Difference between revisions of "Professional Butcher (3.5 Skill Trick)"

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|date_created= 9/3/2017
 
|date_created= 9/3/2017
 
|status= Complete
 
|status= Complete
|balance=Moderate
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|type=Mental
 
|type=Mental
 
|summary= Only a surgeon could sever that man's jugular vein with this spoon. Luckily, you're a surgeon.
 
|summary= Only a surgeon could sever that man's jugular vein with this spoon. Luckily, you're a surgeon.
|prereqs= [[Heal]] 8 Ranks, [[BAB]] +5 or 5 levels in Expert
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|prereqs= [[Heal]] 8 Ranks, [[BAB]] +5 or 5 levels in [[SRD:Expert|Expert]]
 
|fluff=
 
|fluff=
|benefit= Whenever you make a targeted strike, make a Heal check. Add 1/4 of the result of the check to your bonus to hit and damage. The hit bonus cap is reached when any penalties the strike gave become +4, and the damage bonus caps once the attack is dealing at least 1/4 of the target's max HP. In addition, deadly targeted strikes like decapitation still take a full round to wind up, but can be used the turn you wind them up rather than having to wait until your next turn. Nonlethal targeted strikes are also now standard actions if they weren't already.  
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|benefit= Whenever you make a [https://www.d20pfsrd.com/gamemastering/other-rules/called-shots/ Called Shot], you may activate this trick to make a Heal check. Add 1/4 of the result of the check''(rounded up)'' to your bonus to hit and damage. The hit bonus cap is reached when any penalties the strike gave become +4''(such as turning the -7 from using your second iterative attack in a full attack with the [https://www.d20pfsrd.com/feats/combat-feats/greater-called-shot/ Greater Called Shot] feat into a +4, raising it by a total of 11)'', and the damage bonus caps once the attack deals enough damage to qualify for a Debilitating Blow. In addition, [https://www.d20pfsrd.com/gamemastering/other-rules/called-shots/ Called Shots] made this way need only deal a ''quarter'' the target's hit points to qualify as a Debilitating Blow, and do not need to deal 50 damage or more.  
|example= A Cleric is locked in mortal combat while his allies are busy with other foes. He's fighting a Duelist who specializes in Dual Wielding, so he figures that, as not to risk them just picking their weapon back up, he'll disarm them in a more literal sense. He goes for a targeted strike to the elbow with a -2 to hit, but sharply remembers the Duelist's level implies many hit dice, likely placing him just outside taking 1/4 of his HP in damage from one of the Cleric's strikes. So he puts his medical knowledge to good use, and makes a [[Heal]] check of 30. His targeting now offers him +4 to hit, and 8 bonus damage. He narrowly reaches the target's threshold of 3/4 HP by 1 damage, making the bonus damage 7 instead of 8. The target then fails their Fortitude save as their arm separates from their body, and the Cleric silently celebrates.  
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|special= If this effect proves a bit too potent in your games, a recommended adjustment would be that for either some kinds of Called Shots(such as the Heart), or ''all'' Called Shots, dealing a quarter of the enemy's HP merely upgrades the result: a Normal to a Crticial, and a Critical to a Debilitating Blow.
|normal= Your attempts at targeted strikes take longer, and are harder to hit with than normal attacks.  
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Of course, it goes without saying, but this trick is useless in a game without Pathfinder's [https://www.d20pfsrd.com/gamemastering/other-rules/called-shots/ Called Shot] mechanics.  
 
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Latest revision as of 18:28, 6 October 2024


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Author: SecondDeath777 (talk)
Date Created: 9/3/2017
Status: Complete
Editing: Clarity edits only please
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ArticleUndiscussed.png
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Professional Butcher (Mental) Prerequisites: Heal 8 Ranks, BAB +5 or 5 levels in ExpertBenefit: Whenever you make a Called Shot, you may activate this trick to make a Heal check. Add 1/4 of the result of the check(rounded up) to your bonus to hit and damage. The hit bonus cap is reached when any penalties the strike gave become +4(such as turning the -7 from using your second iterative attack in a full attack with the Greater Called Shot feat into a +4, raising it by a total of 11), and the damage bonus caps once the attack deals enough damage to qualify for a Debilitating Blow. In addition, Called Shots made this way need only deal a quarter the target's hit points to qualify as a Debilitating Blow, and do not need to deal 50 damage or more. Special: If this effect proves a bit too potent in your games, a recommended adjustment would be that for either some kinds of Called Shots(such as the Heart), or all Called Shots, dealing a quarter of the enemy's HP merely upgrades the result: a Normal to a Crticial, and a Critical to a Debilitating Blow.

Of course, it goes without saying, but this trick is useless in a game without Pathfinder's Called Shot mechanics.



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Article BalanceHigh +
AuthorSecondDeath777 +
Identifier3.5 Skill Trick +
PrerequisiteHeal 8 Ranks + and BAB +5 or 5 levels in Expert +
RatingUndiscussed +
SummaryOnly a surgeon could sever that man's jugular vein with this spoon. Luckily, you're a surgeon. +
TitleProfessional Butcher +
TypeMental +