Difference between revisions of "Talk:Monastic Adept (3.5e Feat)"
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DanielDraco (talk | contribs) (Added rating.) |
Ghostwheel (talk | contribs) |
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|reason=I'm strongly against feats that make taking more levels in a class worthless without any real downsides. Also the argument, "But WotC did it first," doesn't fly--just because they did bad design sometimes doesn't mean we need to copy them. | |reason=I'm strongly against feats that make taking more levels in a class worthless without any real downsides. Also the argument, "But WotC did it first," doesn't fly--just because they did bad design sometimes doesn't mean we need to copy them. | ||
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+ | : Taking more levels in monk is worthless. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 21:08, 23 March 2014 (UTC) | ||
− | : | + | :: That's not the point--it invalidates the class almost entirely. At that point, you might as well just make a feat that says, "Gain all the first level benefits of a monk. These scale with your level." It's not good design to entirely invalidate classes, regardless of their balance level. There should always be an incentive of some sort to take more levels in the class, even if it's just so your unarmed strike, flurry, AC bonus, and stunning fists per day scale. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 21:45, 23 March 2014 (UTC) |
Revision as of 21:45, 23 March 2014
Ratings
DanielDraco likes this article and rated it 3 of 4. | |
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I wrote out my reasoning twice already and the little box kept closing and losing my work. I'm not going to spell it out again. Suffice to say that, in a Moderate game, the usefulness of a Low class is irrelevant. No harm is done by compressing it into a feat. |
Eiji-kun likes this article and rated it 3 of 4. | |
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I like things that scale scaling features (such as IL, CL, etc) without granting new features. I find that fair and just. That... and it's monk. Its the archetypal weak class. No complaints here. |
Ghostwheel opposes this article and rated it 0 of 4. | |
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I'm strongly against feats that make taking more levels in a class worthless without any real downsides. Also the argument, "But WotC did it first," doesn't fly--just because they did bad design sometimes doesn't mean we need to copy them. |
- That's not the point--it invalidates the class almost entirely. At that point, you might as well just make a feat that says, "Gain all the first level benefits of a monk. These scale with your level." It's not good design to entirely invalidate classes, regardless of their balance level. There should always be an incentive of some sort to take more levels in the class, even if it's just so your unarmed strike, flurry, AC bonus, and stunning fists per day scale. --Ghostwheel (talk) 21:45, 23 March 2014 (UTC)