Difference between revisions of "SRD:Cure Critical Wounds"
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− | {{Spell | + | {{3.5e Spell |
| name=Cure Critical Wounds | | name=Cure Critical Wounds | ||
− | | school= | + | | school=Conjuration |
+ | | subschool=Healing | ||
| lvl=[[SRD:Blackguard Spell List|Blg]] 4, [[SRD:Bard Spell List|Brd]] 4, [[SRD:Cleric Spell List|Clr]] 4, [[SRD:Druid Spell List|Drd]] 5, [[SRD:Healing Domain|Healing]] 4 | | lvl=[[SRD:Blackguard Spell List|Blg]] 4, [[SRD:Bard Spell List|Brd]] 4, [[SRD:Cleric Spell List|Clr]] 4, [[SRD:Druid Spell List|Drd]] 5, [[SRD:Healing Domain|Healing]] 4 | ||
| comp=V, S | | comp=V, S |
Revision as of 02:51, 9 January 2010
This material is published under the OGL |
Conjuration (Healing) | |
Level: | Blg 4, Brd 4, Clr 4, Drd 5, Healing 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
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