User:Karrius/Sandbox

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Author: Karrius (talk)
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Artificer[edit]

<-general description->.

Making a Artificer[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.


<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +0 <-any class features gained at this level-> 5 3
2nd +1 +0 +3 +0 <-any class features gained at this level-> 6 4
3rd +1 +1 +3 +1 <-any class features gained at this level-> 6 5
4th +2 +1 +4 +1 <-any class features gained at this level-> 6 6 3
5th +2 +1 +4 +1 <-any class features gained at this level-> 6 6 4
6th +3 +2 +5 +2 <-any class features gained at this level-> 6 6 5 3
7th +3 +2 +5 +2 <-any class features gained at this level-> 6 6 6 4
8th +4 +2 +6 +2 <-any class features gained at this level-> 6 6 6 5 3
9th +4 +3 +6 +3 <-any class features gained at this level-> 6 6 6 6 4
10th +5 +3 +7 +3 <-any class features gained at this level-> 6 6 6 6 5 3
11th +5 +3 +7 +3 <-any class features gained at this level-> 6 6 6 6 6 4
12th +6/+1 +4 +8 +4 <-any class features gained at this level-> 6 6 6 6 6 5 3
13th +6/+1 +4 +8 +4 <-any class features gained at this level-> 6 6 6 6 6 6 4
14th +7/+2 +4 +9 +4 <-any class features gained at this level-> 6 6 6 6 6 6 5 3
15th +7/+2 +5 +9 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 4
16th +8/+3 +5 +10 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +10 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +11 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +11 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +12 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Knowledge (Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Artificer.

Weapon and Armor Proficiency: Artificers are proficient with all simple weapons plus the hand crossbow and repeating crossbow. Artificers are proficient with light armor, but not with shields.

Spells: Artificers cast arcane spells, which are drawn from the artificer spell list below. When you gain access to a new level of spells, you automatically know all the spells for that level on the artificer's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level.

To cast an artificer spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against an artificer's spells is 10 + the spell's level + the artificer's Int modifier. Like other spellcasters, an artificer can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table above. In addition, you receive bonus spells for a high Intelligence score.
An artificer need not prepare spells in advance. You can cast any spell you know at any time, assuming yo have not yet used up your spells per day for that spell level.

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->


Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. An artificer's limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure so long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", or "(Sp)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->


<nowiki>

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