Difference between revisions of "User talk:Ghostwheel/Glyph/Combat"
From Dungeons and Dragons Wiki
m (Gataneka Future moved page User talk:Ghostwheel/Glyph/Combat to User talk:Big fat hairy balls/Glyph/Combat without leaving a redirect) |
m (Surgo moved page User talk:Big fat hairy balls/Glyph/Combat to User talk:Ghostwheel/Glyph/Combat without leaving a redirect: more puerile spam to clean up) |
(One intermediate revision by one other user not shown) | |
(No difference)
|
Latest revision as of 23:41, 24 May 2022
Grapple[edit]
"skill vs defense" is not a fair contest since trained skills have +4
Initiative[edit]
Why the strange delay rule? What is the point of the refocus rule?
Falling[edit]
2d6 per 10' means a character can die from only a 20' fall!
- Which is totally plausible for a level 1 character who gets pushed off a building onto concrete.
- It's a fixed hp system, so it could plausibly kill anyone at any level. There is a scaling damage reduction setup here though, and that mitigates the damage somewhat, but at 1 per 2 levels it's a long time before you can take another 10 feet. There are abilities in the Acrobatics skill that allow you to fall forever available at a relatively low level, rituals, and likely utility abilities that do similar things, but for people lacking these things falls should probably be avoided. - Tarkisflux Talk 20:25, 2 July 2011 (UTC)