Difference between revisions of "User:Techpriest88/Canvas2"

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(project abandoned again. back to Infested.)
m (removing "hill". any giant should suffice. I'll work out the defining characteristics later...)
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==Infested Hill Giant==
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==Infested Giant==
 
{{4e Creature Top
 
{{4e Creature Top
|name=Infested Hill Giant
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|name=Infested Giant
 
|level=16
 
|level=16
 
|role=
 
|role=
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|keywords=
 
|keywords=
 
|recharge=At-Will
 
|recharge=At-Will
|effect=''Effect:'' The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
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|effect=''Effect:'' The infested giant has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
 
}}
 
}}
 
{{4e Creature Bar MM3|action=Triggered}}
 
{{4e Creature Bar MM3|action=Triggered}}
 
{{4e Creature Power
 
{{4e Creature Power
 
|name=Rebirth into the Swarm
 
|name=Rebirth into the Swarm
|effect=''Trigger:'' The infested hill giant is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested hill giant make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested hill giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested hill giant instead dies.
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|effect=''Trigger:'' The infested giant is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested giant make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested giant instead dies.
 
}}
 
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{{4e Creature Bottom MM3
 
{{4e Creature Bottom MM3
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|languages=--
 
|languages=--
 
}}
 
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===Infested Hill Giant Tactics===
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===Infested Giant Tactics===
  
  
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The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.
 
The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.
  
'''Prerequisite:''' Infested zerg, Large size, Level 11
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'''Prerequisite:''' Infested zerg, Huge size, Level 11
  
 
{{4e Template
 
{{4e Template

Revision as of 20:16, 17 December 2011

Homebrew.png
Author: Techpriest88 (talk)
Date Created: 12/17/11
Status: In progress.
Editing: Please suggest on talk page.
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Infested Human

Infested Human
Level 8 Soldier
Medium aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested human is reduced to 0 hitpoints.
Effect (immediate reaction): The infested human make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Human Tactics

Infested Giant

Infested Giant
Level 16
Large aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested giant has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested giant is reduced to 0 hitpoints.
Effect (immediate reaction): The infested giant make a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested giant instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Giant Tactics

Infested Templates

Ultralisk Aspect

The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.

Prerequisite: Infested zerg, Huge size, Level 11

{{4e Creature Power MM3
Ultralisk Aspect
Elite Brute (leader)
Magical beast
XP Elite
Hit Points +10 per level + Constitution score
Defenses: +2 AC; +2 Fortitude; +2 Will
Saving Throws +2
Speed +2
Action Points 1
Traits
Aura.png Inspiring Presence ♦ Aura 10
Effect: Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
Standard Actions
BasicMelee.png Herzog Blade ♦ At-Will
Attack: Melee 2 Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
type=Melee.png name=Cross Slash keywords= recharge=At-Will effect=Effect: The Ultralisk Aspect makes two herzog blade attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.

Infested Lore

A character knows the following information with a successful Arcana check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Infested are encountered with other zerg and infested.

Level ? Encounter (XP ?)



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