|feature5={{iplink|Smite Undead}}
|extra5a=4
+
|extra5a=2
 +
|extra5b=4
 +
|extra5c=9
 
{{Spell Row|9|4|3|2}}
 
{{Spell Row|9|4|3|2}}
  
 
|feature6=Subclass Feature
 
|feature6=Subclass Feature
|extra6a=4
+
|extra6a=3
 +
|extra6b=4
 +
|extra6c=10
 
{{Spell Row|9|4|3|3}}
 
{{Spell Row|9|4|3|3}}
  
 
|feature7={{iplink|Blessed Strikes}}
 
|feature7={{iplink|Blessed Strikes}}
|extra7a=4
+
|extra7a=3
 +
|extra7b=4
 +
|extra7c=11
 
{{Spell Row|9|4|3|3|1}}
 
{{Spell Row|9|4|3|3|1}}
  
|feature8=Feat
+
|feature8=Ability Score Increase
|extra8a=4
+
|extra8a=3
 +
|extra8b=4
 +
|extra8c=12
 
{{Spell Row|9|4|3|3|2}}
 
{{Spell Row|9|4|3|3|2}}
  
|feature9=Holy Order
+
|feature9={{iplink|Commune}}
|extra9a=4
+
|extra9a=3
 +
|extra9b=4
 +
|extra9c=14
 
{{Spell Row|9|4|3|3|3|1}}
 
{{Spell Row|9|4|3|3|3|1}}
  
|feature10=Subclass Feature
+
|feature10={{iplink|Divine Intervention}}
|extra10a=5
+
|extra10a=3
 +
|extra10b=5
 +
|extra10c=15
 
{{Spell Row|9|4|3|3|3|2}}
 
{{Spell Row|9|4|3|3|3|2}}
  
|feature11={{iplink|Divine Intervention}}
+
|feature11=&mdash;
|extra11a=5
+
|extra11a=3
 +
|extra11b=5
 +
|extra11c=16
 
{{Spell Row|9|4|3|3|3|2|1}}
 
{{Spell Row|9|4|3|3|3|2|1}}
  
|feature12=Feat
+
|feature12=Ability Score Improvement
|extra12a=5
+
|extra12a=3
 +
|extra12b=5
 +
|extra12c=16
 
{{Spell Row|9|4|3|3|3|2|1}}
 
{{Spell Row|9|4|3|3|3|2|1}}
  
 
|feature13=&mdash;
 
|feature13=&mdash;
|extra13a=5
+
|extra13a=3
 +
|extra13b=5
 +
|extra13c=17
 
{{Spell Row|9|4|3|3|3|2|1|1}}
 
{{Spell Row|9|4|3|3|3|2|1|1}}
  
|feature14=Subclass Feature
+
|feature14={{iplink|Improved Blessed Strikes}}
|extra14a=5
+
|extra14a=3
 +
|extra14b=5
 +
|extra14c=17
 
{{Spell Row|9|4|3|3|3|2|1|1}}
 
{{Spell Row|9|4|3|3|3|2|1|1}}
  
 
|feature15=&mdash;
 
|feature15=&mdash;
|extra15a=5
+
|extra15a=3
 +
|extra15b=5
 +
|extra15c=18
 
{{Spell Row|9|4|3|3|3|2|1|1|1}}
 
{{Spell Row|9|4|3|3|3|2|1|1|1}}
  
|feature16=Feat
+
|feature16=Ability Score Improvement
|extra16a=5
+
|extra16a=3
 +
|extra16b=5
 +
|extra16c=18
 
{{Spell Row|9|4|3|3|3|2|1|1|1}}
 
{{Spell Row|9|4|3|3|3|2|1|1|1}}
  
|feature17=&mdash;
+
|feature17=Subclass Feature
|extra17a=5
+
|extra17a=3
 +
|extra17b=5
 +
|extra17c=19
 
{{Spell Row|9|4|3|3|3|2|1|1|1|1}}
 
{{Spell Row|9|4|3|3|3|2|1|1|1|1}}
  
|feature18={{iplink|Greater Divine Intervention}}
+
|feature18=&mdash;
|extra18a=5
+
|extra18a=4
 +
|extra18b=5
 +
|extra18c=20
 
{{Spell Row|9|4|3|3|3|3|1|1|1|1}}
 
{{Spell Row|9|4|3|3|3|3|1|1|1|1}}
  
|feature19=Feat
+
|feature19=Ability Score Improvement
|extra19a=5
+
|extra19a=4
 +
|extra19b=5
 +
|extra19c=21
 
{{Spell Row|9|4|3|3|3|3|2|1|1|1}}
 
{{Spell Row|9|4|3|3|3|3|2|1|1|1}}
  
|feature20={{iplink|Epic Boon}}
+
|feature20={{iplink|Greater Divine Intervention}}
|extra20a=5
+
|extra20a=4
 +
|extra20b=5
 +
|extra20c=22
 
{{Spell Row|9|4|3|3|3|3|2|2|1|1}}
 
{{Spell Row|9|4|3|3|3|3|2|2|1|1}}
 
}}
 
}}
Line 97: Line 159:
 
|name=Cleric
 
|name=Cleric
 
|sorttext=
 
|sorttext=
|refs=<ref name="ua22crs" />
+
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|class_group=Experts
+
|class_group=Priests
|ability=Charisma
+
|ability=Wisdom
 
|hd=8 <!--type of hit die 4, 6, 8, 10, 12-->
 
|hd=8 <!--type of hit die 4, 6, 8, 10, 12-->
 
|hdNum=1 <!--number of hitdice per level-->
 
|hdNum=1 <!--number of hitdice per level-->
 
|saves=Wisdom, Charisma
 
|saves=Wisdom, Charisma
|skills={{One|Persuasion}}, {{One|Religion}} (or any
+
|skills={{One|History}}, {{One|Insight}}, {{One|Medicine}}, {{One|Persuasion}}, and {{One|Religion}})
two from {{One|History}}, {{One|Insight}}, {{One|Medicine}}, {{One|Persuasion}}, and {{One|Religion}})
 
 
|skillnum=2 <!--number of skills-->
 
|skillnum=2 <!--number of skills-->
 
|weapons={{One|Simple Weapon}}s
 
|weapons={{One|Simple Weapon}}s
Line 111: Line 172:
 
|equipmentcost=110
 
|equipmentcost=110
 
|equipment={{One|Chain Shirt}}, {{One|Holy Symbol}}, {{One|Mace}}, {{One|Priest's Pack}}, {{One|Shield}}, 7 {{One|GP}}
 
|equipment={{One|Chain Shirt}}, {{One|Holy Symbol}}, {{One|Mace}}, {{One|Priest's Pack}}, {{One|Shield}}, 7 {{One|GP}}
|mc_ability=Wisdom 13
+
|mc_ability=13+ {{One|Wisdom}}
 
|mc_profs=
 
|mc_profs=
|mc_armor=Light Armor, Medium Armor, and Shield {{One|Armor Training}}.
+
|mc_armor={{One|Light Armor}}, {{One|Medium Armor}}, {{One|Shield}}s.
|mc_spellslots=Add all your Cleric levels
+
|mc_spellslots=Add Cleric levels.
 +
|mc_channeldiv=Calculate Channe Divinity uses separately by class. 
 
|summary=This class taps into the power of the {{One|Outer Plane}}s to perform magic.
 
|summary=This class taps into the power of the {{One|Outer Plane}}s to perform magic.
|subclass_title=
+
|features=Divine Order, Spellcasting, Channel Divinity, Cleric Subclass, Ability Score Improvement, Smite Undead, Blessed Strikes, Commune, Divine Intervention, Improved Blessed Strikes, Greater Divine Intervention
|sidekick=
 
|features=Channel Divinity, Spellcasting, Holy Order, Cleric Subclass, Feat, Smite Undead, Blessed Strikes, Divine Intervention, Greater Divine Intervention, Epic Boon
 
 
}}
 
}}
  
 
==Cleric Class Features==
 
==Cleric Class Features==
 
+
===Divine Order===
===Channel Divinity===
+
'''1st'''<br />
'''1st level'''<br />
+
'''Summary:''' You choose one of two paths:  
<ref name="ua22crs" />Summary: Use the power of the Outer Planes to:
+
* '''Protector''' The Protector roll grants {{One|Martial Weapon}} and {{One|Heavy Armor}} proficiency.
:'''{{anchor|Divine Spark}}.''' Heal or damage a {{onelc|Creature}}.
+
* '''Thaumaturge''' Bonus {{onelc|Cantrip}} and buff to {{One|Intelligence}} ({{One|Religion}}) {{onelc|Check}}s.
:'''{{anchor|Turn Undead}}.''' Chance to keep {{onelc|Undead}} at bay.
 
  
 
===Spellcasting===
 
===Spellcasting===
{{alsosee-sect|One:Cleric/Spell}}'''1st level'''<br />
+
{{alsosee-sect|Cleric (One)/Spell}}'''1st level'''<br />
<ref name="ua22crs" />'''Summary: Gain the ability to cast {{One|Divine Spell}}s, using {{One|Wisdom}} as your {{onelc|Spellcasting Ability}}. May use a {{Onelc|Holy Symbol}} as a {{onelc|Spellcasting Focus}}.
+
'''Summary:''' Gain the ability to cast {{One|Divine Spell}}s, using {{One|Wisdom}} as your {{onelc|Spellcasting Ability}}. May use a {{Onelc|Holy Symbol}} as a {{onelc|Spellcasting Focus}}.
  
===Holy Order===
+
===Channel Divinity===
'''2nd and 9th Level'''<br />
+
'''2nd level'''<br />
<ref name="ua22crs" />Summary: You choose an order:
+
'''Summary:''' Use the power of the Outer Planes a set number of times a day to:
{{ni|'''Protector.''' Gain proficiency with {{One|Heavy Armor}} and {{One|Martial Weapon}}s.}}  
+
* '''{{anchor|Divine Spark}}.''' As a {{One|Magic Action}}, you either restore {{one|Hit Point}}s to a {{onelc|Creature}} or cause {{One|Necrotic}} or {{One|Radiant}} (your choice) damage to it ({{One|Constitution}} {{One|Saving Throw|save} for {{Onelc|Half}} damage). Healing and damage increases at 7th, 13, and 18th levels.
{{ni|'''Scholar.''' Summary: Gain proficiency from 2 more skills in your skill list (see above). Gain a boost to {{onelc|Ability Check}}s with these skills.}}
+
* {{alsosee-sect|#Smite Undead}}'''{{anchor|Turn Undead}}.''' As a Magic Action, censure {{One|Undead}} creatures. Each Undead within range is {{One|Frightened}} and {{One|Incapacitated}} for 1 {{onelc|Minute}} ({{One|Wisdom}} save to avoid).
{{ni|'''Thaumaturge.''' Summary: Prepare extra {{onelc|Cantrip}} and recharge {{iplink|Channel Divinity}} at end of {{One|Short Rest}}.}}
 
  
 
===Cleric Subclass===
 
===Cleric Subclass===
'''3rd Level''' (features at 3rd, 6th, 10th, 14th)<br />
+
'''3rd Level''' (features at 3rd, 6th, 17th)<br />
<ref name="ua22crs" />Summary: Gain a cleric subclass.
+
'''Summary:''' You choose a Cleric subclass.  
 
====List of Cleric Subclasses====
 
====List of Cleric Subclasses====
 
{{One Subclass List|Cleric}}
 
{{One Subclass List|Cleric}}
  
===Feat===
+
===Ability Score Improvement===
 
'''4th Level'''<br />
 
'''4th Level'''<br />
<ref name="ua22crs" />Summary: Gain a {{onelc|Feat}} ({{One|Ability Score Improvement}} or another).
+
'''Summary:''' You gain a {{Onelc|Feat}}. {{One|Ability Score Improvement}} or another.
  
 
===Smite Undead===
 
===Smite Undead===
 
'''5th Level'''<br />
 
'''5th Level'''<br />
<ref name="ua22crs" />Summary: Your {{iplink|Turn Undead}} now causes damage.
+
'''Summary:''' When you {{iplink|Turn Undead}}, it causes {{One|Radiant}} damage. This damage doesn't end the turn effect.
  
 
===Blessed Strikes===
 
===Blessed Strikes===
'''7th Level'''<br />
+
{{alsosee-sect|#Improved Blessed Strikes}}'''7th Level'''<br />
<ref name="ua22crs" />Summary: Bonus {{onelc|Radiant}} damage from cantrips or weapon attacks (once per {{onelc|Turn}}).
+
'''Summary:''' You choose one benefit:
 +
* '''{{anchor|Divine Strike}}.''' Once per {{onelc|Turn}}s you cause bonus Necrotic or Radiant damage on a {{onelc|Weapon}} attack.
 +
* '''{{anchor|Potent Spellcasting}}.''' Bonus damage to your {{One|Divine}} cantrips.
 +
 
 +
===Commune===
 +
'''8th Level'''<br />
 +
'''Summary:''' Always have the {{Onespell|Commune}} spell prepared.
  
 
===Divine Intervention===
 
===Divine Intervention===
'''11th Level'''<br />
+
'''10th Level'''<br />
<ref name="ua22crs" />Summary: Chance for your {{onelc|Deity}} to cast a {{One|Divine Spell}} on you behalf. Has a cool-down of 2d6 days.
+
'''Summary:''' Once per day you can cast a 5th level (or lower) spell without expending a {{onelc|Spell Slot}} (some restrictions apply).
  
===Greater Divine===
+
===Improved Blessed Strikes===
'''18th Level'''<br />
+
'''14th Level'''<br />
<ref name="ua22crs" />Summary: {{iplink|Divine Intervention}} always succeeds, and has reduced cool-down (2d4 days).
+
'''Summary:''' Buff to {{iplink|Blessed Strikes}} (depends on choice you made in Blessed Strikes)
 +
* '''Divine Strike.''' Damage increases.
 +
* '''Potent Spellcasting.''' Give {{One|Temporary Hit Point}}s{{5ertthpds}} to yourself or another creature when casting a Divine cantrip.
  
===Epic Boon===
+
===Greater Divine Intervention===
 
'''20th Level'''<br />
 
'''20th Level'''<br />
<ref name="ua22crs" />Summary: Gain {{One|Epic Boon Feat}} ({{One|Epic Boon of Fate}} suggested).
+
'''Summary:''' You can choose to cast {{Onespell|Wish}} using {{iplink|Divine Intervention}}. You ignore the "stress" in the spell description. But cannot use Divine Intervention for 2-4 days.
  
 
==Sources and Notes==
 
==Sources and Notes==
 
<references />
 
<references />
 +
:* a [[deprecated]] version of this class was published in {{pub|UA 2022 Cleric and Revised Species}}.
 
{{One Footer|Class}}
 
{{One Footer|Class}}
 
{{OneDnD Playtest}}
 
{{OneDnD Playtest}}
 
[[Category:One Classes]]
 
[[Category:One Classes]]
 
[[Category:DnD Clerics|One]]
 
[[Category:DnD Clerics|One]]

Latest revision as of 14:45, 8 July 2023

Disambiguation.png This article is about Class
For other uses of Class, see Class (disambiguation).

 One D&D Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.


Noncanon

Cleric class [1]
Class Group: Priest
Primary Ability: Wisdom


Design Notes: Cleric Updates[edit]

 + [1] Here are the main updates in this class since its last playtest version:

  • Divine Order, formerly called Holy Order, has moved from 2nd level to 1st level. The Thaumaturge option has been redesigned to include elements from the former Thaumaturge and Scholar options.
  • Spellcasting has one noteworthy change: spell preparation is no longer tied to the level of your spell slots.
  • Channel Divinity has returned to 2nd level, and its number of uses now increases with your Cleric level and isn’t based on your Proficiency Bonus. In addition, you regain one use whenever you finish a Short Rest. The healing and damage of Divine Spark has also changed, and Turn Undead now uses the Incapacitated and Frightened conditions. Finally, the multiclassing sidebar has a new rule for Channel Divinity.
  • Cleric Subclass levels now match the level progression in the 2014 Cleric, except for the subclasses now starting at 3rd level.
  • Smite Undead now uses your Wisdom modifier rather than your Proficiency Bonus. We have also clarified that this damage doesn’t end the turn effect on an Undead.
  • Blessed Strikes now lets you choose Divine Strike or Potent Spellcasting. In 2014, a subclass gave you one of those features. In this playtest, you now get a choice.
  • Commune is a new 9th-level feature.
  • Improved Blessed Strikes is a new 14th-level feature.
  • Divine Intervention and Greater Divine Intervention have been redesigned to allow reliable results. This was the most requested change for these features.
  • Greater Divine Intervention has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression).

Unofficial Description: Clerics draw their power from the outer planes and the beings therein. Clerics are blessed beyond mere priests, exhibiting manifestations of deific power.

The Cleric [1]
Level Proficiency
Bonus
Class Features Channel
Divinity
Cantrips Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Divine Order, Spellcasting 3 4 2
2nd +2 Channel Divinity 2 3 5 3
3rd +2 Cleric Subclass 2 3 6 4 2
4th +2 Ability Score Improvement 2 4 7 4 3
5th +3 Smite Undead 2 4 9 4 3 2
6th +3 Subclass Feature 3 4 10 4 3 3
7th +3 Blessed Strikes 3 4 11 4 3 3 1
8th +3 Ability Score Increase 3 4 12 4 3 3 2
9th +4 Commune 3 4 14 4 3 3 3 1
10th +4 Divine Intervention 3 5 15 4 3 3 3 2
11th +4 3 5 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1
13th +5 3 5 17 4 3 3 3 2 1 1
14th +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1
15th +5 3 5 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1
17th +6 Subclass Feature 3 5 19 4 3 3 3 2 1 1 1 1
18th +6 4 5 20 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 5 21 4 3 3 3 3 2 1 1 1
20th +6 Greater Divine Intervention 4 5 22 4 3 3 3 3 2 2 1 1


Creating a Cleric[edit]

[1] Class Group: Priests
Primary Ability: Wisdom
To create a Cleric, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Cleric” section.

Then look at the Cleric table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Cleric Class Features” section.

Hit Points[edit]

Hit Dice: 1d8 per Cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies[edit]

Saving Throws: Wisdom, Charisma.
Skills: Choose 2 from History, Insight, Medicine, Persuasion, and Religion).
Weapons: Simple Weapons
Tools: None

Armor Training[edit]

Light Armor, Medium Armor, Shields

Starting Equipment[edit]

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 110 GP on equipment of your choice. Chain Shirt, Holy Symbol, Mace, Priest's Pack, Shield, 7 GP

Multiclassing and the Cleric[edit]

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Cleric as one of your Classes.
  Ability Score Minimum. 13+ Wisdom
  Proficiencies.
  Armor Training. Light Armor, Medium Armor, Shields.
  Spell Slots. Add Cleric levels.
  Channel Divinity. Calculate Channe Divinity uses separately by class.



Cleric Class Features[edit]

Divine Order[edit]

1st
Summary: You choose one of two paths:

Spellcasting[edit]

Also see: Cleric (One)/Spell

1st level
Summary: Gain the ability to cast Divine Spells, using Wisdom as your spellcasting ability. May use a holy symbol as a spellcasting focus.

Channel Divinity[edit]

2nd level
Summary: Use the power of the Outer Planes a set number of times a day to:

Also see: #Smite Undead

Turn Undead. As a Magic Action, censure Undead creatures. Each Undead within range is Frightened and Incapacitated for 1 minute (Wisdom save to avoid).

Cleric Subclass[edit]

3rd Level (features at 3rd, 6th, 17th)
Summary: You choose a Cleric subclass.

List of Cleric Subclasses[edit]

4 official and unofficial Cleric subclasses.

SubclassSummaryCanonSource
Life DomainThis cleric subclass focuses on preserving life.false, trueUA 2023 Player's Handbook Playtest 6, "Varied"
Light DomainThis cleric subclass focuses on light, truth, and fire.falseUA 2023 Player's Handbook Playtest 6, "Varied"
Trickery DomainThis cleric subclass focuses on deception, illusion, and stealth.falseUA 2023 Player's Handbook Playtest 6, "Varied"
War DomainThis cleric subclass focuses on heroism, and courage.falseUA 2023 Player's Handbook Playtest 6, "Varied"

Ability Score Improvement[edit]

4th Level
Summary: You gain a feat. Ability Score Improvement or another.

Smite Undead[edit]

5th Level
Summary: When you Turn Undead, it causes Radiant damage. This damage doesn't end the turn effect.

Blessed Strikes[edit]

Also see: #Improved Blessed Strikes

7th Level
Summary: You choose one benefit:

  • Divine Strike. Once per turns you cause bonus Necrotic or Radiant damage on a weapon attack.
  • Potent Spellcasting. Bonus damage to your Divine cantrips.

Commune[edit]

8th Level
Summary: Always have the Commune spell prepared.

Divine Intervention[edit]

10th Level
Summary: Once per day you can cast a 5th level (or lower) spell without expending a spell slot (some restrictions apply).

Improved Blessed Strikes[edit]

14th Level
Summary: Buff to Blessed Strikes (depends on choice you made in Blessed Strikes)

  • Divine Strike. Damage increases.
  • Potent Spellcasting. Give Temporary Hit Points [2] to yourself or another creature when casting a Divine cantrip.

Greater Divine Intervention[edit]

20th Level
Summary: You can choose to cast Wish using Divine Intervention. You ignore the "stress" in the spell description. But cannot use Divine Intervention for 2-4 days.

Sources and Notes[edit]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - James Wyatt, Jeremy Crawford (20 November 2018). Guildmasters' Guide to Ravnica. (5e 2014) Wizards of the Coast. ISBN 0786966599. p. 27.; Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider (14 January 2020). UA 2020 Subclasses Part 1. (5e 2014) Wizards of the Coast. ; Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider (24 February 2020). UA 2020 Subclasses Part 3. (5e 2014) Wizards of the Coast. .

Main PageOne D&DClass

One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs
Facts about "Cleric (One)"
Armor TypeLight Armor, Medium Armor, Shields +
AuthorUA 2023 Player's Handbook Playtest 6 + and "Varied" +
Canonfalse +
Class AbilityWisdom +
Class GroupPriests +
EquipmentChain Shirt, Holy Symbol, Mace, Priest's Pack, Shield, 7 GP +
Equipment Cost110 +
FeaturesWisdom, Charisma + and Divine Order, Spellcasting, Channel Divinity, Cleric Subclass, Ability Score Improvement, Smite Undead, Blessed Strikes, Commune, Divine Intervention, Improved Blessed Strikes, Greater Divine Intervention +
Hit Dice1d8 +
Is Classtrue +
Length20 +
MC Ability13+ Wisdom +
MC ArmorLight Armor, Medium Armor, Shields. +
MC Channel DivinityCalculate Channe Divinity uses separately by class. +
MC Spell SlotsAdd Cleric levels. +
NameCleric +
OneDnD Playtesttrue +
PublicationUA 2023 Player's Handbook Playtest 6 + and "Varied" +
SaveWisdom, Charisma +
SkillHistory, Insight, Medicine, Persuasion, and Religion) +
SortTextCleric One +
SummaryThis class taps into the power of the Outer Planes to perform magic. +
ToolsNone +
Unearthed Arcanatrue +
WeaponSimple Weapons +