Difference between revisions of "SRD:Rat Swarm"

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=RAT SWARM=
 
=RAT SWARM=
  
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===COMBAT===
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===Combat===
 
A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
 
A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
  
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A rat swarm has a +4 racial bonus on [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks, and a +8 racial bonus on [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], and [[SRD:Swim Skill|Swim]] checks. A rat swarm can always choose to take 10 on all [[SRD:Climb Skill|Climb]] checks, even if rushed or threatened. A rat swarm uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for [[SRD:Climb Skill|Climb]] and [[SRD:Swim Skill|Swim]] checks. A rat swarm has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A rat swarm has a +4 racial bonus on [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks, and a +8 racial bonus on [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], and [[SRD:Swim Skill|Swim]] checks. A rat swarm can always choose to take 10 on all [[SRD:Climb Skill|Climb]] checks, even if rushed or threatened. A rat swarm uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for [[SRD:Climb Skill|Climb]] and [[SRD:Swim Skill|Swim]] checks. A rat swarm has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Rat Rat]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Rat Rat]
  
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Latest revision as of 16:32, 16 February 2024

Disambiguation.png
Rat exists in other D&D editions see:

Rat (disambiguation).

This material is published under the OGL

RAT SWARM[edit]

Size/Type: Tiny Animal (Swarm)
Hit Dice: 4d8 (13 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +3/—
Attack: Swarm (1d6 plus disease)
Full Attack: Swarm (1d6 plus disease)
Space/Reach: 10 ft./0 ft.
Special Attacks: Disease, distraction
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +10, Hide +14 +16, Listen +6, Move Silently +8, Spot +7, Swim +10
Feats: Alertness, Stealthy, Weapon FinesseB
Environment: Any
Organization: Solitary, pack (2–4 swarms), or infestation (7–12 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment:

Combat[edit]

A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Disease (Ex): Filth fever—swarm attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Skills: A rat swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A rat swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See Wikipedia Entry: Rat



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