Difference between revisions of "Druid (One)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Ability Score Improvement)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Onepointer|UA 2023 Player's Handbook Playtest 6|playtest=true|ua=true|noncanon=true}}{{tocright}}
+
{{edition|Druid}}
<span style="font-size:1.5em;">'''Druid'''</span> {{onelc|Class}} <ref name="ua23phpt6" /><br />
+
{{Onepointer|UA 2023 Player's Handbook Playtest 8|playtest=true|ua=true|noncanon=true}}<br clear="right" />
'''Class Group:''' {{One|Priest}}<br />
 
'''Primary Abiliy:''' {{One|Wisdom}}
 
 
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
 
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
__TOC__<br clear="right" />
+
{{tocright}}<br clear="right" />
 
+
<div style="font-size: 0.9em; background:Ivory; border:solid 1px goldenrod; border-radius: 0.5em;">
<div style="font-size: 0.9em; background: ivory; border:solid 1px goldenrod; border-radius: 0.5em;">
 
 
===Design Notes: Druid Updates===
 
===Design Notes: Druid Updates===
 
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class since its last playtest version:
 
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class since its last playtest version:
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
+
<div class="mw-collapsible <!--mw-collapsed-->" id="mw-customcollapsible-myDivision-dnotes">
* Channel Nature has been cut in favor of restoring {{iplink|Wild Shape}} at 2nd level.
+
* {{iplink|Wild Shape}} now allows the Druid to know more Beast forms, and it gives Temporary Hit Points to the Druid. In addition, the Beast form no longer retains the Druid's species traits.
* {{iplink|Druidic}} now also makes sure you always have Speak with Animals prepared.
 
* {{iplink|Primal Order}} is a new 1st-level feature, which lets you improve your armor and weapon proficiencies or your spellcasting.
 
* {{iplink|Wild Shape}} has returned to 2nd level. The feature has returned to using Beast stat blocks and has new rules for how you interact with those stat blocks. In addition, using Wild Shape is now a Bonus Action for all Druids, and Swim Speeds are available from the beginning.
 
* {{iplink|Spellcasting}} has one noteworthy change: spell preparation is no longer tied to the level of your spell slots.
 
* {{iplink|Wild Resurgence}} has moved from 15th level to 5th level and has been redesigned. The new feature answers the desire to have more flexibility between using Wild Shape and spells.
 
* {{iplink|Elemental Fury}} is a new 7th-level feature, allowing the Druid to increase the effectiveness of their cantrips or their attacks with weapons and Wild Shape.
 
* {{iplink|Commune with Nature}} is a new 9th-level feature.
 
* {{iplink|Improved Elemental Fury}} is a new 15th-level feature, improving whatever option the Druid chose for Elemental Fury.
 
* {{iplink|Archdruid}} now includes the ability to turn unexpended uses of Wild Shape into a spell slot. It’s also returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression).
 
 
</div><!--collapse-->
 
</div><!--collapse-->
 
</div><!--shade-->
 
</div><!--shade-->
</div><!--sidebar--><br clear="right" />
+
</div><!--sidebar-->
 +
<span style="font-size:1.5em;">'''Druid'''</span> {{onelc|Class}} <ref name="ua23phpt8" /><br />
 +
'''Class Group:''' {{One|Priest}}<br />
 +
'''Primary Abiliy:''' {{One|Wisdom}}
 +
 
 
'''Unofficial Description:''' This class taps into the {{One|Primal}} power of nature to perform magic.<br clear="right" />
 
'''Unofficial Description:''' This class taps into the {{One|Primal}} power of nature to perform magic.<br clear="right" />
  
Line 31: Line 23:
 
|extrac=Prepared<br />Spells
 
|extrac=Prepared<br />Spells
 
|spells=1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
 
|spells=1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
|refs=<ref name="ua23phpt6" />
+
|refs=<ref name="ua23phpt8" />
  
 
|feature1={{iplink|Druidic}}, {{iplink|Primal Order}}, {{iplink|Spellcasting}}
 
|feature1={{iplink|Druidic}}, {{iplink|Primal Order}}, {{iplink|Spellcasting}}
Line 157: Line 149:
 
|name=Druid
 
|name=Druid
 
|sorttext=
 
|sorttext=
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
+
|refs=<ref name="ua23phpt8">{{Cite Pub|UA 2023 Player's Handbook Playtest 8}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
 
|pointer=true
 
|pointer=true
 
|class_group=Priests
 
|class_group=Priests
Line 170: Line 162:
 
|armor={{One|Light Armor}}, {{One|Shield}}s
 
|armor={{One|Light Armor}}, {{One|Shield}}s
 
|equipmentcost=50
 
|equipmentcost=50
|equipment={{One|Druidic Focus}} ({{One|Quarterstaff}}), {{One|Explorer's Pack}}, {{One|Hervalism Kit}}, {{One|Leather Armor}}, {{One|Shield}}, {{One|Sickle}}, 9 {{One|GP}}
+
|equipment={{One|Druidic Focus}} ({{One|Quarterstaff}}), {{One|Explorer's Pack}}, {{One|Herbalism Kit}}, {{One|Leather Armor}}, {{One|Shield}}, {{One|Sickle}}, 9 {{One|GP}}
 
|mc_ability=1+ Wisdom
 
|mc_ability=1+ Wisdom
 
|mc_profs=
 
|mc_profs=
Line 193: Line 185:
 
===Spellcasting===
 
===Spellcasting===
 
{{alsosee-sect|Druid (One)/Spell}}'''1st level'''<br />
 
{{alsosee-sect|Druid (One)/Spell}}'''1st level'''<br />
'''Summary:''' You can cast {{One|Primal}} {{onelc|Spell}}s.
+
'''Summary:''' You can cast Druid {{onelc|Spell}}s.
* '''{{anchor|Cantrips}}.''' Know 2 Primal {{onecl|Cantrip}}s (more as you gain levels)
+
* '''{{anchor|Cantrips}}.''' Know 2 Druid {{onelc|Cantrip}}s (more as you gain levels)
 
* '''{{anchor|Spell Slots}}.''' See Druid table for number and level of {{onelc|Spell Slot}}s.
 
* '''{{anchor|Spell Slots}}.''' See Druid table for number and level of {{onelc|Spell Slot}}s.
 
* '''{{anchor|Prepared Spells}} of 1st+ Level.''' See Druid table for number of spells you have prepared each day. (increases with Druid level). Other features may grant extra prepared spells that don't count against this limit.
 
* '''{{anchor|Prepared Spells}} of 1st+ Level.''' See Druid table for number of spells you have prepared each day. (increases with Druid level). Other features may grant extra prepared spells that don't count against this limit.
Line 206: Line 198:
  
 
===Wild Shape===
 
===Wild Shape===
{{alsosee-sect|Druid (One)/Beast Shape}}'''2nd Level'''<br />
+
{{alsosee-sect|Druid (One)/Beast Shape}}'''2nd Level'''<br clear="right" />
'''Summary:''' Use a {{one|Bonus Action}} to take on a {{One|Druid/Beast Shape}} for a number of hours. The shapes you know is shown on the Beast Shapes table (as well as restrictions - number, CR, flight). The number of times you can use this is shown on the Druid Overview table (increases with Druid levels).
+
<div style="display:block; float:right; max-width:30svw; font-size: 0.9em; background: Ivory; border:solid 1px goldenrod; border-radius: 0.5em;">
 +
===Design Notes: Wild Shape Forms===
 +
The creature statistics section of the 2024 ''Player's Handbook'' will include more Beast options than the 2014 book contains.
 +
</div>
 +
'''Summary:''' Use a {{one|Bonus Action}} to take on a {{One|Druid/Beast Shape}} for a number of hours. The shapes you know 2 + ½ Druid level (round up). The number of times you can use this is shown on the Druid Overview table (increases with Druid levels).
  
 
{|class="zebra small"
 
{|class="zebra small"
Line 221: Line 217:
 
|4th || 4 || 1/2 || No  
 
|4th || 4 || 1/2 || No  
 
|-
 
|-
|8th || 5 || 1 || Yes
+
|8th || 6 || 1 || Yes
 
|}  
 
|}  
  
 
'''{{anchor|Rules While Transformed}}.''' You retain your personality, memories, and ability to speak. Additional rules apply:  
 
'''{{anchor|Rules While Transformed}}.''' You retain your personality, memories, and ability to speak. Additional rules apply:  
* '''{{anchor|Game Statistics}}.''' Keep {{One|Hit Point}}s; {{One|Hit Dice}}; Intelligence, Wisdom, and {{One|Charisma}} scores; class features; species traits; {{onelc|Language}}s; {{Onelc|Feat}}s; {{onelc|Skill}} and {{onelc|Saving Throw}}s (may gain additional from form). If beast form's {{onelc|Proficiency Bonus}} is better, use it. Do '''not''' gain {{One|Legendary Action|legendary}} or {{onelc|Lair Action}}s.
+
* '''{{anchor|Game Statistics}}.''' Keep {{One|Hit Point}}s; {{One|Hit Dice}}; Intelligence, Wisdom, and {{One|Charisma}} scores; class features; {{onelc|Language}}s; {{Onelc|Feat}}s; {{onelc|Skill}} and {{onelc|Saving Throw}}s (may gain additional from form). If beast form's {{onelc|Proficiency Bonus}} is better, use it. Do '''not''' gain {{One|Legendary Action|legendary}} or {{onelc|Lair Action}}s.
* '''No Spellcasting.'''  
+
* '''Temporary Hit Points.''' Gain {{One|Temporary Hit Point}}s{{5ertthpds}} based on your Druid level.
 +
* '''No Spellcasting.''' (also see {{iplink|Beast Spells}})
 
* '''Objects.''' Your {{onelc|Equipment}} falls to the ground in your space, merges into your new form, or is worn by it. {{SRD5|GM}} determines if the form can manipulate an object.
 
* '''Objects.''' Your {{onelc|Equipment}} falls to the ground in your space, merges into your new form, or is worn by it. {{SRD5|GM}} determines if the form can manipulate an object.
  
Line 237: Line 234:
 
===Ability Score Improvement===
 
===Ability Score Improvement===
 
'''4th, 8th, 12th, 16th, and 19th Level'''<br />
 
'''4th, 8th, 12th, 16th, and 19th Level'''<br />
You gain the {{One|Ability Score Improvement}} Feat or another Feat of your choice for which you qualify.<ref name="ua23phpt6" />
+
{{refstart}}You gain the {{One|Ability Score Improvement}} Feat or another Feat of your choice for which you qualify.
  
 
===Wild Resurgence===
 
===Wild Resurgence===
Line 246: Line 243:
 
'''7th Level'''<br />
 
'''7th Level'''<br />
 
'''Summary:''' Choose one option:
 
'''Summary:''' Choose one option:
* '''{{anchor|Potent Spellcasting}}.''' Buff Primal cantrip damage.  
+
* '''{{anchor|Potent Spellcasting}}.''' Buff Druid cantrip damage.  
 
* '''{{anchor|Primal Strike}}.''' Once per {{onelc|Turn}} buff weapon or beast form's attack with {{One|Cold}}, {{One|Fire}}, {{One|Lightning}}, or {{One|Thunder}} damage.
 
* '''{{anchor|Primal Strike}}.''' Once per {{onelc|Turn}} buff weapon or beast form's attack with {{One|Cold}}, {{One|Fire}}, {{One|Lightning}}, or {{One|Thunder}} damage.
  
Line 259: Line 256:
 
===Beast Spells===
 
===Beast Spells===
 
'''18th Level'''<br />
 
'''18th Level'''<br />
'''Summary:''' May cast spells in {{One|Beast Form}} (with some restrictions).
+
'''Summary:''' May cast spells while using {{iplink|Wild Shape}} (with some restrictions).
  
 
===Archdruid===
 
===Archdruid===
Line 267: Line 264:
 
* '''{{anchor|Nature Magician}}.''' Convert uses of Wild Shape into a spell slot.
 
* '''{{anchor|Nature Magician}}.''' Convert uses of Wild Shape into a spell slot.
 
* '''{{anchor|Longevity}}.''' You age more slowly.
 
* '''{{anchor|Longevity}}.''' You age more slowly.
 
</div><!--gi-main-->
 
<div class="source">
 
  
 
==Sources and Notes==
 
==Sources and Notes==
 
<references />
 
<references />
 +
{{OneDnD Playtest}}
 
{{One Footer|Class}}
 
{{One Footer|Class}}
{{OneDnD Playtest}}
 
 
[[Category:One Classes]]
 
[[Category:One Classes]]
 
[[Category:DnD Druids|One]]
 
[[Category:DnD Druids|One]]

Latest revision as of 22:50, 14 December 2023

Disambiguation.png
Druid exists in other D&D editions see:

Druid (disambiguation).

 One D&D Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.


Noncanon


Design Notes: Druid Updates[edit]

 + Here are the main updates in this class since its last playtest version:

  • Wild Shape now allows the Druid to know more Beast forms, and it gives Temporary Hit Points to the Druid. In addition, the Beast form no longer retains the Druid's species traits.

Druid class [1]
Class Group: Priest
Primary Abiliy: Wisdom

Unofficial Description: This class taps into the Primal power of nature to perform magic.

The Druid [1]
Level Proficiency
Bonus
Class Features Wild
Shape
Cantrips Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Druidic, Primal Order, Spellcasting 2 4 2
2nd +2 Wild Companion, Wild Shape 2 2 5 3
3rd +2 Druid Subclass 2 2 6 4 2
4th +2 Ability Score Improvement 2 3 7 4 3
5th +3 Wild Resurgence 2 3 9 4 3 2
6th +3 Subclass Feature 3 3 10 4 3 3
7th +3 Elemental Fury 3 3 11 4 3 3 1
8th +3 Ability Score Improvement 3 3 12 4 3 3 2
9th +4 Commune with Nature 3 3 14 4 3 3 3 1
10th +4 Subclass Feature 3 4 15 4 3 3 3 2
11th +4 3 4 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 3 4 16 4 3 3 3 2 1
13th +5 3 4 17 4 3 3 3 2 1 1
14th +5 Subclass Feature 3 4 17 4 3 3 3 2 1 1
15th +5 Improved Elemental Fury 3 4 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1
17th +6 4 4 19 4 3 3 3 2 1 1 1 1
18th +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 4 21 4 3 3 3 3 2 1 1 1
20th +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1


Creating a Druid[edit]

[1] Class Group: Priests
Primary Ability: Wisdom
To create a Druid, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Druid” section.

Then look at the Druid table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Druid Class Features” section.

Hit Points[edit]

Hit Dice: 1d8 per Druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies[edit]

Saving Throws: Intelligence, Wisdom.
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival).
Weapons: Simple Weapons
Tools: Herbalism Kit

Armor Training[edit]

Light Armor, Shields

Starting Equipment[edit]

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 50 GP on equipment of your choice. Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, Leather Armor, Shield, Sickle, 9 GP

Multiclassing and the Druid[edit]

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Druid as one of your Classes.
  Ability Score Minimum. 1+ Wisdom
  Proficiencies.
  Armor Training. Light Armor and Shields.
  Spell Slots. Add all your Druid levels



Druid Class Features[edit]

Druidic[edit]

1st level
Summary: Gain the Druidic secret language. Always have Speak with Animals prepared.

Primal Order[edit]

1st level
Summary: You choose an order:

Spellcasting[edit]

Also see: Druid (One)/Spell

1st level
Summary: You can cast Druid spells.

  • Cantrips. Know 2 Druid cantrips (more as you gain levels)
  • Spell Slots. See Druid table for number and level of spell slots.
  • Prepared Spells of 1st+ Level. See Druid table for number of spells you have prepared each day. (increases with Druid level). Other features may grant extra prepared spells that don't count against this limit.
  • Changing Your Prepared Spells. After a Long Rest you may change which spells are prepared. Changes take 1 minute per spell level.
  • Spellcasting Ability. Wisdom.
  • Spellcasting Focus. Druidic Focus.

Wild Companion[edit]

2nd Level
Summary: Using a Magic action and expending either a Wild Shape use or a spell slot, you cast Find Familiar without material components. The companion if a Fey and lasts until you finish a Long Rest.

Wild Shape[edit]

Also see: Druid (One)/Beast Shape

2nd Level

Design Notes: Wild Shape Forms[edit]

The creature statistics section of the 2024 Player's Handbook will include more Beast options than the 2014 book contains.

Summary: Use a Bonus Action to take on a Druid/Beast Shape for a number of hours. The shapes you know 2 + ½ Druid level (round up). The number of times you can use this is shown on the Druid Overview table (increases with Druid levels).

Beast Shapes [2] 
Druid Level Known Forms Max CR Fly Speed
2nd 3 1/4 No
4th 4 1/2 No
8th 6 1 Yes

Rules While Transformed. You retain your personality, memories, and ability to speak. Additional rules apply:

Druid Subclass[edit]

3rd Level (features at 3rd, 6th, 10th, 14th)
Summary: You gain a Druid subclass

List of Druid Subclasses[edit]

3 official and unofficial Druid subclasses.

SubclassSummaryCanonSource
Circle of the LandThis druid subclass focuses on harmony with the land.falseUA 2023 Player's Handbook Playtest 6, "Varied"
Circle of the MoonThis druid subclass draws on the power of the moon. This grants enhancement to Wild Shape and bestows other abilities.false"Varied", UA 2023 Player's Handbook Playtest 8
Circle of the SeaThis druid subclass draws on the power of the sea and storms.falseUA 2023 Player's Handbook Playtest 6, "Varied"

Ability Score Improvement[edit]

4th, 8th, 12th, 16th, and 19th Level
Template:RefstartYou gain the Ability Score Improvement Feat or another Feat of your choice for which you qualify.

Wild Resurgence[edit]

5th Level
Summary: When out of Wild Shape uses, you can spend a spell slot to gain 1 use. Also, once per day, may expend a Wild Shape use to create a 1st-level spell slot.

Elemental Fury[edit]

7th Level
Summary: Choose one option:

  • Potent Spellcasting. Buff Druid cantrip damage.
  • Primal Strike. Once per turn buff weapon or beast form's attack with Cold, Fire, Lightning, or Thunder damage.

Commune with Nature[edit]

9th Level
Summary: Always have Commune with Nature prepared.

Improved Elemental Fury[edit]

15th Level
Summary: Buff Elemental Fury

Beast Spells[edit]

18th Level
Summary: May cast spells while using Wild Shape (with some restrictions).

Archdruid[edit]

20th Level
Summary: Grants the following:

  • Evergreen Wild Shape. Gain use of Wild Shape if you have not left at the start of a fight.
  • Nature Magician. Convert uses of Wild Shape into a spell slot.
  • Longevity. You age more slowly.

Sources and Notes[edit]

  1. 1.0 1.1 1.2 WotC RPG Team (27 November 2023). UA 2023 Player's Handbook Playtest 8. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Cite error: Invalid <ref> tag; no text was provided for refs named ua23phpt6
  3. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - James Wyatt, Jeremy Crawford (20 November 2018). Guildmasters' Guide to Ravnica. (5e 2014) Wizards of the Coast. ISBN 0786966599. p. 27.; Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider (14 January 2020). UA 2020 Subclasses Part 1. (5e 2014) Wizards of the Coast. ; Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider (24 February 2020). UA 2020 Subclasses Part 3. (5e 2014) Wizards of the Coast. .
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DClass

Facts about "Druid (One)"
Armor TypeLight Armor, Shields +
AuthorUA 2023 Player's Handbook Playtest 6 + and "Varied" +
Canonfalse + and true +
Class AbilityWisdom +
Class GroupPriests +
EquipmentDruidic Focus ([[QSickle, 9 GP +
Equipment Cost50 +
FeaturesIntelligence, Wisdom + and Druidic, Primal Order, Spellcasting, Wild Companion, Wild Shape, Druid Subclass, Ability Score Improvement, Wild Resurgence, Elemental Fury, Commune with Nature, Improved Elemental Fury, Beast Spells, Archdruid +
Hit Dice1d8 +
Is Classtrue +
Length20 +
MC Ability1+ Wisdom +
MC ArmorLight Armor and Shields. +
MC Spell SlotsAdd all your Druid levels +
NameDruid +
OneDnD Playtesttrue +
PublicationUA 2023 Player's Handbook Playtest 6 + and "Varied" +
SaveIntelligence, Wisdom +
SkillArcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival) +
SortTextDruid One +
SummaryThis class taps into the Primal power of nature to perform magic. +
ToolsHerbalism Kit +
Unearthed Arcanatrue +
WeaponSimple Weapons +