Difference between revisions of "User:Techpriest88/Canvas2"

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(Blacklight Powers: Added a couple class features)
(project abandoned again. back to Infested.)
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{{Author
 
{{Author
 
|author_name=Techpriest88
 
|author_name=Techpriest88
|date_created=10/26/11
+
|date_created=12/17/11
 
|status=In progress.
 
|status=In progress.
 
|editing=Please suggest on talk page.
 
|editing=Please suggest on talk page.
 
}}
 
}}
  
<noinclude>{{4e Class Semantic
+
==Infested Human==
|role=<!--Defender/Striker/Leader/Controller-->
+
{{4e Creature Top
|description=<--One or two sentence description of class (shows up on the nav pages)-->
+
|name=Infested Human
}}</noinclude>
+
|level=8
 +
|role=Soldier
 +
|size=Medium
 +
|origin=aberrant
 +
|type=humanoid
 +
|keywords=zerg
 +
|xp=
 +
|initiative=+
 +
|senses=Perception +, darkvision
 +
|hp=
 +
|bloodied=
 +
|ac=
 +
|fortitude=
 +
|reflex=
 +
|will=
 +
|immune/resist/vulnerable=
 +
|savingthrows=
 +
|speed=6
 +
|actionpoints=
 +
}}
 +
{{4e Creature Bar MM3|title=Traits}}
 +
{{4e Creature Power
 +
|name=
 +
|effect=
 +
}}
 +
{{4e Creature Bar MM3|action=Standard}}
 +
{{4e Creature Power MM3
 +
|type={{BM}}
 +
|name=Slam
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage.
 +
}}
 +
{{4e Creature Bar MM3|action=Move}}
 +
{{4e Creature Power MM3
 +
|name=Burrow
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Effect:'' The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
 +
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 +
{{4e Creature Power
 +
|name=Rebirth into the Swarm
 +
|effect=''Trigger:'' The infested human is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested human make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
 +
}}
 +
{{4e Creature Bottom MM3
 +
|skills=None.
 +
|feats=
 +
|strength=
 +
|strbonus=+
 +
|dexterity=
 +
|dexbonus=+
 +
|wisdom=
 +
|wisbonus=+
 +
|constitution=
 +
|conbonus=+
 +
|intelligence=
 +
|intbonus=+
 +
|charisma=
 +
|chabonus=+
 +
|alignment=Unaligned
 +
|languages=--
 +
}}
 +
===Infested Human Tactics===
  
==Blacklight==
 
<center>
 
{{quote|''I saw what he saw. I know what he knew. His memories are my memories.''|ZEUS, the original blacklight.}}
 
</center>
 
  
===Class Traits===
 
  
{{4e Class Traits
+
==Infested Hill Giant==
|role=Skirmisher
+
{{4e Creature Top
|power_source=Aberrant
+
|name=Infested Hill Giant
|abilities=Constitution, Dexterity, Strength
+
|level=16
|armor=Cloth.
+
|role=
|weapons=Blacklight unarmed strike, simple ranged, military ranged
+
|size=Large
|implements=<!--implements-->
+
|origin=aberrant
|defense=+2 Fortitude, +1 Reflex
+
|type=humanoid
|level_1_hp=12 + Constitution score
+
|keywords=zerg
|hp_per_level=5
+
|xp=
|healing_per_day=7 + Constitution modifier
+
|initiative=+
|auto_skills=Athletics
+
|senses=Perception +, darkvision
|#_of_skills=four
+
|hp=
|skills=Acrobatics (Dex), Athletcis (Str), Bluff (Cha), Endurance (Con), History (Int), Intimidate (Cha), Insight (Wis), Perception (Wis), Streetwise (Int)
+
|bloodied=
|builds=<!--two build options-->
+
|ac=
|features=Inhuman Athletics, Living Weapon, Implement
+
|fortitude=
 +
|reflex=
 +
|will=
 +
|immune/resist/vulnerable=
 +
|savingthrows=
 +
|speed=6
 +
|actionpoints=
 +
}}
 +
{{4e Creature Bar MM3|title=Traits}}
 +
{{4e Creature Power
 +
|name=
 +
|effect=
 +
}}
 +
{{4e Creature Bar MM3|action=Standard}}
 +
{{4e Creature Power MM3
 +
|type={{BM}}
 +
|name=Slam
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage.
 +
}}
 +
{{4e Creature Bar MM3|action=Move}}
 +
{{4e Creature Power MM3
 +
|name=Burrow
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Effect:'' The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
 +
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 +
{{4e Creature Power
 +
|name=Rebirth into the Swarm
 +
|effect=''Trigger:'' The infested hill giant is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested hill giant make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested hill giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested hill giant instead dies.
 +
}}
 +
{{4e Creature Bottom MM3
 +
|skills=None.
 +
|feats=
 +
|strength=
 +
|strbonus=+
 +
|dexterity=
 +
|dexbonus=+
 +
|wisdom=
 +
|wisbonus=+
 +
|constitution=
 +
|conbonus=+
 +
|intelligence=
 +
|intbonus=+
 +
|charisma=
 +
|chabonus=+
 +
|alignment=Unaligned
 +
|languages=--
 
}}
 
}}
 +
===Infested Hill Giant Tactics===
  
<!--Description-->
 
  
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"
 
|-
 
| class="left" |
 
=====BLACKLIGHT OVERVIEW=====
 
  
'''Characteristics:''' <!--Class Characteristics-->
+
==Infested Templates==
 +
===Ultralisk Aspect===
 +
The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.
  
'''Religion:''' <!--Class Religion-->
+
'''Prerequisite:''' Infested zerg, Large size, Level 11
  
'''Races:''' <!--Races that take this class-->
+
{{4e Template
|-
+
|name=Ultralisk Aspect
 +
|level=
 +
|role=Elite Brute (leader)
 +
|size=
 +
|origin=
 +
|type=Magical beast
 +
|keywords=
 +
|xp=Elite
 +
|initiative=
 +
|senses=
 +
|hp=
 +
|bloodied=
 +
|hitpoints=+10 per level + Constitution score
 +
|ac=
 +
|fortitude=
 +
|reflex=
 +
|will=
 +
|defenses=+2 AC; +2 Fortitude; +2 Will
 +
|immune/resist/vulnerable=
 +
|savingthrows=+2
 +
|speed=+2
 +
|actionpoints=1
 +
}}
 +
{{4e Creature Bar MM3|title=Traits}}
 +
{{4e Creature Power MM3
 +
|aura=10
 +
|name=Inspiring Presence
 +
|effect=''Effect:'' Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
 +
}}
 +
{{4e Creature Bar MM3|action=Standard}}
 +
{{4e Creature Power MM3
 +
|type={{BM}}
 +
|name=Herzog Blade
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Attack:'' '''Melee 2''' Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
 +
}}
 +
{{4e Creature Power MM3
 +
|type={{M}}
 +
|name=Cross Slash
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Effect:'' The Ultralisk Aspect makes two ''herzog blade'' attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.
 
|}
 
|}
  
===Creating a Blacklight===
+
==Infested Lore==
 +
A character knows the following information with a successful Arcana check.
 +
:'''DC 15:'''
 +
:'''DC 20:'''
 +
:'''DC 25:'''
  
<!--details on builds-->
+
==Encounter Groups==
 +
Infested are encountered with other zerg and infested.
  
====<!--1st build-->====
+
===Level ? Encounter (XP ?)===
<!--tactics-->
+
*
 +
*
 +
*
  
:'''Suggested Feat:''' <!--suggested feat--> (Human Feat:<!--suggested bonus feat for humans-->)
 
:'''Suggested Skills:''' <!--suggested trained skills-->
 
:'''Suggested At-Will Powers:''' <!--suggested two at will powers-->
 
:'''Suggested Encounter Power:''' <!--suggested encounter power-->
 
:'''Suggested Daily Power:''' <!--suggested daily power-->
 
 
====<!--2nd build-->====
 
<!--tactics-->
 
 
:'''Suggested Feat:''' <!--suggested feat--> (Human Feat:<!--suggested bonus feat for humans-->)
 
:'''Suggested Skills:''' <!--suggested trained skills-->
 
:'''Suggested At-Will Powers:''' <!--suggested two at will powers-->
 
:'''Suggested Encounter Power:''' <!--suggested encounter power-->
 
:'''Suggested Daily Power:''' <!--suggested daily power-->
 
 
===Blacklight Class Features===
 
Blacklight have the following class features.
 
 
====Inhuman Athleticism====
 
You are physically superior to typical members of your race. When jumping, you divide your check result by 5 when starting from a standing position. If you use the move action only to jump, you may exceed your normal movement speed restrictions in this way. When climbing, you move your normal speed rather than one-half.
 
 
====Living Weapon====
 
Your unarmed attacks are significantly more effective than those of most other combatants. When you make a weapon attack such as a melee basic attack, you can use the blacklight unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You must have a hand free to use your monk unarmed strike, even if you're kicking, kneeing, elbowing, or headbutting a target. Your blacklight unarmed strike can't be turned into a magic weapon, but it can inherit the properties of another magic weapon in your posession (see "Implements" below).
 
 
When wearing cloth armor or no armor, blacklights gain a +2 bonus to AC. Additionally, while you are not wearing heavy armor, you may use your Constitution modifier in place of your Dexterity or Intelligence modifier to determe your AC.
 
 
====Implements====
 
After you attune yourself to a weapon, you can use it as an implement when it is on your person. When you wear or hold your implement, you can add its enhancement bonus to the attack rolls and the damage rolls of weapon attacks you make using your blacklight unarmed strike. The weapon's characteristics - proficiency bonus, damage die, and weapon properties like defensive or high crit - are irrelevant to your implement powers.
 
 
===Blacklight Powers===
 
Blacklight powers revolve heavily around their ability to shapeshift, transforming portions of their bodies (or biomass) into weapons and shields, altering their form to disguise themselves or gain an advantage, or making use of their adaptability in more subtle ways. As a result, many of their powers have the ''polymorph'' keyword and some temporarily modify the properties of their blacklight unarmed strike.
 
 
====Class Features====
 
You have the ''Consume'' and ''Disguise'' powers.
 
 
Full power list [[<!--your class--> Powers (4e Power List)|here]].
 
 
{{4e Power
 
|name=Consume
 
|class=Blacklight
 
|type=Feature
 
|level=
 
|usage=At-Will
 
|flavor=Your enemy's body liquifies as you tear it apart, absorbing it entirely. Only its indigestible metal equipment remains.
 
|keywords=Healing
 
|actiontype=Free Action
 
|range=Personal
 
|rangemod=
 
|requirement=
 
|target=
 
|trigger=You reduce a living enemy to 0 hit points with a melee basic attack
 
|effect=You gain 5 temporary hit points and the triggering enemy dies immediately, leaving no remains.
 
|special=At level 11, you instead gain 10 temporary hit points. At level 21, you instead gain 15 temporary hit points.
 
}}
 
 
{{4e Power
 
|name=Disguise
 
|class=Blacklight
 
|type=Feature
 
|level=
 
|usage=Daily
 
|flavor=You transform into a perfect copy of your most recent victim down to thier clothing. You even retain a fraction of their memories, allowing you to mimic speach patterns and manerisms.
 
|keywords=Polymorph
 
|actiontype=Standard Action
 
|range=Personal
 
|rangemod=
 
|requirement=You must have used your ''Consume'' power since your last extended rest.
 
|target=
 
|effect=You disguise yourself as the last enemy you consumed, gaining a +5 bonus to opposed Bluff checks to pass it off. This effect lasts until you take an extended rest or until dismissed.
 
}}
 
  
 
----
 
----
{{4e Classes Breadcrumb}}
+
{{4e Monsters Breadcrumb}}
  
 
[[Category:4e]]
 
[[Category:4e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:Base Class]]
+
[[Category:Monster]]
[[Category:Class]]
 

Revision as of 17:17, 17 December 2011

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Author: Techpriest88 (talk)
Date Created: 12/17/11
Status: In progress.
Editing: Please suggest on talk page.
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Infested Human

Infested Human
Level 8 Soldier
Medium aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested human is reduced to 0 hitpoints.
Effect (immediate reaction): The infested human make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Human Tactics

Infested Hill Giant

Infested Hill Giant
Level 16
Large aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested hill giant is reduced to 0 hitpoints.
Effect (immediate reaction): The infested hill giant make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested hill giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested hill giant instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Hill Giant Tactics

Infested Templates

Ultralisk Aspect

The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.

Prerequisite: Infested zerg, Large size, Level 11

{{4e Creature Power MM3
Ultralisk Aspect
Elite Brute (leader)
Magical beast
XP Elite
Hit Points +10 per level + Constitution score
Defenses: +2 AC; +2 Fortitude; +2 Will
Saving Throws +2
Speed +2
Action Points 1
Traits
Aura.png Inspiring Presence ♦ Aura 10
Effect: Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
Standard Actions
BasicMelee.png Herzog Blade ♦ At-Will
Attack: Melee 2 Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
type=Melee.png name=Cross Slash keywords= recharge=At-Will effect=Effect: The Ultralisk Aspect makes two herzog blade attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.

Infested Lore

A character knows the following information with a successful Arcana check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Infested are encountered with other zerg and infested.

Level ? Encounter (XP ?)



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