Difference between revisions of "User talk:Ghostwheel/Glyph/Combat"

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(Grapple: new section)
m (Surgo moved page User talk:Big fat hairy balls/Glyph/Combat to User talk:Ghostwheel/Glyph/Combat without leaving a redirect: more puerile spam to clean up)
 
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Grapple:
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== Grapple ==
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"skill vs defense" is not a fair contest since trained skills have +4
 
"skill vs defense" is not a fair contest since trained skills have +4
  
== Delaying Initiative ==
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== Initiative ==
  
 
Why the strange delay rule?
 
Why the strange delay rule?
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What is the point of the refocus rule?
  
== Grapple ==
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== Falling ==
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2d6 per 10' means a character can die from only a 20' fall!
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:Which is totally plausible for a level 1 character who gets pushed off a building onto concrete.
  
"skill vs defense" is not a fair contest since trained skills have +4
+
::It's a fixed hp system, so it could plausibly kill anyone at any level. There is a scaling damage reduction setup here though, and that mitigates the damage somewhat, but at 1 per 2 levels it's a long time before you can take another 10 feet. There are abilities in the Acrobatics skill that allow you to fall forever available at a relatively low level, rituals, and likely utility abilities that do similar things, but for people lacking these things falls should probably be avoided. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  20:25, 2 July 2011 (UTC)

Latest revision as of 23:41, 24 May 2022

Grapple[edit]

"skill vs defense" is not a fair contest since trained skills have +4

Initiative[edit]

Why the strange delay rule? What is the point of the refocus rule?

Falling[edit]

2d6 per 10' means a character can die from only a 20' fall!

Which is totally plausible for a level 1 character who gets pushed off a building onto concrete.
It's a fixed hp system, so it could plausibly kill anyone at any level. There is a scaling damage reduction setup here though, and that mitigates the damage somewhat, but at 1 per 2 levels it's a long time before you can take another 10 feet. There are abilities in the Acrobatics skill that allow you to fall forever available at a relatively low level, rituals, and likely utility abilities that do similar things, but for people lacking these things falls should probably be avoided. - Tarkisflux Talk 20:25, 2 July 2011 (UTC)