Difference between revisions of "Underground Ambush (3.5e Feat)"

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|author_name=Nari Mortem<!-- Insert your name here -->
 
|author_name=Nari Mortem<!-- Insert your name here -->
 
|date_created=27 Jan 2016<!-- Insert date here -->
 
|date_created=27 Jan 2016<!-- Insert date here -->
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|name=Underground Ambush<!-- Feat Name -->
 
|name=Underground Ambush<!-- Feat Name -->
 
|types=Racial<!-- Feat Types (Fighter, Metamagic, etc. Do not put "General" here.) -->
 
|types=Racial<!-- Feat Types (Fighter, Metamagic, etc. Do not put "General" here.) -->
|summary=<!-- A short summary of the feat -->
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|summary=The ability to dig and attack the enemy from underground.<!-- A short summary of the feat -->
|prereqs=[[Nerubian (3.5e Race)|Nerubian]], character level 4.<!-- All prerequisites, including feats -->
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|prereqs=Nerubian, character level 4<!-- All prerequisites, including feats -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Nerubians can tunnel through dirt, earth and other soft materials, but  they can’t do it through rock or other hard materials. The Nerubian can burrow 10 feet under as a full action and get [[SRD:Tremorsense|tremorsense]] 25 feet while it still is underground. Using this ability, Nerubian can’t be buried deeper than 10 feet and between the Nerubian and the nearest exit from the ground can’t be more than 10 feet. The Nerubian can leave the cover as a free action. While burrowed, starting his turn with the enemy located less than 25 feet closer to the Nerubian, he can spring from hiding and attack as if he didn't move this turn. Until the start of his next turn the Nerubian gets a +3 bonus to Armor Class, a +5 bonus on Reflex saving throws, and extra 2d6 points of damage whenever the Nerubian attacks an opponent that flank or an opponent denied its Dexterity bonus to Armor Class. This extra damage works like the rogue's sneak attack ability.
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|benefit=[[Nerubian (3.5e Race)|Nerubian]] can tunnel through dirt, earth and other soft materials, but  they can’t do it through rock or other hard materials. The Nerubian can burrow 10 feet under as a full action and get [[SRD:Tremorsense|tremorsense]] 25 feet while it still is underground. Using this ability, Nerubian can’t be buried deeper than 10 feet and between the Nerubian and the nearest exit from the ground can’t be more than 10 feet. The Nerubian can leave the cover as a free action. While burrowed, starting his turn with the enemy located less than 25 feet closer to the Nerubian, he can spring from hiding and attack as if he didn't move this turn. Until the start of his next turn the Nerubian gets a +3 bonus to Armor Class, a +5 bonus on Reflex saving throws, and extra 2d6 points of damage whenever the Nerubian attacks an opponent that flank or an opponent denied its Dexterity bonus to Armor Class. This extra damage works like the rogue's sneak attack ability.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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Latest revision as of 12:42, 28 January 2016

Homebrew.png
Author: Nari Mortem
Date Created: 27 Jan 2016
Status: complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Underground Ambush [Racial] Prerequisites: Nerubian, character level 4Benefit: Nerubian can tunnel through dirt, earth and other soft materials, but they can’t do it through rock or other hard materials. The Nerubian can burrow 10 feet under as a full action and get tremorsense 25 feet while it still is underground. Using this ability, Nerubian can’t be buried deeper than 10 feet and between the Nerubian and the nearest exit from the ground can’t be more than 10 feet. The Nerubian can leave the cover as a free action. While burrowed, starting his turn with the enemy located less than 25 feet closer to the Nerubian, he can spring from hiding and attack as if he didn't move this turn. Until the start of his next turn the Nerubian gets a +3 bonus to Armor Class, a +5 bonus on Reflex saving throws, and extra 2d6 points of damage whenever the Nerubian attacks an opponent that flank or an opponent denied its Dexterity bonus to Armor Class. This extra damage works like the rogue's sneak attack ability.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceModerate +
Identifier3.5e Feat +
PrerequisiteNerubian + and character level 4 +
RatingUndiscussed +
SummaryThe ability to dig and attack the enemy from underground. +
TitleUnderground Ambush +
TypeRacial +