Difference between revisions of "Hornung’s Surge Selector (3.5e Spell)"
Luigifan18 (talk | contribs) m (Grammar check) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|author_name=Wildmage | |author_name=Wildmage | ||
|date_created=10/12-2010 | |date_created=10/12-2010 | ||
− | |status=Complete | + | |status=Complete |
}} | }} | ||
+ | |||
+ | ''This spell is intended to be used with the [[Wild Magic (3.5e Variant Rule)|Wild Magic Variant Rules]], and makes reference to materials contained therein.'' | ||
{{3.5e Spell | {{3.5e Spell | ||
Line 12: | Line 14: | ||
|comp=V, S, M | |comp=V, S, M | ||
|casttime=1 standard action | |casttime=1 standard action | ||
− | |range= Personal | + | |range= Personal |
|dur=1 hour/level | |dur=1 hour/level | ||
|tsea=t | |tsea=t | ||
− | |subj=Personal | + | |subj=Personal |
|save=None | |save=None | ||
|sr=No | |sr=No | ||
− | |summary= Tries to control surge to | + | |summary= Tries to control surge to avoid a total disaster. |
}} | }} | ||
− | By shielding oneself in a cape of wild magic one can better control the surge when it goes wrong. | + | By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a [[Wild Magic (3.5e Variant Rule)|wild surge]] occurs during the duration and before all uses, for 1 [[Wild Magic (3.5e Variant Rule)|wild surge]]/5 caster levels (to a maximum of 4), the caster can choose one of the three options below: |
− | If a | ||
− | 1) Caster can reroll the roll that resulted in a | + | 1) Caster can reroll the roll that resulted in a [[Wild Magic (3.5e Variant Rule)|wild surge]], but if it still results in a [[Wild Magic (3.5e Variant Rule)|wild surge]], then you gain a extra number on your wild dice that will cause wild surges permanently from now on; roll 1d20 to see which number you gain, rerolling any number you have in advance. |
− | 2) Caster can roll twice on basic table and | + | 2) Caster can roll twice on the [[Wild Magic (3.5e Variant Rule)#Basic Table|basic table]] and choose which sub-table to continue on; if this [[Wild Magic (3.5e Variant Rule)|wild surge]] later requires rolls on the [[Wild Magic (3.5e Variant Rule)#Basic Table|basic table]] again, it is still two rolls, and the caster chooses which sub-table to continue on. |
− | 3) Caster can | + | 3) Caster can choose to hold the magic within; no [[Wild Magic (3.5e Variant Rule)|wild surge]] occurs, but the caster receives 1d10/level of spell in raw magic damage with no save or spell resistance. |
− | ''Material Component:'' | + | ''Material Component:'' A loaded die. |
---- | ---- | ||
− | {{3.5e <!--class name or domain name (e.g. "Druid")--> Spells Breadcrumb}}<br/> | + | {{3.5e <!--class name or domain name (e.g. "Druid")--> Spells Breadcrumb}}<br /> |
{{:User:Wildmage/wildstuff}} | {{:User:Wildmage/wildstuff}} | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 21:58, 20 August 2013
| |||||||||
Rate this article Discuss this article |
This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.
Abjuration [Wild] | |
Level: | Wild 7 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Personal |
Target: | Personal |
Duration: | 1 hour/level |
Saving Throw: | None |
Spell Resistance: | No |
By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a wild surge occurs during the duration and before all uses, for 1 wild surge/5 caster levels (to a maximum of 4), the caster can choose one of the three options below:
1) Caster can reroll the roll that resulted in a wild surge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wild surges permanently from now on; roll 1d20 to see which number you gain, rerolling any number you have in advance.
2) Caster can roll twice on the basic table and choose which sub-table to continue on; if this wild surge later requires rolls on the basic table again, it is still two rolls, and the caster chooses which sub-table to continue on.
3) Caster can choose to hold the magic within; no wild surge occurs, but the caster receives 1d10/level of spell in raw magic damage with no save or spell resistance.
Material Component: A loaded die.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Wildstuffv | ||
---|---|---|
Basis | Wild Magic, Wild Magic Areas +Da Great Surge Table | |
Wild Feats | Wild Mage, Wild Blood, Wild Born, Wild Mage Artist | |
Wild Prestige Classes | Master Wild Mage, Wild Magic Paragon | |
Wild Spells | Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire | |
Wild Other | Wild plague |