Difference between revisions of "Hornung’s Surge Selector (3.5e Spell)"

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''This spell is intended to be used with the [[Wild Magic (3.5e Variant Rule)|Wild Magic Variant Rules]], and makes reference to materials contained therein.''
  
 
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|comp=V, S, M
 
|comp=V, S, M
 
|casttime=1 standard action  
 
|casttime=1 standard action  
|range= Personal.
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|range= Personal
 
|dur=1 hour/level
 
|dur=1 hour/level
 
|tsea=t
 
|tsea=t
|subj=Personal.
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|subj=Personal
 
|save=None
 
|save=None
 
|sr=No
 
|sr=No
|summary= Tries to control surge to avoide total disaster
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|summary= Tries to control surge to avoid a total disaster.
 
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By shielding oneself in a cape of wild magic one can better control the surge when it goes wrong.  
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By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a [[Wild Magic (3.5e Variant Rule)|wild surge]] occurs during the duration and before all uses, for 1 [[Wild Magic (3.5e Variant Rule)|wild surge]]/5 caster levels (to a maximum of 4), the caster can choose one of the three options below:
If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can chose one of the three options below:
 
  
1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll 1D20 to see which number you gain rerolling any number you have in advance.
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1) Caster can reroll the roll that resulted in a [[Wild Magic (3.5e Variant Rule)|wild surge]], but if it still results in a [[Wild Magic (3.5e Variant Rule)|wild surge]], then you gain a extra number on your wild dice that will cause wild surges permanently from now on; roll 1d20 to see which number you gain, rerolling any number you have in advance.
  
2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster choses.
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2) Caster can roll twice on the [[Wild Magic (3.5e Variant Rule)#Basic Table|basic table]] and choose which sub-table to continue on; if this [[Wild Magic (3.5e Variant Rule)|wild surge]] later requires rolls on the [[Wild Magic (3.5e Variant Rule)#Basic Table|basic table]] again, it is still two rolls, and the caster chooses which sub-table to continue on.
  
3) Caster can chose to hold the magic within no wildsurge occurs but caster receives 1D6/level of spell in raw magic damage no save resistance or immunity’s apply.
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3) Caster can choose to hold the magic within; no [[Wild Magic (3.5e Variant Rule)|wild surge]] occurs, but the caster receives 1d10/level of spell in raw magic damage with no save or spell resistance.
  
''Material Component:'' a loaded dice.
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''Material Component:'' A loaded die.
  
 
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Latest revision as of 21:58, 20 August 2013

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Author: Wildmage (talk)
Date Created: 10/12-2010
Status: Complete
Editing: Clarity edits only please
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This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.


Hornung’s Surge Selector
Abjuration [Wild]
Level: Wild 7
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: Personal
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a wild surge occurs during the duration and before all uses, for 1 wild surge/5 caster levels (to a maximum of 4), the caster can choose one of the three options below:

1) Caster can reroll the roll that resulted in a wild surge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wild surges permanently from now on; roll 1d20 to see which number you gain, rerolling any number you have in advance.

2) Caster can roll twice on the basic table and choose which sub-table to continue on; if this wild surge later requires rolls on the basic table again, it is still two rolls, and the caster chooses which sub-table to continue on.

3) Caster can choose to hold the magic within; no wild surge occurs, but the caster receives 1d10/level of spell in raw magic damage with no save or spell resistance.

Material Component: A loaded die.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Part of:
Wildstuffv
Basis Wild Magic, Wild Magic Areas +Da Great Surge Table
Wild Feats Wild Mage, Wild Blood, Wild Born, Wild Mage Artist
Wild Prestige Classes Master Wild Mage, Wild Magic Paragon
Wild Spells Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire
Wild Other Wild plague
AuthorWildmage +
ComponentV +, S + and M +
DescriptorWild +
Identifier3.5e Spell +
LevelWild 7 +
RangePersonal +
RatingUndiscussed +
SchoolAbjuration +
SummaryTries to control surge to avoid a total disaster. +
TitleHornung’s Surge Selector +