Difference between revisions of "Magic Mushroom Dust (3.5e Spell)"
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|summary=Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act. | |summary=Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act. | ||
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Latest revision as of 12:08, 9 October 2012
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Conjuration (Creation) [Mind-Affecting] | |
Level: | Druid 1 |
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Components: | V, S, M |
Casting time: | 1 Standard Action |
Range: | Medium (100 ft. + 10 ft. level) |
Target: | Spores spread in 20-ft. radius, 20 ft. high |
Duration: | 1 minute/level (D) |
Saving Throw: | Fortitude partial |
Spell Resistance: | No |
Triiiiippppyyyy....
You release a thin mist of spores into the air. Creatures which enter this area must make a Fortitude save each round while inside or suffer from hallucinations, which incur a 20% chance their intended action will not go off and be wasted. This is a mind-affecting effect, though immunity to disease is also immunity to this spell. The hallucinations last for as long as they remain in the cloud and 1d4 rounds afterward.
The dust is euphoric. More than one druid has been found casting this on themselves on purpose.
Material Component: A mushroom.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Eiji-kunv |
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Facts about "Magic Mushroom Dust (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Druid 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Creation + |
Summary | Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act. + |
Title | Magic Mushroom Dust + |