Difference between revisions of "Pinning Shot (3.5e Maneuver)"
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|summary=Pin opponent with a ranged attack and deal +1d6 of extra damage. | |summary=Pin opponent with a ranged attack and deal +1d6 of extra damage. | ||
|fluff=With a single shot well targeted, you force your opponent to stop. | |fluff=With a single shot well targeted, you force your opponent to stop. | ||
− | |text=You initiate this maneuver by striking one opponent with a ranged attack. If it | + | |text=You initiate this maneuver by striking one opponent with a ranged attack. If it hits, the opponent take 1d6 of extra damage and must make a [[grapple]] check to avoid being pinned (your grapple check is the maneuver's DC + the extra damage). |
If the grapple is successful the opponent is [[SRD:Pinned|pinned]] for one round (it may stil attack or do anything that doesn't require it to move).</onlyinclude> | If the grapple is successful the opponent is [[SRD:Pinned|pinned]] for one round (it may stil attack or do anything that doesn't require it to move).</onlyinclude> |
Latest revision as of 06:07, 27 September 2023
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Ars Venatoria (Strike) | |
Level: | 2 |
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Prerequisite: | One Ars Venatoria maneuver |
Initiation Action: | 1 standard action |
Range: | Ranged Attack |
Target: | One creature |
Duration: | Istantaneous; see text |
You initiate this maneuver by striking one opponent with a ranged attack. If it hits, the opponent take 1d6 of extra damage and must make a grapple check to avoid being pinned (your grapple check is the maneuver's DC + the extra damage).
If the grapple is successful the opponent is pinned for one round (it may stil attack or do anything that doesn't require it to move).
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