Difference between revisions of "Roots (3.5e Sphere)"
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|level17=[[SRD:Clone|Clone]]'' (Self only, must grow in earth)'' | |level17=[[SRD:Clone|Clone]]'' (Self only, must grow in earth)'' | ||
|level19=[[SRD:Soul Bind|Soul Bind]]'' (Uses a seed to hold the soul)'' | |level19=[[SRD:Soul Bind|Soul Bind]]'' (Uses a seed to hold the soul)'' | ||
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Revision as of 02:04, 22 September 2010
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Roots Sphere
Roots [Elemental]
Prerequisites: Earth or Wood elements
Special: You can heal yourself by one hit point per spell-like ability this Sphere has granted you as a standard action as long as you are in either light as bright as natural sunlight or standing on earth (or, stone if you can burrow into it).
Level – Benefit
- 1 – Pass without Trace
- 3 – Barkskin
- 5 – Poison
- 7 – Antiplant Shell
- 9 – Antiplant Shell
- 11 – Ironwood
- 13 – Transmute Metal to Wood
- 15 – Regenerate
- 17 – Clone (Self only, must grow in earth)
- 19 – Soul Bind (Uses a seed to hold the soul)
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spheres
Facts about "Roots (3.5e Sphere)"
Author | IGTN + |
Elements | Earth + and Wood + |
Identifier | 3.5e Sphere + |
Rating | Unrated + |
Special | You can heal yourself by one hit point per spell-like ability this Sphere has granted you as a standard action as long as you are in either light as bright as natural sunlight or standing on earth (or, stone if you can burrow into it). + |
Spell | Pass without Trace +, Barkskin +, Poison +, Antiplant Shell +, Antiplant Shell +, Ironwood +, Transmute Metal to Wood +, Regenerate +, Clone (Self only, must grow in earth) + and Soul Bind (Uses a seed to hold the soul) + |
Title | Roots + |
Type | Elemental + |