Difference between revisions of "Fighter Ship (3.5e Monster)"
m |
|||
Line 9: | Line 9: | ||
{{3.5e Monster Classic | {{3.5e Monster Classic | ||
|monster=Fighter Star Ship | |monster=Fighter Star Ship | ||
− | |size=L |type=Construct |subtypes= | + | |size=L |type=Construct |subtypes=Vehicle |
|hd=12d10+30 |hp= 90 | |hd=12d10+30 |hp= 90 | ||
|init=As Pilot | |init=As Pilot |
Revision as of 01:22, 12 October 2010
| |||||||||
| |||||||||
Rate this article Discuss this article |
Fighter Star Ship | |
---|---|
Size/Type: | L Construct (Vehicle) |
Hit Dice: | 12d10+30 (90 hp) |
Initiative: | As Pilot |
Speed: | 200 miles per hour |
Armor Class: | , touch , flat-footed |
Base Attack/Grapple: | +9/ |
Attack: | Steambolt Minigun (3.5e Equipment) ranged +10 (15d8) |
Full Attack: | Steambolt Minigun (3.5e Equipment) ranged +10 (15d8) |
Space/Reach: | 12/10 |
Special Attacks: | |
Special Qualities: | Construct Traits, Powerful Build, Vehicle |
Saves: | Fort , Ref , Will |
Abilities: | Str , Dex , Con —, Int As Pilot, Wis As Pilot, Cha As Pilot |
Skills: | As Pilot |
Feats: | As Pilot |
Environment: | Any |
Organization: | Squad (3-8) |
Challenge Rating: | 3 + 1 every 4 HD of pilot |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | — |
Level Adjustment: | — |
'
Combat
Powerful Build (Ex): A Fighter in many ways as if they were one size category larger. Whenever a Fighter is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Fighter is treated as one size larger if doing so is advantageous to him. A Fighter is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Fighter can use weapons designed for a creature one size larger without penalty (although it possesses no hands to achieve this). However, its space and reach remain those of a creature of its actual size. The benefit stacks with the effects of powers, abilities, and spells that change the subject’s size category.
Vehicle: As a vehicle, the Fighter has no mental scores of its own, but takes the scores of its pilot, as well as initiative, skills, and feats. To operate a Fighter, you enter and close the cockpit door as a full round action, and must succeed a DC 20 Knowledge Xenotechnology, Use Magic Device, or Use Psionic Device check to start the system as a move action. Once active, it remains active until you depart. It has room for 1 Medium humanoid pilot and 500 lb of cargo. Those inside have 100% cover from others and possess their own air cycling unit, rendering them immune to gaseous effects.
:
:
:
<nowiki>
Back to Main Page → 3.5e Homebrew → Monsters