Difference between revisions of "Curse of Cacophonous Chorus (3.5e Spell)"

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Latest revision as of 02:09, 30 December 2018

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Author: Eiji-kun (talk)
Date Created: 6-28-15
Status: Undead Knave loses sanity points.
Editing: Clarity edits only please
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Curse of Cacophonous Chorus
Illusion (Figment) [Curse]
Level: Bard 2, Cleric 4, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One creature
Duration: Permanent
Saving Throw: Will partial
Spell Resistance: Yes

The lich groaned as the barking began again. No one else knew his pain, and he hadn't slept for days. Dogs. Why were there so many dogs...

You curse the target to be hounded by a loud annoying sound which is constantly behind them, such as barking dogs, sirens, air horns, and more. Only the target hears it, and it can never cause actual damage, but it is very disruptive to any act which requires concentration. The target takes a -20 penalty on Concentration checks and on Listen checks, and they suffer from a 15% chance any time they speak they mess up and are unable to hear their own thoughts due to the noise. This effects spells with verbal components.

Sleeping is also difficult. They must succeed on a DC 15 Concentration check whenever they go to sleep, or fail to obtain any benefits of rest and become fatigued (or exhausted if already fatigued). Forced sleep (such as through spells) gives a +10 bonus to your check.



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Eiji-kun's Homebrew (5654 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorCurse +
Identifier3.5e Spell +
LevelBard 2 +, Cleric 4 + and Sorcerer/Wizard 3 +
RangeTouch +
Rated Bybalmz +
RatingRating Pending +
SchoolIllusion +
SubschoolFigment +
SummaryYou curse the target to be hounded by a terrible noise almost 24/7. They simply cannot concentrate. +
TitleCurse of Cacophonous Chorus +