Difference between revisions of "User:Karrius/Sandbox"

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<div class="blank">
 
<div class="blank">
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
|Length=<!-- The length of your class. Most base classes are 20 levels long. -->
+
|Length= 20
|Minimum Level=<!--  The minimum level you can qualify for this class. -->
+
|Minimum Level= 1
|Base Attack Bonus Progression=<!-- Choose one of: Good, Moderate, Poor, Other. -->
+
|Base Attack Bonus Progression= Poor
|Fortitude Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Fortitude Save Progression= Poor
|Reflex Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Reflex Save Progression= Good
|Will Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Will Save Progression= Poor
|Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic
+
|Class Ability= Spontaneous Spellcasting
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. -->
+
|Class Ability Progression= Partial
 
}}
 
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
 
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
</div>
Line 56: Line 55:
 
|1st||class="left" | +0 || +0 || +2 || +0
 
|1st||class="left" | +0 || +0 || +2 || +0
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||—||—||—||—||—||—||—||—
+
|5||3||—||—||—||—||—||—||—||—
 
|-
 
|-
|2nd||class="left" | +1 || + || + || +
+
|2nd||class="left" | +1 || +0 || +3 || +0
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||—||—||—||—||—||—||—||—
+
|6||4||—||—||—||—||—||—||—||—
 
|-
 
|-
|3rd||class="left" | +1 || + || + || +
+
|3rd||class="left" | +1 || +1 || +3 || +1
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||—||—||—||—||—||—||—||—
+
|6||5||—||—||—||—||—||—||—||—
 
|-
 
|-
|4th||class="left" | +2 || + || + || +
+
|4th||class="left" | +2 || +1 || +4 || +1
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||—||—||—||—||—||—||—
+
|6||6||3||—||—||—||—||—||—||—
 
|-
 
|-
|5th||class="left" | +2 || + || + || +
+
|5th||class="left" | +2 || +1 || +4 || +1
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||—||—||—||—||—||—||—
+
|6||6||4||—||—||—||—||—||—||—
 
|-
 
|-
|6th||class="left" | +3 || + || + || +
+
|6th||class="left" | +3 || +2 || +5 || +2
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||—||—||—||—||—||—
+
|6||6||5||3||—||—||—||—||—||—
 
|-
 
|-
|7th||class="left" | +3 || + || + || +
+
|7th||class="left" | +3 || +2 || +5 || +2
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||—||—||—||—||—||—
+
|6||6||6||4||—||—||—||—||—||—
 
|-
 
|-
|8th||class="left" | +4 || + || + || +
+
|8th||class="left" | +4 || +2 || +6 || +2
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||—||—||—||—||—
+
|6||6||6||5||3||—||—||—||—||—
 
|-
 
|-
|9th||class="left" | +4 || + || + || +
+
|9th||class="left" | +4 || +3 || +6 || +3
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||—||—||—||—||—
+
|6||6||6||6||4||—||—||—||—||—
 
|-
 
|-
|10th||class="left" | +5 || + || + || +
+
|10th||class="left" | +5 || +3 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||—||—||—||—
+
|6||6||6||6||5||3||—||—||—||—
 
|-
 
|-
|11th||class="left" | +5 || + || + || +
+
|11th||class="left" | +5 || +3 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||—||—||—||—
+
|6||6||6||6||6||4||—||—||—||—
 
|-
 
|-
|12th||class="left" | +6/+1 || + || + || +
+
|12th||class="left" | +6/+1 || +4 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||—||—||—
+
|6||6||6||6||6||5||3||—||—||—
 
|-
 
|-
|13th||class="left" | +6/+1 || + || + || +
+
|13th||class="left" | +6/+1 || +4 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||—||—||—
+
|6||6||6||6||6||6||4||—||—||—
 
|-
 
|-
|14th||class="left" | +7/+2 || + || + || +
+
|14th||class="left" | +7/+2 || +4 || +9 || +4
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||—||—
+
|6||6||6||6||6||6||5||3||—||—
 
|-
 
|-
|15th||class="left" | +7/+2 || + || + || +
+
|15th||class="left" | +7/+2 || +5 || +9 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||—||—
+
|6||6||6||6||6||6||6||4||—||—
 
|-
 
|-
|16th||class="left" | +8/+3 || + || + || +
+
|16th||class="left" | +8/+3 || +5 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||||—
+
|6||6||6||6||6||6||6||5||3||—
 
|-
 
|-
|17th||class="left" | +8/+3 || + || + || +
+
|17th||class="left" | +8/+3 || +5 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||||—
+
|6||6||6||6||6||6||6||6||4||—
 
|-
 
|-
|18th||class="left" | +9/+4 || + || + || +
+
|18th||class="left" | +9/+4 || +6 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||||
+
|6||6||6||6||6||6||6||6||5||3
 
|-
 
|-
|19th||class="left" | +9/+4 || + || + || +
+
|19th||class="left" | +9/+4 || +6 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||||
+
|6||6||6||6||6||6||6||6||6||4
 
|-
 
|-
|20th||class="left" | +10/+5 || + || + || +
+
|20th||class="left" | +10/+5 || +6 || +12 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|||||||||||||||||||
+
|6||6||6||6||6||6||6||6||6||5
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
 
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
 
{{3.5e Skills|Appraise,  
 
{{3.5e Skills|Appraise,  
Autohypnosis,
 
Balance,
 
Bluff,
 
Climb,
 
 
Concentration,  
 
Concentration,  
Control Shape,
 
 
Craft,  
 
Craft,  
 
Decipher Script,  
 
Decipher Script,  
 
Diplomacy,  
 
Diplomacy,  
 
Disable Device,  
 
Disable Device,  
Disguise,
 
 
Escape Artist,  
 
Escape Artist,  
 
Forgery,  
 
Forgery,  
 
Gather Information,  
 
Gather Information,  
Handle Animal,
 
Heal,
 
Hide,
 
Iajitsu Focus,
 
Intimidate,
 
Jump,
 
 
Knowledge,  
 
Knowledge,  
 
Listen,
 
Listen,
Martial Lore
 
Move Silently,
 
 
Open Lock,  
 
Open Lock,  
Perform,
 
Psicraft,
 
 
Profession,  
 
Profession,  
Ride,
 
 
Search,  
 
Search,  
Sense Motive,
 
 
Sleight of Hand,  
 
Sleight of Hand,  
 
Speak Language,  
 
Speak Language,  
 
Spellcraft,  
 
Spellcraft,  
 
Spot,  
 
Spot,  
Survival,
+
Use Magic Device,
Swim,
 
Truespeak,
 
Tumble,
 
Use Magic Device,  
 
Use Psionic Device,
 
 
Use Rope}}
 
Use Rope}}
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the Artificer.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' Artificers are proficient with all simple weapons plus the hand crossbow and repeating crossbow. Artificers are proficient with light armor, but not with shields.
  
'''{{Anchor|Spells}}:''' <-Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
+
'''{{Anchor|Spells}}:''' Artificers cast arcane spells, which are drawn from the artificer spell list below. When you gain access to a new level of spells, you automatically know all the spells for that level on the artificer's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level.
 +
:To cast an artificer spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against an artificer's spells is 10 + the spell's level + the artificer's Int modifier. Like other spellcasters, an artificer can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table above. In addition, you receive bonus spells for a high Intelligence score.
 +
:An artificer need not prepare spells in advance. You can cast any spell you know at any time, assuming yo have not yet used up your spells per day for that spell level.
  
 
0&mdash;<-spells, spells, spells->
 
0&mdash;<-spells, spells, spells->
Line 209: Line 187:
 
9th&mdash;<-spells, spells, spells->
 
9th&mdash;<-spells, spells, spells->
  
{| class="zebra d20"
+
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
+
'''{{Anchor|Armored Mage}} {{Ex}}:''' Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. An artificer's limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure so long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 11th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 12th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 13th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 14th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 15th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 16th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 17th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 18th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 19th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 20th || — || — || — || — || — || — || — || — || — || —
 
|}
 
  
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
Line 271: Line 204:
 
<-... repeat as necessary.->
 
<-... repeat as necessary.->
  
====Ex-<-pluralized class name->====
 
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions.  If there are no behavior or alignment restrictions delete this section->.
 
 
====Epic <-class name->====
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
<div>{{Anchor|Table: The Epic <-class name->}}</div>
 
Hit Die: d<-Die size for Hit Die->
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class=
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
<-Lather, rinse...->
 
 
<-... repeat.->
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
{| class="zebra d20"
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
 
'''Feat:''' <-1st-level feat selection->.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-
 
| 10 || class="left" | <-not so common knowledge->.
 
|-
 
| 15 || class="left" | <-rare information->.
 
|-
 
| 20 || class="left" | <-very rare information->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
  
 
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
 
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>

Latest revision as of 07:39, 22 February 2011

Homebrew.png
Author: Karrius (talk)
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
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Discuss this article



Artificer[edit]

<-general description->.

Making a Artificer[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.


<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +0 <-any class features gained at this level-> 5 3
2nd +1 +0 +3 +0 <-any class features gained at this level-> 6 4
3rd +1 +1 +3 +1 <-any class features gained at this level-> 6 5
4th +2 +1 +4 +1 <-any class features gained at this level-> 6 6 3
5th +2 +1 +4 +1 <-any class features gained at this level-> 6 6 4
6th +3 +2 +5 +2 <-any class features gained at this level-> 6 6 5 3
7th +3 +2 +5 +2 <-any class features gained at this level-> 6 6 6 4
8th +4 +2 +6 +2 <-any class features gained at this level-> 6 6 6 5 3
9th +4 +3 +6 +3 <-any class features gained at this level-> 6 6 6 6 4
10th +5 +3 +7 +3 <-any class features gained at this level-> 6 6 6 6 5 3
11th +5 +3 +7 +3 <-any class features gained at this level-> 6 6 6 6 6 4
12th +6/+1 +4 +8 +4 <-any class features gained at this level-> 6 6 6 6 6 5 3
13th +6/+1 +4 +8 +4 <-any class features gained at this level-> 6 6 6 6 6 6 4
14th +7/+2 +4 +9 +4 <-any class features gained at this level-> 6 6 6 6 6 6 5 3
15th +7/+2 +5 +9 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 4
16th +8/+3 +5 +10 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +10 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +11 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +11 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +12 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Knowledge (Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Artificer.

Weapon and Armor Proficiency: Artificers are proficient with all simple weapons plus the hand crossbow and repeating crossbow. Artificers are proficient with light armor, but not with shields.

Spells: Artificers cast arcane spells, which are drawn from the artificer spell list below. When you gain access to a new level of spells, you automatically know all the spells for that level on the artificer's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level.

To cast an artificer spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against an artificer's spells is 10 + the spell's level + the artificer's Int modifier. Like other spellcasters, an artificer can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table above. In addition, you receive bonus spells for a high Intelligence score.
An artificer need not prepare spells in advance. You can cast any spell you know at any time, assuming yo have not yet used up your spells per day for that spell level.

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->


Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. An artificer's limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure so long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", or "(Sp)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->


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