Difference between revisions of "Eldritch Power (3.5e Feat)"
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{{author | {{author | ||
− | |author_name=Eiji | + | |author_name=Eiji-kun |
|date_created=02-15-09 | |date_created=02-15-09 | ||
|status=Complete | |status=Complete | ||
+ | |balance=Fighter | ||
}} | }} | ||
− | {{3.5e Feat | + | <onlyinclude>{{3.5e Feat |
|name=Eldritch Power | |name=Eldritch Power | ||
|types=General | |types=General | ||
|summary=Your power over eldritch magic manifests in additional power for your rays. | |summary=Your power over eldritch magic manifests in additional power for your rays. | ||
− | | | + | |prereqs=[[Eldritch Blood (3.5e Feat)|Eldritch Blood]] |
|benefit=Your eldritch blast ability upgrades every 2 effective warlock levels even past 11th level, where warlock progression normally proceeds to upgrade at every 3 levels. This allows you to have 10d6 blast at level 20th. In addition, any ray spells from other classes or abilities deal an additional 1d6 damage. Rays which deal ability damage, such as enervation, instead deal 1d6 negative energy damage. Rays which do not deal damage have no effect. | |benefit=Your eldritch blast ability upgrades every 2 effective warlock levels even past 11th level, where warlock progression normally proceeds to upgrade at every 3 levels. This allows you to have 10d6 blast at level 20th. In addition, any ray spells from other classes or abilities deal an additional 1d6 damage. Rays which deal ability damage, such as enervation, instead deal 1d6 negative energy damage. Rays which do not deal damage have no effect. | ||
|normal=Eldritch blast proceeds every 3 levels past 11th, to 9d6 at 20th. | |normal=Eldritch blast proceeds every 3 levels past 11th, to 9d6 at 20th. | ||
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− | {{3.5e Feats Breadcrumb}} | + | {{3.5e Feats Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
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Latest revision as of 00:08, 20 March 2015
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Eldritch Power [General]
Prerequisites: Eldritch BloodBenefit: Your eldritch blast ability upgrades every 2 effective warlock levels even past 11th level, where warlock progression normally proceeds to upgrade at every 3 levels. This allows you to have 10d6 blast at level 20th. In addition, any ray spells from other classes or abilities deal an additional 1d6 damage. Rays which deal ability damage, such as enervation, instead deal 1d6 negative energy damage. Rays which do not deal damage have no effect.
Normal: Eldritch blast proceeds every 3 levels past 11th, to 9d6 at 20th.
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