Difference between revisions of "SRD:Lantern Archon"
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=LANTERN ARCHON= | =LANTERN ARCHON= | ||
− | {{ | + | {{3.5e Monster Classic |
− | | style= | + | |style= |
− | | size=Small | type= | + | |size=Small |type=Outsider |subtypes=Archon, Extraplanar, Good, Lawful |
− | | hd=1d8 | hp=4 | + | |hd=1d8 |hp=4 |
− | | init=+4 | + | |init=+4 |
− | | speed=Fly 60 ft. (perfect) (12 squares) | + | |speed=Fly 60 ft. (perfect) (12 squares) |
− | | ac=15 (+1 size, +4 natural) | touch=11 | flat=15 | + | |ac=15 (+1 size, +4 natural) |touch=11 |flat=15 |
− | | bab=+1 | grapple=–8 | + | |bab=+1 |grapple=–8 |
− | | at=Light ray +2 ranged touch (1d6) | + | |at=Light ray +2 ranged touch (1d6) |
− | | full_at=2 light rays +2 ranged touch (1d6) | + | |full_at=2 light rays +2 ranged touch (1d6) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=[[SRD:Spell-Like Ability|Spell-like abilities]] | + | |sa=[[SRD:Spell-Like Ability|Spell-like abilities]] |
− | | sq=Aura of menace, [[SRD:Damage Reduction|damage reduction]] 10/evil and magic, [[SRD:Darkvision|darkvision]] 60 ft., immunity to electricity and petrification, [[SRD:Magic Circle against Evil|magic circle against evil]], teleport, [[SRD:Tongues|tongues]] | + | |sq=Aura of menace, [[SRD:Damage Reduction|damage reduction]] 10/evil and magic, [[SRD:Darkvision|darkvision]] 60 ft., immunity to electricity and petrification, [[SRD:Magic Circle against Evil|magic circle against evil]], teleport, [[SRD:Tongues|tongues]] |
− | | fort=+2 (+6 against [[SRD:Poison|poison]]) | ref=+2 | will=+2 | + | |fort=+2 (+6 against [[SRD:Poison|poison]]) |ref=+2 |will=+2 |
− | | | + | | str=1 |dex=11 |con=10 |int=6 |wis=11 |cha=10 |
− | | skills=[[SRD:Concentration Skill|Concentration]] +4, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Knowledge Skill|Knowledge]] (the planes) +2, [[SRD:Listen Skill|Listen]] +4, [[SRD:Sense Motive Skill|Sense Motive]] +4, [[SRD:Spot Skill|Spot]] +4 | + | |skills=[[SRD:Concentration Skill|Concentration]] +4, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Knowledge Skill|Knowledge]] (the planes) +2, [[SRD:Listen Skill|Listen]] +4, [[SRD:Sense Motive Skill|Sense Motive]] +4, [[SRD:Spot Skill|Spot]] +4 |
− | | feats=[[SRD:Improved Initiative|Improved Initiative]] | + | |feats=[[SRD:Improved Initiative|Improved Initiative]] |
− | | env=A [[SRD:Lawful Good|lawful good]]-aligned plane | + | |env=A [[SRD:Lawful Good|lawful good]]-aligned plane |
− | | org=Solitary, pair, or squad (3–5) | + | |org=Solitary, pair, or squad (3–5) |
− | | cr=2 | + | |cr=2 |
− | | treas=None | + | |treas=None |
− | | align=Always [[SRD:Lawful Good|lawful good]] | + | |align=Always [[SRD:Lawful Good|lawful good]] |
− | | adv=2–4 [[SRD:Hit Dice|HD]] (Small) | + | |adv=2–4 [[SRD:Hit Dice|HD]] (Small) |
− | | la=— | + | |la=— |
}} | }} | ||
Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their [[SRD:Destruction|destruction]] can extinguish the glow, though they can try to hide it. | Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their [[SRD:Destruction|destruction]] can extinguish the glow, though they can try to hide it. | ||
− | === | + | ===Combat=== |
A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly. | A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly. | ||
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'''Light Ray ([[SRD:Ex|Ex]]):''' A lantern archon’s light rays have a range of 30 feet. This attack overcomes [[SRD:Damage Reduction|damage reduction]] of any type. | '''Light Ray ([[SRD:Ex|Ex]]):''' A lantern archon’s light rays have a range of 30 feet. This attack overcomes [[SRD:Damage Reduction|damage reduction]] of any type. | ||
− | '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]''' At will—'[[SRD:Aid|aid]] [[SRD:Detect Evil|detect evil]], [[SRD:Continual Flame|continual flame]].'' [[SRD:Caster Level|Caster level]] 3rd. | + | '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]''' At will—''[[SRD:Aid|aid]], [[SRD:Detect Evil|detect evil]], [[SRD:Continual Flame|continual flame]].'' [[SRD:Caster Level|Caster level]] 3rd. |
− | {{SRD Creature | + | |
− | [[Category: | + | ---- |
+ | {{SRD Creature Breadcrumb}} | ||
+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | ||
+ | [[Category:SRD]] | ||
+ | [[Category:OGL]] | ||
+ | [[Category:Monster]] | ||
[[Category:Celestial|{{BASEPAGENAME}}]] | [[Category:Celestial|{{BASEPAGENAME}}]] | ||
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[[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]] | [[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]] | ||
[[Category:Good-Aligned Plane|{{BASEPAGENAME}}]] | [[Category:Good-Aligned Plane|{{BASEPAGENAME}}]] |
Latest revision as of 18:00, 3 March 2014
This material is published under the OGL |
LANTERN ARCHON[edit]
Size/Type: | Small Outsider (Archon, Extraplanar, Good, Lawful) |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +4 |
Speed: | Fly 60 ft. (perfect) (12 squares) |
Armor Class: | 15 (+1 size, +4 natural), touch 11, flat-footed 15 |
Base Attack/Grapple: | +1/–8 |
Attack: | Light ray +2 ranged touch (1d6) |
Full Attack: | 2 light rays +2 ranged touch (1d6) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Spell-like abilities |
Special Qualities: | Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues |
Saves: | Fort +2 (+6 against poison), Ref +2, Will +2 |
Abilities: | Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 |
Skills: | Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 |
Feats: | Improved Initiative |
Environment: | A lawful good-aligned plane |
Organization: | Solitary, pair, or squad (3–5) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always lawful good |
Advancement: | 2–4 HD (Small) |
Level Adjustment: | — |
Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.
Combat[edit]
A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.
Aura of Menace (Su): Will DC 12 negates.
Light Ray (Ex): A lantern archon’s light rays have a range of 30 feet. This attack overcomes damage reduction of any type.
Spell-Like Abilities At will—aid, detect evil, continual flame. Caster level 3rd.
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