Difference between revisions of "SRD:Average Salamander"
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=AVERAGE SALAMANDER= | =AVERAGE SALAMANDER= | ||
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− | |size=Medium |type= | + | |size=Medium |type=Outsider |subtypes=Extraplanar, Fire |
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'''[[SRD:Feats (Creature Statistic)|Feats:]]''' Salamanders have the [[SRD:Multiattack|Multiattack]] [[SRD:Feats|feat]] even though they do not have the requisite three [[SRD:Natural Weapons|natural weapons]]. | '''[[SRD:Feats (Creature Statistic)|Feats:]]''' Salamanders have the [[SRD:Multiattack|Multiattack]] [[SRD:Feats|feat]] even though they do not have the requisite three [[SRD:Natural Weapons|natural weapons]]. | ||
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Revision as of 03:59, 18 January 2010
This material is published under the OGL |
AVERAGE SALAMANDER
Average Salamander | |
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Size/Type: | Medium Outsider (Extraplanar, Fire) |
Hit Dice: | 9d8+18 (58 hp) |
Initiative: | +1 |
Speed: | 20 ft. (4 squares) |
Armor Class: | 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
Base Attack/Grapple: | +9/+11 |
Attack: | Spear +11 melee (1d8+3/x3 plus 1d6 fire) |
Full Attack: | spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) |
Space/Reach: | 5 ft./5 ft. (10 ft. with tail) |
Special Attacks: | Constrict 2d6+1 plus 1d6 fire, heat, improved grab |
Special Qualities: | Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
Saves: | Fort +8, Ref +7, Will +8 |
Abilities: | Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 |
Skills: | Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 |
Feats: | Alertness, Multiattack, Power Attack |
Environment: | Elemental Plane of Fire |
Organization: | Solitary, pair, or cluster (3–5) |
Challenge Rating: | 6 |
Treasure: | Standard (nonflammables only) |
Alignment: | Usually evil (any) |
Advancement: | 8–14 HD (Medium) |
Level Adjustment: | +5 |
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
COMBAT
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
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