Difference between revisions of "Controlled Spell Immunity (3.5e Feat)"
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{{3.5e Feat | {{3.5e Feat | ||
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|types=General | |types=General | ||
|summary=Allows a character to temporarily suppress their Spell Immunity. | |summary=Allows a character to temporarily suppress their Spell Immunity. |
Revision as of 22:45, 21 March 2025
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Controlled Spell Immunity [General]
You've learned to let beneficial magic affect you by selectively suppressing your magical resistances when needed.Prerequisites: Spell Immunity (as a spell, racial trait, or class feature)Benefit: As a swift action, you can suppress *Spell Immunity* for 1 round per character level. While suppressed, spells that *Spell Immunity* would normally negate can affect you. You may end this suppression early as a free action.
Normal: Characters with *Spell Immunity* are normally unaffected by all spells of the chosen type.Special: If you have permanent *Spell Immunity* (such as from a racial trait), you can choose to suppress only specific immunities (e.g., allowing healing spells to affect you while retaining immunity to hostile magic). This feat does not affect *Spell Resistance* or other forms of magic immunity.
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Article Balance | Moderate + |
Identifier | 3.5e Feat + |
Prerequisite | Spell Immunity (as a spell +, racial trait + and or class feature) + |
Rating | Undiscussed + |
Summary | Allows a character to temporarily suppress their Spell Immunity. + |
Title | Controlled Spell Immunity + |
Type | General + |