Difference between revisions of "SRD5:Quasit"

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{{edition|Quasit}}
 
{{5esrd}}
 
{{5esrd}}
 
{{5e Monster
 
{{5e Monster
|name=Quasit <!--Creature Name-->
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|name=Quasit  
 
|sorttext=Demon Quasit
 
|sorttext=Demon Quasit
|size=Tiny <!--Medium, Large, etc.-->
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|refs={{SRD5ref}}
|type=Fiend <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|size=Tiny  
|swarm= <!--If swarm, size of individual creature in swarm-->
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|type=Fiend  
|subtype=Demon <!--Elf, Goblinoid, etc.-->
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|swarm=  
|subtype2=Shapechanger
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|subtype=Demon, Quasit, Shapechanger  
|align=Chaotic Evil <!--Lawful Good, Chaotic Evil-->
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|align=Chaotic Evil  
|ac=13 <!--armor class-->
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|ac=13  
|acfluff= <!--reason if given-->
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|acfluff=  
|hp=13 <!--number of hit points-->
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|hp=13  
|hd=3d4 <!--10d8, 4d12, etc.-->
+
|hd=3d4  
|speed=40 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
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|speed=40 ft.  
 
|str=5
 
|str=5
 
|dex=17
 
|dex=17
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|wis=10
 
|wis=10
 
|cha=10
 
|cha=10
|saves= <!--bonus to save; Athletics +5-->
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|saves=  
|skills={{SRD5|Stealth}} +5 <!--{{SRD|Stealth}} +3-->
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|skills={{SRD5|Stealth}} +5  
|damageresistances={{srd5lc|Cold}}, {{srd5lc|Fire}}, {{srd5lc|Lightning}}; {{srd5lc|Bludgeoning}}, {{srd5lc|Piercing}}, and {{srd5lc|Slashing}} from nonmagical attacks. <!--bludgeoning, slashing, piercing-->
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|damageresistances={{srd5lc|Cold}}, {{srd5lc|Fire}}, {{srd5lc|Lightning}}; {{srd5lc|Bludgeoning}}, {{srd5lc|Piercing}}, and {{srd5lc|Slashing}} from nonmagical attacks.  
|damageimmunity={{srd5lc|Poison}} <!--damage type; fire, radiant-->
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|damageimmunity={{srd5lc|Poison}}  
|conditionimmunity={{srd5lc|Poisoned}} <!--condition; charmed, petrified-->
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|conditionimmunity={{srd5lc|Poisoned}}  
|senses={{srd5lc|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet-->
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|senses={{srd5lc|Darkvision}} 120 ft.  
|perception=10 <!--Passive Perception bonus; +5-->
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|perception=10 <!--Passive-->
 
|languages={{SRD5|Abyssal}}, {{srd5lc|Common}}
 
|languages={{SRD5|Abyssal}}, {{srd5lc|Common}}
 
|cr=1 <!--Challenge Rating-->
 
|cr=1 <!--Challenge Rating-->
|xp=200 <!--Experience points for destroying-->
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|xp= <!--Experience points for destroying-->
 
|canon=true
 
|canon=true
|qualities=
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|summary=Quasits are demons that appear as green bipedal creatures with long tails and two long horns.
{{5e Ability|Shapechanger|The quasit can use its action to {{srd5lc|Polymorph}} into a {{srd5lc|Beast}} form that resembles a {{srd5lc|Bat}} (speed 10 ft. fly 40 ft.), a {{srd5lc|Centipede}} (40 ft., climb 40 ft.), or a {{srd5lc|Toad}} (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.}}
 
  
{{5e Ability|Magic Resistance|The quasit has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.}}
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|feature1=Shapechanger
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|flimit1=
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|fdesc1=The quasit can use its action to {{srd5lc|Polymorph}} into a {{srd5lc|Beast}} form that resembles a {{srd5lc|Bat}} (speed 10 ft. fly 40 ft.), a {{srd5lc|Centipede}} (40 ft., climb 40 ft.), or a {{srd5lc|Toad}} (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  
|actions=
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|feature2=Magic Resistance
{{5e Ability|Claws (Bite in Beast Form)|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4 + 3) {{srd5lc|Piercing}} damage, and the target must succeed on a {{SRD5|DC}} 10 {{SRD5|Constitution}} saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.}}
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|flimit2=
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|fdesc2=The quasit has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
  
{{5e Ability|Scare|One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 {{SRD5|Wisdom}} saving throw or be {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, with {{srd5lc|Disadvantage}} if the quasit is within line of sight, ending the effect on itself on a success.}}
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|action1=Claws
 +
|alimit1=Bite in Beast Form
 +
|adesc1=''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4 + 3) {{srd5lc|Piercing}} damage, and the target must succeed on a {{SRD5|DC}} 10 {{SRD5|Constitution}} saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  
{{5e Ability|Invisibility|The quasit magically turns {{srd5lc|Invisible}} until it attacks or uses Scare, or until its {{srd5lc|Concentration}} ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.}}
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|action2=Scare
 +
|alimit2=
 +
|adesc2=One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 {{SRD5|Wisdom}} saving throw or be {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, with {{srd5lc|Disadvantage}} if the quasit is within line of sight, ending the effect on itself on a success.
  
|reaction=
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|action3=Invisibility
|legendary=
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|alimit3=
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|adesc3=The quasit magically turns {{srd5lc|Invisible}} until it attacks or uses Scare, or until its {{srd5lc|Concentration}} ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
 
}}
 
}}
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{{SRD5end}}
 +
'''Unofficial Description:''' Quasits are demons that appear as green bipedal creatures with long tails and two long horns.
  
==Sources==
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===Found in Adventures===
* [[SRD-OGL v5.1]]
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{{5e Creature Adventure List|Quasit}}
 
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<!--
{{SRD5 Footer|Monster}}
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==List of Quasits==
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<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
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{{5e Monster List/UL|Quasit}}
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</div>
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-->
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==Sources and Notes==
 +
<references />
 
[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
[[Category:5e Demons|Quasit 5e]]
 
[[Category:5e Demons|Quasit 5e]]
 +
[[Category:5e Familiars|Quasit 5e]]
 +
 +
{{5e Footer|Demon|SRD5}}
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 00:01, 15 September 2024

Disambiguation.png
Quasit exists in other D&D editions see:

Quasit (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Quasit [SRD5 OGL/CC-BY][1]
Tiny Fiend (Demons, Quasits, Shapechangers), Chaotic Evil
Armor Class: 13
Hit Points: 13 (3d4)
Speed: 40 ft.
STR DEX CON INT WIS CHA
5 (-3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0)
Skills: Stealth +5
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, common
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects. 

Actions

Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scare. One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


End of the SRD5 material

Unofficial Description: Quasits are demons that appear as green bipedal creatures with long tails and two long horns.

Found in Adventures[edit]

Sources and Notes[edit]

  1. SRD5:

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SRD5 Content

Caution
OGL
CC-BY

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Facts about "Quasit"
AlignmentChaotic Evil +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameQuasit +
Experience Points200 +
FeaturesShapechanger +, Magic Resistance +, Claws +, Scare + and Invisibility +
Hit Dice3d4 +
Hit Points13 +
NameQuasit +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeTiny +
SortTextDemon Quasit +
SubtypeDemon +, Quasit + and Shapechanger +
SummaryQuasits are demons that appear as green bipedal creatures with long tails and two long horns. +
TypeFiend +