Difference between revisions of "Kobold, Variant (4e Monster)"
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|author_name=Xeadin | |author_name=Xeadin | ||
|date_created=2-17-11 | |date_created=2-17-11 | ||
− | |status= | + | |status=Complete |
}} | }} | ||
==Kobolds (Variant)== | ==Kobolds (Variant)== | ||
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{{4e Creature Power | {{4e Creature Power | ||
|name=Shifty | |name=Shifty | ||
− | |action= | + | |action=minor; at-will |
|effect=The kobold shifts 1 square | |effect=The kobold shifts 1 square | ||
}} | }} | ||
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{{4e Creature Power | {{4e Creature Power | ||
|name=Shifty | |name=Shifty | ||
− | |action= | + | |action=minor; at-will |
|effect=The kobold shifts 1 square | |effect=The kobold shifts 1 square | ||
}} | }} | ||
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{{4e Creature Power | {{4e Creature Power | ||
|name=Shifty | |name=Shifty | ||
− | |action= | + | |action=minor; at-will |
|effect=The kobold shifts 1 square | |effect=The kobold shifts 1 square | ||
}} | }} | ||
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{{4e Creature Power | {{4e Creature Power | ||
|name=Shifty | |name=Shifty | ||
− | |action= | + | |action=minor; at-will |
|effect=The kobold shifts 1 square | |effect=The kobold shifts 1 square | ||
}} | }} | ||
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{{4e Creature Power | {{4e Creature Power | ||
|name=Shifty | |name=Shifty | ||
− | |action= | + | |action=minor; at-will |
|effect=Malgeby shifts 1 square | |effect=Malgeby shifts 1 square | ||
}} | }} | ||
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{{4e Creature Power | {{4e Creature Power | ||
|name=Shifty | |name=Shifty | ||
− | |action= | + | |action=minor; at-will |
|effect=The kobold shifts 1 square. If the kobold is mounted, the mounted creature shifts instead. | |effect=The kobold shifts 1 square. If the kobold is mounted, the mounted creature shifts instead. | ||
}} | }} | ||
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===Kobold Spirit Caller=== | ===Kobold Spirit Caller=== | ||
{{4e Creature Top | {{4e Creature Top | ||
− | |name= | + | |name=Kobold Spirit Caller |
− | |level= | + | |level=19 |
− | |role= | + | |role=Elite Controller (''Leader'') |
− | |size= | + | |size=Small |
− | |origin= | + | |origin=natural |
− | |type= | + | |type=humanoid |
− | + | |xp=4,800 | |
− | |xp= | + | |initiative=+12 |
− | |initiative= | + | |senses=Perception +13; ''darkvision'' |
− | |senses= | + | |aura1=Harrowing Spirits |
− | |aura1= | + | |aurarange1=3 |
− | | | + | |auraeffect1=each enemy within the aura takes a -1 penalty to all defenses. |
− | | | + | |hp=352 |
− | | | + | |bloodied=176 |
− | | | + | |ac=35 |
− | | | + | |fortitude=26 |
− | | | + | |reflex=24 |
− | | | + | |will=27; see also ''trap sense'' |
− | | | + | |immune/resist/vulnerable='''Resist''' 10 (''damage type of dragon served''), Necrotic |
− | |effect= | + | |savingthrows=+2 (''+5 against ongoing damage'') |
− | | | + | |speed=7 |
− | | | + | |actionpoints=1 |
− | | | + | }} |
− | |fortitude= | + | {{4e Creature Power |
− | | | + | |type={{BM}} |
− | |will= | + | |name=Dragon Staff |
− | | | + | |action=standard; at-will |
− | | | + | |keywords=Weapon |
− | | | + | |effect=+24 vs. AC; 2d6 +7 damage, plus ongoing 10 damage (''damage type of the dragon served-- save ends''). |
− | | | + | }} |
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Rising Spirit | ||
+ | |action=standard; at-will | ||
+ | |keywords=Necrotic | ||
+ | |effect=+23 vs. fortitude; '''Ranged''' 10; 3d6 +8 Necrotic damage, and the target is weakened (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Soul Drain | ||
+ | |action=standard | ||
+ | |recharge=recharge {{5}} {{6}} | ||
+ | |keywords=Healing, Necrotic | ||
+ | |effect=+23 vs. fortitude; '''Ranged''' 5; 3d8 +8 Necrotic damage, and the target is stunned (''save ends''). The kobold spirit caller regains a number of hit points equal to the damage dealt. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Call Spirit | ||
+ | |action=minor 2/ encounter | ||
+ | |recharge=''recharge when spirit drops to 0 hit points''; at-will | ||
+ | |effect=The kobold spirit caller summons a kobold spirit in an unoccupied space within 5 squares. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Mob Attack | ||
+ | |effect=The kobold spirit caller gains a +1 bonus to attack rolls per kobold ally adjacent to the target. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Shifty | ||
+ | |action=minor; at-will | ||
+ | |effect=The kobold shifts 1 square | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
− | + | |name=Trap Sense | |
− | |name= | + | |effect=The kobold gains a +3 bonus to all defenses against traps. |
− | |||
− | |||
− | |||
− | |effect= | ||
}} | }} | ||
− | |||
{{4e Creature Bottom | {{4e Creature Bottom | ||
− | |alignment= | + | |alignment=Evil |
− | |languages= | + | |languages=Common, Draconic |
− | |skills= | + | |skills=Arcana +17; Stealth +17; Thievery +17 |
− | + | |strength=14 | |
− | |strength= | + | |strbonus=+11 |
− | |strbonus=+ | + | |dexterity=17 |
− | |dexterity= | + | |dexbonus=+12 |
− | |dexbonus=+ | + | |wisdom=18 |
− | |wisdom= | + | |wisbonus=+13 |
− | |wisbonus=+ | + | |constitution=17 |
− | |constitution= | + | |conbonus=+12 |
− | |conbonus=+ | + | |intelligence=16 |
− | |intelligence= | + | |intbonus=+12 |
− | |intbonus=+ | + | |charisma=16 |
− | |charisma= | + | |chabonus=+12 |
− | |chabonus=+ | + | |equipment=Hide armor, staff, ritual book/ 3 rituals |
}} | }} | ||
+ | |||
+ | ====Kobold Spirit Caller Tactics==== | ||
+ | |||
+ | The kobold spirit caller is the shaman of the kobold clans, and their innate ability to summon minor kobold underlings gives them an utter advantage as a leader. They also use some of these spirits to bog down their enemies' guard. When a spirit caller becomes low on health, it will use ''Soul Drain''-- taking off some of its adversaries' vitality to fuel its own. | ||
====Kobold Spirits==== | ====Kobold Spirits==== | ||
{{4e Creature Top | {{4e Creature Top | ||
− | |name= | + | |name=Kobold Spirit |
− | |level= | + | |level=14 |
− | |role= | + | |role=Elite Minion (''Skirmisher'') |
− | |size= | + | |size=Small |
− | |origin= | + | |origin=natural |
− | |type= | + | |type=humanoid |
− | |keywords= | + | |keywords=undead |
− | |xp= | + | |xp=600, or 100 if summoned by kobold spirit caller |
− | |initiative= | + | |initiative=+15 |
− | |senses= | + | |senses=Perception +9; ''darkvision'' |
− | | | + | |hp=1 |
− | | | + | |bloodied=Minion |
− | | | + | |ac=30 |
− | | | + | |fortitude=23 |
− | | | + | |reflex=23 |
− | | | + | |will=23; see also ''trap sense'' |
− | | | + | |savingthrows=+2 |
− | | | + | |speed=6 (''ghost walk'') |
− | | | + | |actionpoints=1 |
− | + | }} | |
− | + | {{4e Creature Power | |
− | | | + | |type={{BM}} |
− | | | + | |name=Spirit Blade |
− | | | + | |action=standard; at-will |
− | | | + | |effect=+17 vs. fortitude; 1d10 +6 damage, and the kobold spirit gains a +1 bonus to all defenses (''except AC'') until the start of its next turn. |
− | + | }} | |
− | + | {{4e Creature Power | |
− | | | + | |name=Shifty |
− | | | + | |action=minor; at-will |
− | | | + | |effect=The kobold shifts 1 square |
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
− | + | |name=Trap Sense | |
− | |name= | + | |effect=The kobold gains a +3 bonus to all defenses against traps. |
− | |||
− | |||
− | |||
− | |effect= | ||
}} | }} | ||
− | |||
{{4e Creature Bottom | {{4e Creature Bottom | ||
− | |alignment= | + | |alignment=Evil |
− | |languages= | + | |languages=Common, Draconic |
− | |skills= | + | |skills=Endurance +14; Stealth +16 |
− | + | |strength=12 | |
− | |strength= | + | |strbonus=+8 |
− | |strbonus=+ | + | |dexterity=18 |
− | |dexterity= | + | |dexbonus=+11 |
− | |dexbonus=+ | + | |wisdom=14 |
− | |wisdom= | + | |wisbonus=+9 |
− | |wisbonus=+ | + | |constitution=15 |
− | |constitution= | + | |conbonus=+9 |
− | |conbonus=+ | + | |intelligence=5 |
− | |intelligence= | + | |intbonus=+4 |
− | |intbonus=+ | + | |charisma=10 |
− | |charisma= | + | |chabonus=+7 |
− | |chabonus=+ | + | |equipment=Short sword |
}} | }} | ||
+ | |||
+ | ====Kobold Spirit Tactics==== | ||
+ | |||
+ | Not having much control over themselves, the kobold spirits will deliver attacks and give other kobold allies the benefit of ''Mob Attack.'' | ||
===Kobold (Variant) Lore=== | ===Kobold (Variant) Lore=== | ||
− | A character knows the following information with a successful | + | A character knows the following information with a successful Arcana or Nature check. |
− | :'''DC 15:''' | + | :'''Nature DC 15:''' Kobolds are just as adabtable as any other race, and this is especially true in the case of finding more ways to take on hordes of enemies or to just intimidate the common folk. The brutes are the workhorses of the kobold militias, as they punch their way through the ranks with their mighty fists and earth-shattering stomps. |
− | :'''DC 20:''' | + | :'''Arcana DC 15:''' Dragon Sorcerers are arcane fetters-- willing to educate themselves about the powers of the dragons and their influence upon the world at large. They are themselves scholars as they are combatants. |
− | :'''DC 25:''' | + | :'''Nature DC 20:''' Kobold Battle chiefs are mighty leaders of many dragonshield brigades, and will come into battle with a horde of dragonshields and sometimes one dragon rider. They lead the way by encouraging their allies to press on, even when the situation is dire. |
+ | :'''Arcana DC 20:''' Great leaders often represent themselves amongst the ranks. As Murkultak was Kurtulmak's personal assassin and bodyguard, Malgeby is the loremaster of all Kurtulmak's resources fall upon. Malgeby is a wicked wizard with many tricks and challenges up his sleeves. | ||
+ | :'''Nature DC 25:''' Sometimes, a kobold loves to play games with other creatures, so the dragon rider paved the way to initiate combat differently. They appear on the backs of dragon or dragon-like beasts most of the time, and their innate ability allows them to ride such creature without worry. This proves their natural talent of adaptability. | ||
+ | :'''Arcana DC 25:''' Some kobolds have learned to tap int the divine and sometimes primal resources of the world to draw about them the spirits of their fallen kin. Thus the spirit caller was called in to act as a barrier between the armies and their own souls. The spirits they draw upon are simple ghost with nothing more than pure vengeance on their minds. | ||
===Encounter Groups=== | ===Encounter Groups=== | ||
− | + | The kobolds presented in these encounters are what you may find when you explore or come close to their territories-- which may seem larger than a normal kobold's sanctuary. With more variability in their tactics, these kobolds are perfectly able to take on even the hardiest of adversaries (''and put up a good fight as well''). | |
+ | |||
+ | ====Level 14 Encounter (''XP 5,400'')==== | ||
+ | * 2 Kobold Dragonshields (''Level 12 Soldiers'') | ||
+ | * 2 Kobold Brutes (''Level 14 Brutes'') | ||
+ | * 1 Kobold Battle Chief (''Level 14 Elite Soldier-- Leader'') | ||
+ | |||
+ | ====Level 14 Encounter (''XP 6,000'')==== | ||
+ | * 3 Kobold Skirmishers (''Level 11 Skirmishers'') | ||
+ | * 2 Kobold Dragonshields (''Level 12 Soldiers'') | ||
+ | * 1 Kobold Dragon Sorcerer (''Level 13 Artillery-- Leader'') | ||
+ | * 1 Kobold Battle Chief (''Level 14 Elite Soldier-- Leader'') | ||
+ | |||
+ | ====Level 16 Encounter (''XP 8,800'')==== | ||
+ | * 3 Kobold Dragonshields (''Level 12 Soldiers'') | ||
+ | * 1 Redspawn Belcher (''Level 12 Artillery'') | ||
+ | * 1 Kobold Dragon Sorcerer (''Level 13 Artillery-- Leader'') | ||
+ | * 1 Kobold Battle Chief (''Level 14 Elite Soldier-- Leader'') | ||
+ | * 1 Kobold Dragon Rider (''Level 17 Elite Skirmisher'') | ||
− | + | ====Level 17 Encounter (''XP 16,200'')==== | |
− | * | + | * 1 Kobold Dragon Rider (''Level 17 Elite Skirmisher'') |
− | * | + | * 1 Adult Red Dragon (''Level 15 Solo Soldier'') |
− | + | * Malgeby, Scion of Kurtulmak (''Level 16 Solo Controller'') | |
− | + | ====Level 18 Encounter (''XP 17,000'')==== | |
+ | * 3 Kobold Skirmishers (''Level 11 Skirmishers'') | ||
+ | * 2 Kobold Dragon Sorcerers (''Level 13 Artillery-- Leader'') | ||
+ | * 3 Kobold Spirits (''Level 14 Elite Minions'') | ||
+ | * 1 Kobold Spirit Caller (''Level 19 Elite Controller-- Leader'') | ||
+ | * Malgeby, Scion of Kurtulmak (''Level 16 Solo Controller'') | ||
---- | ---- | ||
− | {{4e | + | {{4e Monsters Breadcrumb}} |
[[Category:4e]] | [[Category:4e]] | ||
[[Category:User]] | [[Category:User]] | ||
− | [[Category: | + | [[Category:Monster]] |
Latest revision as of 07:26, 5 June 2011
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Contents
Kobolds (Variant)[edit]
Kobolds are dinosaur-like reptilian humanoids that are extremely dexterous and clever trapmakers. Some kobolds have evolved more idealistic approaches to acquiring new combat skills, such as mounting on the backs of dragons, leading a battalion of kobold underlings, or summoning kobold spirits to harry their foes.
Kobold Skirmisher (Variant)[edit]
Kobold Skirmisher Tactics[edit]
Like its lesser counterparts, kobold skirmishers take advantage of its environment to hole their enemies into a tight group to use Mob Attack.
Kobold Dragonshield (Variant)[edit]
Kobold Dragonshield Tactics[edit]
Like their lesser counterparts, dragonshields keep the fight away from their weaker allies to take advantage and to turn the tide against their enemies whenever they get the chance. They are fierce fighters, and they will fight to the death if they have to.
Kobold Dragon Sorcerer[edit]
Kobold Dragon Sorcerer Tactics[edit]
With a plethora of spells and knowledge, the dragon sorcerer functions as a magic buffer-- striking its opponents with volatile twines of lightning or delivering fiery blows with its beloved staff. It utilizes its movements to force its enemies to think differently before committing to a single plan.
Kobold Brute[edit]
Kobold Brute Tactics[edit]
A bit taller than an average human, these creatures look more like troglodytes. Their brute force makes them fierce, and it's their ground-shaking slam that adds to their ferocity.
Kobold Battle Chief[edit]
Kobold Battle Chief Tactics[edit]
Adept in warfare, the battle chief leads into battle with its battle cry, which empowers its allies. It will use Relive the Moment sparingly and only when it is absolutely needed. They are also good solitary fighters, but prefer the battle to be as close to its allies as best as it can.
Malgeby, Scion of Kurtulmak[edit]
Malgeby Tactics[edit]
As the ringleader of his clan, Malgeby is a close range and distant adversary and a difficult moving target. He uses Darkness on the Horizon whenever he has his enemies grouped together to confuse them of their surroundings. When he's in a tight spot, he'll use Thunder Leap to get out of harm's way quickly. In a tight battle, he'll use whatever power he can to suffice the change in morale, even when things could look grim. He is a sophisticated individual, so he is best suited for sophisticated campaigns.
Kobold Dragon Rider[edit]
Kobold Dragon Rider Tactics[edit]
True to its name, the Kobold dragon rider enters combat mounted on a Large or Huge dragon or dragon-related beast. If it doesn't have a creature to mount on, it gets itself close to one to utilize Dragon Empathy. Once mounted, the kobold and its creature it is riding begin to wreak havoc by combined melee and ranged attacks, making it a deadly duo for both combat tactics.
Kobold Spirit Caller[edit]
Kobold Spirit Caller Tactics[edit]
The kobold spirit caller is the shaman of the kobold clans, and their innate ability to summon minor kobold underlings gives them an utter advantage as a leader. They also use some of these spirits to bog down their enemies' guard. When a spirit caller becomes low on health, it will use Soul Drain-- taking off some of its adversaries' vitality to fuel its own.
Kobold Spirits[edit]
Kobold Spirit Tactics[edit]
Not having much control over themselves, the kobold spirits will deliver attacks and give other kobold allies the benefit of Mob Attack.
Kobold (Variant) Lore[edit]
A character knows the following information with a successful Arcana or Nature check.
- Nature DC 15: Kobolds are just as adabtable as any other race, and this is especially true in the case of finding more ways to take on hordes of enemies or to just intimidate the common folk. The brutes are the workhorses of the kobold militias, as they punch their way through the ranks with their mighty fists and earth-shattering stomps.
- Arcana DC 15: Dragon Sorcerers are arcane fetters-- willing to educate themselves about the powers of the dragons and their influence upon the world at large. They are themselves scholars as they are combatants.
- Nature DC 20: Kobold Battle chiefs are mighty leaders of many dragonshield brigades, and will come into battle with a horde of dragonshields and sometimes one dragon rider. They lead the way by encouraging their allies to press on, even when the situation is dire.
- Arcana DC 20: Great leaders often represent themselves amongst the ranks. As Murkultak was Kurtulmak's personal assassin and bodyguard, Malgeby is the loremaster of all Kurtulmak's resources fall upon. Malgeby is a wicked wizard with many tricks and challenges up his sleeves.
- Nature DC 25: Sometimes, a kobold loves to play games with other creatures, so the dragon rider paved the way to initiate combat differently. They appear on the backs of dragon or dragon-like beasts most of the time, and their innate ability allows them to ride such creature without worry. This proves their natural talent of adaptability.
- Arcana DC 25: Some kobolds have learned to tap int the divine and sometimes primal resources of the world to draw about them the spirits of their fallen kin. Thus the spirit caller was called in to act as a barrier between the armies and their own souls. The spirits they draw upon are simple ghost with nothing more than pure vengeance on their minds.
Encounter Groups[edit]
The kobolds presented in these encounters are what you may find when you explore or come close to their territories-- which may seem larger than a normal kobold's sanctuary. With more variability in their tactics, these kobolds are perfectly able to take on even the hardiest of adversaries (and put up a good fight as well).
Level 14 Encounter (XP 5,400)[edit]
- 2 Kobold Dragonshields (Level 12 Soldiers)
- 2 Kobold Brutes (Level 14 Brutes)
- 1 Kobold Battle Chief (Level 14 Elite Soldier-- Leader)
Level 14 Encounter (XP 6,000)[edit]
- 3 Kobold Skirmishers (Level 11 Skirmishers)
- 2 Kobold Dragonshields (Level 12 Soldiers)
- 1 Kobold Dragon Sorcerer (Level 13 Artillery-- Leader)
- 1 Kobold Battle Chief (Level 14 Elite Soldier-- Leader)
Level 16 Encounter (XP 8,800)[edit]
- 3 Kobold Dragonshields (Level 12 Soldiers)
- 1 Redspawn Belcher (Level 12 Artillery)
- 1 Kobold Dragon Sorcerer (Level 13 Artillery-- Leader)
- 1 Kobold Battle Chief (Level 14 Elite Soldier-- Leader)
- 1 Kobold Dragon Rider (Level 17 Elite Skirmisher)
Level 17 Encounter (XP 16,200)[edit]
- 1 Kobold Dragon Rider (Level 17 Elite Skirmisher)
- 1 Adult Red Dragon (Level 15 Solo Soldier)
- Malgeby, Scion of Kurtulmak (Level 16 Solo Controller)
Level 18 Encounter (XP 17,000)[edit]
- 3 Kobold Skirmishers (Level 11 Skirmishers)
- 2 Kobold Dragon Sorcerers (Level 13 Artillery-- Leader)
- 3 Kobold Spirits (Level 14 Elite Minions)
- 1 Kobold Spirit Caller (Level 19 Elite Controller-- Leader)
- Malgeby, Scion of Kurtulmak (Level 16 Solo Controller)
Back to Main Page → 4e Homebrew → Monsters
Author | Xeadin + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | Kobold, Variant + |