Difference between revisions of "SRD:Lantern Archon"

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=LANTERN ARCHON=
 
=LANTERN ARCHON=
  
{{Creature Table
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{{3.5e Monster Classic
 
|style=
 
|style=
|size=Small |type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Archon Subtype|Archon]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Good Subtype|Good]], [[SRD:Lawful Subtype|Lawful]]
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|size=Small |type=Outsider |subtypes=Archon, Extraplanar, Good, Lawful
 
|hd=1d8 |hp=4
 
|hd=1d8 |hp=4
 
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Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their [[SRD:Destruction|destruction]] can extinguish the glow, though they can try to hide it.
 
Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their [[SRD:Destruction|destruction]] can extinguish the glow, though they can try to hide it.
  
===COMBAT===
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===Combat===
  
 
A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.
 
A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.
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'''Light Ray ([[SRD:Ex|Ex]]):''' A lantern archon’s light rays have a range of 30 feet. This attack overcomes [[SRD:Damage Reduction|damage reduction]] of any type.
 
'''Light Ray ([[SRD:Ex|Ex]]):''' A lantern archon’s light rays have a range of 30 feet. This attack overcomes [[SRD:Damage Reduction|damage reduction]] of any type.
  
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]''' At will—'[[SRD:Aid|aid]] [[SRD:Detect Evil|detect evil]], [[SRD:Continual Flame|continual flame]].'' [[SRD:Caster Level|Caster level]] 3rd.
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'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]''' At will—''[[SRD:Aid|aid]], [[SRD:Detect Evil|detect evil]], [[SRD:Continual Flame|continual flame]].'' [[SRD:Caster Level|Caster level]] 3rd.
  
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[[Category:Archon Subtype|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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[[Category:SRD]]
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[[Category:Monster]]  
 
[[Category:Celestial|{{BASEPAGENAME}}]]
 
[[Category:Celestial|{{BASEPAGENAME}}]]
[[Category:CR2|{{BASEPAGENAME}}]]
 
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Good Alignment|{{BASEPAGENAME}}]]
 
[[Category:Good Subtype|{{BASEPAGENAME}}]]
 
[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
 
[[Category:Lawful Subtype|{{BASEPAGENAME}}]]
 
[[Category:Outsider Type|{{BASEPAGENAME}}]]
 
[[Category:Small Size|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 
 
[[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]]
 
[[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]]
 
[[Category:Good-Aligned Plane|{{BASEPAGENAME}}]]
 
[[Category:Good-Aligned Plane|{{BASEPAGENAME}}]]

Latest revision as of 18:00, 3 March 2014

This material is published under the OGL

LANTERN ARCHON[edit]

Size/Type: Small Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 1d8 (4 hp)
Initiative: +4
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Base Attack/Grapple: +1/–8
Attack: Light ray +2 ranged touch (1d6)
Full Attack: 2 light rays +2 ranged touch (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues
Saves: Fort +2 (+6 against poison), Ref +2, Will +2
Abilities: Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10
Skills: Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4
Feats: Improved Initiative
Environment: A lawful good-aligned plane
Organization: Solitary, pair, or squad (3–5)
Challenge Rating: 2
Treasure: None
Alignment: Always lawful good
Advancement: 2–4 HD (Small)
Level Adjustment:

Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.

Combat[edit]

A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.

Aura of Menace (Su): Will DC 12 negates.

Light Ray (Ex): A lantern archon’s light rays have a range of 30 feet. This attack overcomes damage reduction of any type.

Spell-Like Abilities At will—aid, detect evil, continual flame. Caster level 3rd.



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Facts about "Lantern Archon"
TitleLantern Archon +