Wild Fate (3.5e Spell)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.
Transmutation [Wild] | |
Level: | Wild 4 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One humanoid |
Duration: | 1 round/level |
Saving Throw: | Will negates |
Spell Resistance: | YES |
The caster turns the wild of fate against the target. Under the duration, every action that requires a roll is affected by wild fate and requires the target to roll 2 dice, taking the worse result of the two.
Material Component: A Piece of a broken mirror.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Wildstuffv | ||
---|---|---|
Basis | Wild Magic, Wild Magic Areas +Da Great Surge Table | |
Wild Feats | Wild Mage, Wild Blood, Wild Born, Wild Mage Artist | |
Wild Prestige Classes | Master Wild Mage, Wild Magic Paragon | |
Wild Spells | Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire | |
Wild Other | Wild plague |