Difference between revisions of "Arson Step (3.5e Maneuver)"
m (Testing cross-discipline maneuvers.) |
m |
||
Line 7: | Line 7: | ||
<onlyinclude>{{3.5e Maneuver | <onlyinclude>{{3.5e Maneuver | ||
|name=Arson Step | |name=Arson Step | ||
− | |discipline=Desert Wind | + | |discipline=Desert Wind |
|type=Rush | |type=Rush | ||
|desc=Fire | |desc=Fire |
Revision as of 18:12, 3 April 2011
| |||||||||
| |||||||||
Rate this article Discuss this article |
Desert Wind (Rush) [Fire] | |
Level: | 1 |
---|---|
Prerequisite: | One Desert Wind Maneuver, One Domestic Tarrasque Maneuver |
Initiation Action: | 1 move action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous and 1 round |
Saving Throw: | None |
The wooden boards beneath your feet catch on fire.
Move up to your speed. Any unattended flammable object you pass within 5' of catches on fire, and any unattended mundane metal or stone object melts. If you were currently on fire, you stop being on fire.
Until the end of your next turn, you cannot catch on fire, do not take damage from burning objects, and may walk on molten metal or lava as though it were ordinary ground.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Domestic Tarrasque