Difference between revisions of "Extra Energy Immunity (3.5e Feat)"

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Revision as of 19:47, 21 April 2014

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Author: Eiji-kun (talk)
Date Created: 11-12-12
Status: Complete
Editing: Clarity edits only please
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Extra Energy Immunity [Salient Ability] Tempered in fire, you can now stand the heat of any thermal power.Prerequisites: Divine Rank 6, resistance to the energy type selectedBenefit: The deity gains immunity to acid, cold, electricity, fire, or sonic energy. When encountering the selected energy type against a form of energy which would still deal damage to you (such as being hellfire, or a spell under Searing Spell metamagic), you remain immune to the effect unless the source has an equal or higher caster level than your character level. A deity can have this ability multiple times, choosing a different form of energy each time. Special: Suitable for deities of any portfolio.



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Eiji-kun's Homebrew (5648 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 6 + and resistance to the energy type selected +
RatingUndiscussed +
SummaryBecome immune to one element. +
TitleExtra Energy Immunity +
TypeSalient Ability +