Difference between revisions of "SRD:Elephant"

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{{edition|Elephant}}
 
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=ELEPHANT=
 
=ELEPHANT=
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This entry describes an African elephant. Indian elephants are slightly smaller and weaker ([[SRD:Strength|Strength]] 28), but more readily trained ([[SRD:Wisdom|Wisdom]] 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.   
 
This entry describes an African elephant. Indian elephants are slightly smaller and weaker ([[SRD:Strength|Strength]] 28), but more readily trained ([[SRD:Wisdom|Wisdom]] 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.   
===COMBAT===
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===Combat===
 
Elephants tend to [[SRD:Charge|charge]] at threatening creatures.   
 
Elephants tend to [[SRD:Charge|charge]] at threatening creatures.   
  
 
'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' [[SRD:Saving Throw|Reflex]] half [[SRD:DC|DC]] 25. The save [[SRD:DC|DC]] is [[SRD:Strength|Strength]]-based.
 
'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' [[SRD:Saving Throw|Reflex]] half [[SRD:DC|DC]] 25. The save [[SRD:DC|DC]] is [[SRD:Strength|Strength]]-based.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Elephant Elephant]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Elephant Elephant]
  
  
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Latest revision as of 00:27, 2 February 2024

Disambiguation.png
Elephant exists in other D&D editions see:

Elephant (disambiguation).

This material is published under the OGL

ELEPHANT[edit]

Size/Type: Huge Animal
Hit Dice: 11d8+55 (104 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+26
Attack: Gore +16 melee (2d8+15)
Full Attack: Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample 2d8+15
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +7, Will +6
Abilities: Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Warm plains
Organization: Solitary or herd (6–30)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 12–22 HD (Huge)
Level Adjustment:

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Combat[edit]

Elephants tend to charge at threatening creatures.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

See Wikipedia Entry: Elephant



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