Difference between revisions of "Rapid Throw (4e Power)"

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|author_name=Ashe
 
|author_name=Ashe
 
|date_created=17/09/2011
 
|date_created=17/09/2011
|status=in creation
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|status=Complete
 
}}
 
}}
  
 
<onlyinclude>{{4e Power
 
<onlyinclude>{{4e Power
|name=Rapid throw<!--The name of the power-->
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|name=Rapid throw
 
|class=Joker
 
|class=Joker
|type=Attack<!--The type of this power (Utility, Attack, etc.).-->
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|type=Attack
|level=11<!--The level of this power-->
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|level=11
|usage=Encounter<!--At-Will, Encounter, or Daily-->
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|usage=At-Will
|flavor=You see the opportunity for some extra throws<!--The flavor text for this power-->
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|flavor=You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life.
|keywords=<!--Keywords for this power, each one separated by ", ". -->
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|keywords=Martial, Weapon
|actiontype=<!--Immediate Reaction, Immediate Interrupt, etc.-->
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|actiontype=Immediate reaction
|trigger=<!--The trigger for the power. Delete if it isn't used.-->
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|trigger=You score a critical hit against an enemy and he/it dont die.
|range=<!--Ranged, Close Burst, Melee, etc.-->
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|range=Ranged
|rangemod=<!--The range in squares this attack has. Delete if this attack does not have a range.-->
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|rangemod=1/As much as i need to reach the triggering enemy.
|prerequisite=<!--Prerequisites to use this attack. Delete if it isn't used.-->
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|prerequisite=The joker must have at least 2 light projectiles.
|requirement=<!--Requirements to use this attack. Delete if it isn't used.-->
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|requirement=The joker can't be wielding any weapon that are not light projectiles.
|target=<!--Primary target for the power. Delete if it isn't used.-->
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|target=The triggering enemy.
|attack=<!--Attack stat against the primary target. Delete if it isn't used.-->
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|attack=Dex
|attackextra=
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|defense=AC.
|defense=<!--Defense stat for the primary target. Delete if it isn't used.-->
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|hit=2[w]+ dexterity modifier damage.
|hit=<!--What to do when the primary attack hits.-->
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|miss=half of the damage.
|miss=<!--What to do when the primary attack misses. Delete if it isn't used.-->
 
|secondarytarget=<!--Secondary target for the power. Delete if it isn't used.-->
 
|secondaryattack=<!--Attack stat against the secondary target. Delete if it isn't used.-->
 
|secondaryattackextra=
 
|secondarydefense=<!--Defense stat for the secondary target. Delete if it isn't used.-->
 
|secondaryhit=<!--What to do when the secondary attack hits.-->
 
|secondarymiss=<!--What to do when the secondary attack misses. Delete if it isn't used.-->
 
|tertiarytarget=<!--Tertiary target for the power. Delete if it isn't used.-->
 
|tertiaryattack=<!--Attack stat against the tertiary target. Delete if it isn't used.-->
 
|tertiaryattackextra=
 
|tertiarydefense=<!--Defense stat for the tertiary target. Delete if it isn't used.-->
 
|tertiaryhit=<!--What to do when the tertiary attack hits.-->
 
|tertiarymiss=<!--What to do when the tertiary attack misses. Delete if it isn't used.-->
 
|effect=<!--Effect for a Utility power. Delete if it isn't used.-->
 
|extra=<!--Any extra text you want to add. Delete if it isn't used.-->
 
|sustain=<!--How the power is sustained. Delete if it isn't used.-->
 
|sustainaction=<!--The action required to sustain the power. Delete if it isn't used.-->
 
|buildoption=
 
|buildinfo=
 
|special=<!--placing a number before the "=" controls the position-->
 
|weapon=<!--placing a number before the "=" controls the position-->
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  
  
 
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{{4e Powers Breadcrumb|<!--class name-->}}
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{{4e Powers Breadcrumb|Joker}}
  
 
[[Category:4e]]  
 
[[Category:4e]]  
 
[[Category:User]]  
 
[[Category:User]]  
 
[[Category:Power]]
 
[[Category:Power]]

Latest revision as of 00:59, 18 September 2011

Homebrew.png
Author: Ashe (talk)
Date Created: 17/09/2011
Status: Complete
Editing: Clarity edits only please
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Rapid throw
Joker Attack 11
You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life.
At-Will ✦ Martial, Weapon
"Immediate reaction" is not in the list (Minor Action, Move Action, Standard Action, Immediate Interrupt Action, Immediate Trigger Action, Minor, Move, Standard, Immediate Interrupt, Immediate Trigger, ...) of allowed values for the "Action Type" property.
Ranged 1/As much as i need to reach the triggering enemy.
Trigger: You score a critical hit against an enemy and he/it dont die.
Prerequisite: The joker must have at least 2 light projectiles.
Requirement: The joker can't be wielding any weapon that are not light projectiles.
Target: The triggering enemy.
Attack: Dex vs. AC.
Hit: 2[w]+ dexterity modifier damage.
Miss: half of the damage.



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AuthorAshe +
Identifier4e Power +
KeywordMartial + and Weapon +
Level11 +
RangeRanged1/As much as i need to reach the triggering enemy. +
RatingUndiscussed +
TitleRapid Throw +
TypeJoker Attack Power +
UsageAt-Will +